Renderer: Add pipeline and texture sampler info validation
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@@ -32,6 +32,7 @@ namespace Nz
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std::unique_ptr<GL::Context> CreateContext(const GL::ContextParams& params, WindowHandle handle) const;
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const RenderDeviceInfo& GetDeviceInfo() const override;
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const RenderDeviceFeatures& GetEnabledFeatures() const override;
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inline const GL::Context& GetReferenceContext() const;
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std::shared_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) override;
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