Renderer: Add pipeline and texture sampler info validation

This commit is contained in:
Jérôme Leclercq
2021-07-09 12:34:38 +02:00
parent 8458301a64
commit 552dfbc01e
19 changed files with 103 additions and 10 deletions

View File

@@ -32,6 +32,7 @@ namespace Nz
std::unique_ptr<GL::Context> CreateContext(const GL::ContextParams& params, WindowHandle handle) const;
const RenderDeviceInfo& GetDeviceInfo() const override;
const RenderDeviceFeatures& GetEnabledFeatures() const override;
inline const GL::Context& GetReferenceContext() const;
std::shared_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) override;