Renderer: Add pipeline and texture sampler info validation

This commit is contained in:
Jérôme Leclercq
2021-07-09 12:34:38 +02:00
parent 8458301a64
commit 552dfbc01e
19 changed files with 103 additions and 10 deletions

View File

@@ -17,7 +17,7 @@ namespace Nz
class NAZARA_OPENGLRENDERER_API OpenGLTextureSampler : public TextureSampler
{
public:
OpenGLTextureSampler(OpenGLDevice& device, const TextureSamplerInfo& samplerInfo);
OpenGLTextureSampler(OpenGLDevice& device, TextureSamplerInfo samplerInfo);
OpenGLTextureSampler(const OpenGLTextureSampler&) = delete;
OpenGLTextureSampler(OpenGLTextureSampler&&) = delete;
~OpenGLTextureSampler() = default;