Renderer: Add pipeline and texture sampler info validation
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@@ -18,12 +18,13 @@ namespace Nz
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class NAZARA_VULKANRENDERER_API VulkanDevice : public RenderDevice, public Vk::Device
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{
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public:
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inline VulkanDevice(Vk::Instance& instance, RenderDeviceInfo renderDeviceInfo);
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inline VulkanDevice(Vk::Instance& instance, const RenderDeviceFeatures& enabledFeatures, RenderDeviceInfo renderDeviceInfo);
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VulkanDevice(const VulkanDevice&) = delete;
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VulkanDevice(VulkanDevice&&) = delete; ///TODO?
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~VulkanDevice();
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const RenderDeviceInfo& GetDeviceInfo() const override;
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const RenderDeviceFeatures& GetEnabledFeatures() const override;
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std::shared_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) override;
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std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) override;
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@@ -42,6 +43,7 @@ namespace Nz
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VulkanDevice& operator=(VulkanDevice&&) = delete; ///TODO?
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private:
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RenderDeviceFeatures m_enabledFeatures;
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RenderDeviceInfo m_renderDeviceInfo;
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};
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}
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@@ -7,8 +7,9 @@
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namespace Nz
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{
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inline VulkanDevice::VulkanDevice(Vk::Instance& instance, RenderDeviceInfo renderDeviceInfo) :
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inline VulkanDevice::VulkanDevice(Vk::Instance& instance, const RenderDeviceFeatures& enabledFeatures, RenderDeviceInfo renderDeviceInfo) :
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Device(instance),
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m_enabledFeatures(enabledFeatures),
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m_renderDeviceInfo(std::move(renderDeviceInfo))
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{
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}
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@@ -19,12 +19,14 @@
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namespace Nz
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{
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class VulkanDevice;
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class NAZARA_VULKANRENDERER_API VulkanRenderPipeline : public RenderPipeline
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{
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public:
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struct CreateInfo;
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VulkanRenderPipeline(Vk::Device& device, RenderPipelineInfo pipelineInfo);
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VulkanRenderPipeline(VulkanDevice& device, RenderPipelineInfo pipelineInfo);
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~VulkanRenderPipeline() = default;
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VkPipeline Get(const VulkanRenderPass& renderPass, std::size_t subpassIndex) const;
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@@ -13,10 +13,12 @@
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namespace Nz
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{
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class VulkanDevice;
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class NAZARA_VULKANRENDERER_API VulkanTextureSampler : public TextureSampler
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{
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public:
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VulkanTextureSampler(Vk::Device& device, TextureSamplerInfo samplerInfo);
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VulkanTextureSampler(VulkanDevice& device, TextureSamplerInfo samplerInfo);
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VulkanTextureSampler(const VulkanTextureSampler&) = delete;
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VulkanTextureSampler(VulkanTextureSampler&&) = delete;
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~VulkanTextureSampler() = default;
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