Renderer: Add pipeline and texture sampler info validation
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@@ -18,12 +18,13 @@ namespace Nz
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class NAZARA_VULKANRENDERER_API VulkanDevice : public RenderDevice, public Vk::Device
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{
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public:
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inline VulkanDevice(Vk::Instance& instance, RenderDeviceInfo renderDeviceInfo);
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inline VulkanDevice(Vk::Instance& instance, const RenderDeviceFeatures& enabledFeatures, RenderDeviceInfo renderDeviceInfo);
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VulkanDevice(const VulkanDevice&) = delete;
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VulkanDevice(VulkanDevice&&) = delete; ///TODO?
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~VulkanDevice();
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const RenderDeviceInfo& GetDeviceInfo() const override;
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const RenderDeviceFeatures& GetEnabledFeatures() const override;
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std::shared_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) override;
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std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) override;
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@@ -42,6 +43,7 @@ namespace Nz
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VulkanDevice& operator=(VulkanDevice&&) = delete; ///TODO?
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private:
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RenderDeviceFeatures m_enabledFeatures;
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RenderDeviceInfo m_renderDeviceInfo;
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};
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}
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