Renderer: Add pipeline and texture sampler info validation
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@@ -7,8 +7,9 @@
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namespace Nz
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{
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inline VulkanDevice::VulkanDevice(Vk::Instance& instance, RenderDeviceInfo renderDeviceInfo) :
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inline VulkanDevice::VulkanDevice(Vk::Instance& instance, const RenderDeviceFeatures& enabledFeatures, RenderDeviceInfo renderDeviceInfo) :
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Device(instance),
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m_enabledFeatures(enabledFeatures),
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m_renderDeviceInfo(std::move(renderDeviceInfo))
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{
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}
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