Renderer: Add pipeline and texture sampler info validation
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@@ -19,12 +19,14 @@
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namespace Nz
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{
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class VulkanDevice;
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class NAZARA_VULKANRENDERER_API VulkanRenderPipeline : public RenderPipeline
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{
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public:
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struct CreateInfo;
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VulkanRenderPipeline(Vk::Device& device, RenderPipelineInfo pipelineInfo);
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VulkanRenderPipeline(VulkanDevice& device, RenderPipelineInfo pipelineInfo);
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~VulkanRenderPipeline() = default;
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VkPipeline Get(const VulkanRenderPass& renderPass, std::size_t subpassIndex) const;
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