Renderer: Add pipeline and texture sampler info validation
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@@ -13,10 +13,12 @@
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namespace Nz
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{
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class VulkanDevice;
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class NAZARA_VULKANRENDERER_API VulkanTextureSampler : public TextureSampler
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{
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public:
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VulkanTextureSampler(Vk::Device& device, TextureSamplerInfo samplerInfo);
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VulkanTextureSampler(VulkanDevice& device, TextureSamplerInfo samplerInfo);
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VulkanTextureSampler(const VulkanTextureSampler&) = delete;
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VulkanTextureSampler(VulkanTextureSampler&&) = delete;
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~VulkanTextureSampler() = default;
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