Renderer: Add pipeline and texture sampler info validation

This commit is contained in:
Jérôme Leclercq
2021-07-09 12:34:38 +02:00
parent 8458301a64
commit 552dfbc01e
19 changed files with 103 additions and 10 deletions

View File

@@ -9,8 +9,10 @@
namespace Nz
{
OpenGLTextureSampler::OpenGLTextureSampler(OpenGLDevice& device, const TextureSamplerInfo& samplerInfo)
OpenGLTextureSampler::OpenGLTextureSampler(OpenGLDevice& device, TextureSamplerInfo samplerInfo)
{
ValidateSamplerInfo(device, samplerInfo);
BuildSampler(device, m_samplerWithMipmaps, samplerInfo, true);
BuildSampler(device, m_samplerWithoutMipmaps, samplerInfo, false);
}