Renderer: Add pipeline and texture sampler info validation
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@@ -9,8 +9,10 @@
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namespace Nz
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{
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OpenGLTextureSampler::OpenGLTextureSampler(OpenGLDevice& device, const TextureSamplerInfo& samplerInfo)
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OpenGLTextureSampler::OpenGLTextureSampler(OpenGLDevice& device, TextureSamplerInfo samplerInfo)
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{
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ValidateSamplerInfo(device, samplerInfo);
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BuildSampler(device, m_samplerWithMipmaps, samplerInfo, true);
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BuildSampler(device, m_samplerWithoutMipmaps, samplerInfo, false);
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}
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