Renderer: Add pipeline and texture sampler info validation
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@@ -3,9 +3,26 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/RenderPipeline.hpp>
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#include <Nazara/Renderer/RenderDevice.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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RenderPipeline::~RenderPipeline() = default;
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void RenderPipeline::ValidatePipelineInfo(const RenderDevice& device, RenderPipelineInfo& pipelineInfo)
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{
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const RenderDeviceFeatures& deviceFeatures = device.GetEnabledFeatures();
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if (pipelineInfo.faceFilling != FaceFilling::Fill && !deviceFeatures.nonSolidFaceFilling)
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{
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NazaraWarning("pipeline has face filling set to non-solid but non-solid face filling is not enabled on the device, disabling...");
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pipelineInfo.faceFilling = FaceFilling::Fill;
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}
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if (pipelineInfo.depthClamp && !deviceFeatures.depthClamping)
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{
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NazaraWarning("pipeline has depth clamp enabled but depth clamping is not enabled on the device, disabling...");
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pipelineInfo.depthClamp = false;
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}
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}
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}
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