Renderer: Add pipeline and texture sampler info validation

This commit is contained in:
Jérôme Leclercq
2021-07-09 12:34:38 +02:00
parent 8458301a64
commit 552dfbc01e
19 changed files with 103 additions and 10 deletions

View File

@@ -3,9 +3,20 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
TextureSampler::~TextureSampler() = default;
void TextureSampler::ValidateSamplerInfo(const RenderDevice& device, TextureSamplerInfo& samplerInfo)
{
const RenderDeviceFeatures& deviceFeatures = device.GetEnabledFeatures();
if (samplerInfo.anisotropyLevel > 1.f && !deviceFeatures.anisotropicFiltering)
{
NazaraWarning("texture sampler has anistropy level > 1.0 but anistropic filtering is not enabled on the device, disabling...");
samplerInfo.anisotropyLevel = 0.f;
}
}
}