Renderer: Add pipeline and texture sampler info validation
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@@ -22,6 +22,11 @@ namespace Nz
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return m_renderDeviceInfo;
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}
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const RenderDeviceFeatures& VulkanDevice::GetEnabledFeatures() const
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{
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return m_enabledFeatures;
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}
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std::shared_ptr<AbstractBuffer> VulkanDevice::InstantiateBuffer(BufferType type)
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{
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return std::make_shared<VulkanBuffer>(*this, type);
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