Renderer: Add pipeline and texture sampler info validation
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@@ -13,10 +13,12 @@
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namespace Nz
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{
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VulkanRenderPipeline::VulkanRenderPipeline(Vk::Device& device, RenderPipelineInfo pipelineInfo) :
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VulkanRenderPipeline::VulkanRenderPipeline(VulkanDevice& device, RenderPipelineInfo pipelineInfo) :
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m_device(&device),
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m_pipelineInfo(std::move(pipelineInfo))
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{
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ValidatePipelineInfo(device, m_pipelineInfo);
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m_pipelineCreateInfo = BuildCreateInfo(m_pipelineInfo);
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}
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