Renderer: Add pipeline and texture sampler info validation
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@@ -3,13 +3,16 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/VulkanRenderer/VulkanTextureSampler.hpp>
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#include <Nazara/VulkanRenderer/VulkanDevice.hpp>
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#include <stdexcept>
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#include <Nazara/VulkanRenderer/Debug.hpp>
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namespace Nz
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{
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VulkanTextureSampler::VulkanTextureSampler(Vk::Device& device, TextureSamplerInfo samplerInfo)
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VulkanTextureSampler::VulkanTextureSampler(VulkanDevice& device, TextureSamplerInfo samplerInfo)
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{
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ValidateSamplerInfo(device, samplerInfo);
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VkSamplerCreateInfo createInfo = { VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO };
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createInfo.magFilter = ToVulkan(samplerInfo.magFilter);
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createInfo.minFilter = ToVulkan(samplerInfo.minFilter);
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