Renderer: Add pipeline and texture sampler info validation

This commit is contained in:
Jérôme Leclercq
2021-07-09 12:34:38 +02:00
parent 8458301a64
commit 552dfbc01e
19 changed files with 103 additions and 10 deletions

View File

@@ -3,13 +3,16 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VulkanTextureSampler.hpp>
#include <Nazara/VulkanRenderer/VulkanDevice.hpp>
#include <stdexcept>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz
{
VulkanTextureSampler::VulkanTextureSampler(Vk::Device& device, TextureSamplerInfo samplerInfo)
VulkanTextureSampler::VulkanTextureSampler(VulkanDevice& device, TextureSamplerInfo samplerInfo)
{
ValidateSamplerInfo(device, samplerInfo);
VkSamplerCreateInfo createInfo = { VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO };
createInfo.magFilter = ToVulkan(samplerInfo.magFilter);
createInfo.minFilter = ToVulkan(samplerInfo.minFilter);