Sdk/EntityList: Fix crash when world was moved
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parent
02805aade3
commit
560061b4a5
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@ -16,6 +16,7 @@ namespace Ndk
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class NDK_API EntityList
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{
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friend Entity;
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friend World;
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public:
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class iterator;
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@ -23,16 +24,16 @@ namespace Ndk
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using size_type = std::size_t;
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inline EntityList();
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inline EntityList(const EntityList& entityList);
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inline EntityList(EntityList&& entityList) noexcept;
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inline ~EntityList();
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EntityList(const EntityList& entityList);
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EntityList(EntityList&& entityList) noexcept;
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~EntityList();
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inline void Clear();
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void Clear();
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inline bool Has(const Entity* entity) const;
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inline bool Has(EntityId entity) const;
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inline void Insert(Entity* entity);
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void Insert(Entity* entity);
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inline void Remove(Entity* entity);
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inline void Reserve(std::size_t entityCount);
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@ -50,6 +51,7 @@ namespace Ndk
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inline std::size_t FindNext(std::size_t currentId) const;
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inline World* GetWorld() const;
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inline void NotifyEntityDestruction(const Entity* entity);
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inline void SetWorld(World* world);
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Nz::Bitset<Nz::UInt64> m_entityBits;
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World* m_world;
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@ -2,6 +2,7 @@
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
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#include <NDK/EntityList.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <algorithm>
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@ -21,52 +22,6 @@ namespace Ndk
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{
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}
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/*!
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* \brief Construct a new entity list by copying another one
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*/
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inline EntityList::EntityList(const EntityList& entityList) :
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m_entityBits(entityList.m_entityBits),
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m_world(entityList.m_world)
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{
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for (const Ndk::EntityHandle& entity : *this)
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entity->RegisterEntityList(this);
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}
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/*!
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* \brief Construct a new entity list by moving a list into this one
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*/
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inline EntityList::EntityList(EntityList&& entityList) noexcept :
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m_entityBits(std::move(entityList.m_entityBits)),
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m_world(entityList.m_world)
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{
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for (const Ndk::EntityHandle& entity : *this)
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{
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entity->UnregisterEntityList(&entityList);
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entity->RegisterEntityList(this);
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}
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}
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inline EntityList::~EntityList()
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{
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for (const Ndk::EntityHandle& entity : *this)
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entity->UnregisterEntityList(this);
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}
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/*!
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* \brief Clears the set from every entities
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*
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* \remark This resets the implicit world member, allowing you to insert entities from a different world than previously
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*/
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inline void EntityList::Clear()
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{
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for (const Ndk::EntityHandle& entity : *this)
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entity->UnregisterEntityList(this);
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m_entityBits.Clear();
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m_world = nullptr;
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}
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/*!
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* \brief Checks whether or not the EntityList contains the entity
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* \return true If it is the case
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@ -93,29 +48,6 @@ namespace Ndk
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return m_entityBits.UnboundedTest(entity);
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}
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/*!
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* \brief Inserts the entity into the set
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*
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* Marks an entity as present in this entity list, it must belongs to the same world as others entities contained in this list.
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*
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* \param entity Valid pointer to an entity
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*
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* \remark If entity is already contained, no action is performed
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* \remark If any entity has been inserted since construction (or last Clear call), the entity must belong to the same world as the previously inserted entities
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*/
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inline void EntityList::Insert(Entity* entity)
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{
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NazaraAssert(entity, "Invalid entity");
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if (!Has(entity))
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{
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entity->RegisterEntityList(this);
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m_entityBits.UnboundedSet(entity->GetId(), true);
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m_world = entity->GetWorld();
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}
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}
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/*!
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* \brief Removes the entity from the set
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*
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@ -167,40 +99,6 @@ namespace Ndk
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return m_entityBits.Count();
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}
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inline EntityList& EntityList::operator=(const EntityList& entityList)
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{
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for (const Ndk::EntityHandle& entity : *this)
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entity->UnregisterEntityList(this);
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m_entityBits = entityList.m_entityBits;
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m_world = entityList.m_world;
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for (const Ndk::EntityHandle& entity : *this)
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entity->RegisterEntityList(this);
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return *this;
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}
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inline EntityList& EntityList::operator=(EntityList&& entityList) noexcept
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{
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if (this == &entityList)
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return *this;
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for (const Ndk::EntityHandle& entity : *this)
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entity->UnregisterEntityList(this);
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m_entityBits = std::move(entityList.m_entityBits);
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m_world = entityList.m_world;
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for (const Ndk::EntityHandle& entity : *this)
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{
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entity->UnregisterEntityList(&entityList);
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entity->RegisterEntityList(this);
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}
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return *this;
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}
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inline std::size_t EntityList::FindNext(std::size_t currentId) const
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{
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return m_entityBits.FindNext(currentId);
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@ -218,6 +116,11 @@ namespace Ndk
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m_entityBits.Reset(entity->GetId());
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}
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inline void EntityList::SetWorld(World* world)
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{
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m_world = world;
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}
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inline EntityList::iterator::iterator(const EntityList* list, std::size_t nextId) :
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m_nextEntityId(nextId),
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@ -26,6 +26,7 @@ namespace Ndk
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{
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friend BaseSystem;
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friend Entity;
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friend EntityList;
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public:
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using EntityVector = std::vector<EntityHandle>;
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@ -97,7 +98,9 @@ namespace Ndk
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inline void Invalidate();
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inline void Invalidate(EntityId id);
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inline void InvalidateSystemOrder();
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inline void RegisterEntityList(EntityList* list);
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void ReorderSystems();
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inline void UnregisterEntityList(EntityList* list);
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struct DoubleBitset
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{
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@ -123,6 +126,7 @@ namespace Ndk
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std::vector<BaseSystem*> m_orderedSystems;
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std::vector<EntityBlock> m_entities;
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std::vector<EntityBlock*> m_entityBlocks;
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std::vector<EntityList*> m_referencedByLists;
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std::vector<std::unique_ptr<EntityBlock>> m_waitingEntities;
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EntityList m_aliveEntities;
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ProfilerData m_profilerData;
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@ -443,25 +443,31 @@ namespace Ndk
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m_dirtyEntities = std::move(world.m_dirtyEntities);
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m_entityBlocks = std::move(world.m_entityBlocks);
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m_freeEntityIds = std::move(world.m_freeEntityIds);
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m_isProfilerEnabled = world.m_isProfilerEnabled;
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m_killedEntities = std::move(world.m_killedEntities);
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m_orderedSystems = std::move(world.m_orderedSystems);
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m_orderedSystemsUpdated = world.m_orderedSystemsUpdated;
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m_profilerData = std::move(world.m_profilerData);
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m_isProfilerEnabled = world.m_isProfilerEnabled;
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m_referencedByLists = std::move(world.m_referencedByLists);
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m_entities = std::move(world.m_entities);
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for (EntityBlock& block : m_entities)
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block.entity.SetWorld(this);
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for (EntityList* list : m_referencedByLists)
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list->SetWorld(this);
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m_waitingEntities = std::move(world.m_waitingEntities);
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for (auto& blockPtr : m_waitingEntities)
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blockPtr->entity.SetWorld(this);
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m_systems = std::move(world.m_systems);
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for (const auto& systemPtr : m_systems)
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{
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if (systemPtr)
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systemPtr->SetWorld(this);
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}
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return *this;
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}
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@ -480,4 +486,19 @@ namespace Ndk
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{
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m_orderedSystemsUpdated = false;
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}
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inline void World::RegisterEntityList(EntityList* list)
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{
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m_referencedByLists.push_back(list);
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}
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inline void World::UnregisterEntityList(EntityList* list)
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{
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auto it = std::find(m_referencedByLists.begin(), m_referencedByLists.end(), list);
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assert(it != m_referencedByLists.end());
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// Swap and pop idiom
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*it = m_referencedByLists.back();
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m_referencedByLists.pop_back();
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}
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}
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@ -7,6 +7,149 @@
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namespace Ndk
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{
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/*!
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* \brief Construct a new entity list by copying another one
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*/
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EntityList::EntityList(const EntityList& entityList) :
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m_entityBits(entityList.m_entityBits),
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m_world(entityList.m_world)
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{
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for (const Ndk::EntityHandle& entity : *this)
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entity->RegisterEntityList(this);
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if (m_world)
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m_world->RegisterEntityList(this);
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}
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/*!
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* \brief Construct a new entity list by moving a list into this one
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*/
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EntityList::EntityList(EntityList&& entityList) noexcept :
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m_entityBits(std::move(entityList.m_entityBits)),
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m_world(entityList.m_world)
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{
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for (const Ndk::EntityHandle& entity : *this)
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{
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entity->UnregisterEntityList(&entityList);
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entity->RegisterEntityList(this);
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}
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if (m_world)
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{
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m_world->UnregisterEntityList(&entityList);
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m_world->RegisterEntityList(this);
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entityList.m_world = nullptr;
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}
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}
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EntityList::~EntityList()
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{
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for (const Ndk::EntityHandle& entity : *this)
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entity->UnregisterEntityList(this);
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if (m_world)
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m_world->UnregisterEntityList(this);
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}
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/*!
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* \brief Clears the set from every entities
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*
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* \remark This resets the implicit world member, allowing you to insert entities from a different world than previously
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*/
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void EntityList::Clear()
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{
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for (const Ndk::EntityHandle& entity : *this)
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entity->UnregisterEntityList(this);
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m_entityBits.Clear();
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if (m_world)
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{
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m_world->UnregisterEntityList(this);
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m_world = nullptr;
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}
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}
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/*!
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* \brief Inserts the entity into the set
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*
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* Marks an entity as present in this entity list, it must belongs to the same world as others entities contained in this list.
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*
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* \param entity Valid pointer to an entity
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*
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* \remark If entity is already contained, no action is performed
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* \remark If any entity has been inserted since construction (or last Clear call), the entity must belong to the same world as the previously inserted entities
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*/
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void EntityList::Insert(Entity* entity)
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{
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NazaraAssert(entity, "Invalid entity");
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if (!Has(entity))
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{
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entity->RegisterEntityList(this);
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m_entityBits.UnboundedSet(entity->GetId(), true);
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if (!m_world)
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{
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m_world = entity->GetWorld();
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m_world->RegisterEntityList(this);
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}
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}
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}
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EntityList& EntityList::operator=(const EntityList& entityList)
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{
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if (m_world)
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m_world->UnregisterEntityList(this);
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for (const Ndk::EntityHandle& entity : *this)
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entity->UnregisterEntityList(this);
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m_entityBits = entityList.m_entityBits;
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m_world = entityList.m_world;
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for (const Ndk::EntityHandle& entity : *this)
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entity->RegisterEntityList(this);
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if (m_world)
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m_world->RegisterEntityList(this);
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return *this;
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}
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EntityList& EntityList::operator=(EntityList&& entityList) noexcept
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{
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if (this == &entityList)
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return *this;
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if (m_world)
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m_world->UnregisterEntityList(this);
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for (const Ndk::EntityHandle& entity : *this)
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entity->UnregisterEntityList(this);
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m_entityBits = std::move(entityList.m_entityBits);
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m_world = entityList.m_world;
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if (m_world)
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{
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m_world->UnregisterEntityList(&entityList);
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m_world->RegisterEntityList(this);
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entityList.m_world = nullptr;
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}
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for (const Ndk::EntityHandle& entity : *this)
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{
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entity->UnregisterEntityList(&entityList);
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entity->RegisterEntityList(this);
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}
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return *this;
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}
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const EntityHandle& EntityList::iterator::operator*() const
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{
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return m_list->GetWorld()->GetEntity(static_cast<EntityId>(m_nextEntityId));
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@ -131,6 +131,11 @@ namespace Ndk
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}
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m_entityBlocks.clear();
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// Reset world for entity lists
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for (EntityList* list : m_referencedByLists)
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list->SetWorld(nullptr);
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m_referencedByLists.clear();
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m_entities.clear();
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m_waitingEntities.clear();
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