Graphics: Rename Material to MaterialPass
This commit is contained in:
parent
f0ea623408
commit
5669b5bc60
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@ -189,7 +189,7 @@ int main()
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auto customMatSettings = std::make_shared<Nz::MaterialSettings>(std::move(customSettings));
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std::shared_ptr<Nz::Material> spaceshipMat = std::make_shared<Nz::Material>(customMatSettings);
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std::shared_ptr<Nz::MaterialPass> spaceshipMat = std::make_shared<Nz::MaterialPass>(customMatSettings);
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spaceshipMat->EnableDepthBuffer(true);
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{
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Nz::BasicMaterial basicMat(*spaceshipMat);
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@ -198,7 +198,7 @@ int main()
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basicMat.SetDiffuseMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
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}
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std::shared_ptr<Nz::Material> planeMat = std::make_shared<Nz::Material>(customMatSettings);
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std::shared_ptr<Nz::MaterialPass> planeMat = std::make_shared<Nz::MaterialPass>(customMatSettings);
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planeMat->EnableDepthBuffer(true);
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{
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Nz::BasicMaterial basicMat(*planeMat);
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@ -62,7 +62,7 @@ int main()
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texParams.renderDevice = device;
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texParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
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std::shared_ptr<Nz::Material> material = std::make_shared<Nz::Material>(Nz::BasicMaterial::GetSettings());
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std::shared_ptr<Nz::MaterialPass> material = std::make_shared<Nz::MaterialPass>(Nz::BasicMaterial::GetSettings());
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material->EnableDepthBuffer(true);
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material->EnableFaceCulling(true);
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@ -75,7 +75,7 @@ int main()
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texParams.renderDevice = device;
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texParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
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std::shared_ptr<Nz::Material> material = std::make_shared<Nz::Material>(Nz::BasicMaterial::GetSettings());
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std::shared_ptr<Nz::MaterialPass> material = std::make_shared<Nz::MaterialPass>(Nz::BasicMaterial::GetSettings());
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material->EnableDepthBuffer(true);
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material->EnableDepthClamp(true);
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material->EnableFaceCulling(true);
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@ -111,7 +111,7 @@ int main()
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auto shipCollider = std::make_shared<Nz::ConvexCollider3D>(vertices, vertexMapper.GetVertexCount(), 0.01f);
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std::shared_ptr<Nz::Material> colliderMat = std::make_shared<Nz::Material>(Nz::BasicMaterial::GetSettings());
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std::shared_ptr<Nz::MaterialPass> colliderMat = std::make_shared<Nz::MaterialPass>(Nz::BasicMaterial::GetSettings());
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colliderMat->EnableDepthBuffer(true);
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colliderMat->SetPrimitiveMode(Nz::PrimitiveMode::LineList);
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@ -43,7 +43,7 @@
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#include <Nazara/Graphics/GraphicalMesh.hpp>
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#include <Nazara/Graphics/Graphics.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/MaterialPass.hpp>
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#include <Nazara/Graphics/MaterialPipeline.hpp>
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#include <Nazara/Graphics/MaterialSettings.hpp>
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#include <Nazara/Graphics/Model.hpp>
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@ -8,7 +8,7 @@
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#define NAZARA_BASIC_MATERIAL_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/MaterialPass.hpp>
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namespace Nz
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{
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@ -19,7 +19,7 @@ namespace Nz
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public:
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struct UniformOffsets;
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BasicMaterial(Material& material);
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BasicMaterial(MaterialPass& material);
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inline void EnableAlphaTest(bool alphaTest);
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@ -72,7 +72,7 @@ namespace Nz
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static bool Initialize();
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static void Uninitialize();
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Material& m_material;
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MaterialPass& m_material;
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std::size_t m_uniformBlockIndex;
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OptionIndexes m_optionIndexes;
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TextureIndexes m_textureIndexes;
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@ -12,7 +12,7 @@
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/FramePipeline.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/MaterialPass.hpp>
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#include <Nazara/Renderer/ShaderBinding.hpp>
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#include <optional>
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#include <unordered_map>
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@ -44,14 +44,14 @@ namespace Nz
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private:
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BakedFrameGraph BuildFrameGraph();
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void RegisterMaterial(Material* material);
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void UnregisterMaterial(Material* material);
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void RegisterMaterial(MaterialPass* material);
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void UnregisterMaterial(MaterialPass* material);
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struct MaterialData
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{
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std::size_t usedCount = 0;
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NazaraSlot(Material, OnMaterialInvalidated, onMaterialInvalided);
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NazaraSlot(MaterialPass, OnMaterialInvalidated, onMaterialInvalided);
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};
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struct RenderableData
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@ -68,10 +68,10 @@ namespace Nz
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std::size_t m_forwardPass;
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std::unordered_map<AbstractViewer*, ViewerData> m_viewers;
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std::unordered_map<Material*, MaterialData> m_materials;
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std::unordered_map<MaterialPass*, MaterialData> m_materials;
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std::unordered_map<WorldInstance*, std::unordered_map<const InstancedRenderable*, RenderableData>> m_renderables;
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std::unordered_set<AbstractViewer*> m_invalidatedViewerInstances;
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std::unordered_set<Material*> m_invalidatedMaterials;
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std::unordered_set<MaterialPass*> m_invalidatedMaterials;
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std::unordered_set<WorldInstance*> m_invalidatedWorldInstances;
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BakedFrameGraph m_bakedFrameGraph;
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bool m_rebuildFrameGraph;
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@ -15,7 +15,7 @@
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namespace Nz
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{
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class CommandBufferBuilder;
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class Material;
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class MaterialPass;
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class WorldInstance;
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class NAZARA_GRAPHICS_API InstancedRenderable
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@ -28,13 +28,13 @@ namespace Nz
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virtual void Draw(CommandBufferBuilder& commandBuffer) const = 0;
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virtual const std::shared_ptr<Material>& GetMaterial(std::size_t i) const = 0;
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virtual const std::shared_ptr<MaterialPass>& GetMaterial(std::size_t i) const = 0;
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virtual std::size_t GetMaterialCount() const = 0;
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InstancedRenderable& operator=(const InstancedRenderable&) = delete;
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InstancedRenderable& operator=(InstancedRenderable&&) noexcept = default;
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NazaraSignal(OnMaterialInvalidated, InstancedRenderable* /*instancedRenderable*/, std::size_t /*materialIndex*/, const std::shared_ptr<Material>& /*newMaterial*/);
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NazaraSignal(OnMaterialInvalidated, InstancedRenderable* /*instancedRenderable*/, std::size_t /*materialIndex*/, const std::shared_ptr<MaterialPass>& /*newMaterial*/);
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};
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}
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@ -4,8 +4,8 @@
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#pragma once
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#ifndef NAZARA_BASE_MATERIAL_HPP
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#define NAZARA_BASE_MATERIAL_HPP
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#ifndef NAZARA_MATERIAL_PASS_HPP
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#define NAZARA_MATERIAL_PASS_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Color.hpp>
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@ -30,11 +30,11 @@ namespace Nz
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class CommandBufferBuilder;
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class RenderFrame;
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class NAZARA_GRAPHICS_API Material : public Resource
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class NAZARA_GRAPHICS_API MaterialPass : public Resource
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{
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public:
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Material(std::shared_ptr<const MaterialSettings> settings);
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inline ~Material();
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MaterialPass(std::shared_ptr<const MaterialSettings> settings);
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inline ~MaterialPass();
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inline void Configure(std::shared_ptr<MaterialPipeline> pipeline);
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inline void Configure(const MaterialPipelineInfo& pipelineInfo);
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@ -101,8 +101,8 @@ namespace Nz
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bool Update(RenderFrame& renderFrame, CommandBufferBuilder& builder);
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// Signals:
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NazaraSignal(OnMaterialInvalidated, const Material* /*material*/);
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NazaraSignal(OnMaterialRelease, const Material* /*material*/);
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NazaraSignal(OnMaterialInvalidated, const MaterialPass* /*material*/);
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NazaraSignal(OnMaterialRelease, const MaterialPass* /*material*/);
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private:
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inline void InvalidatePipeline();
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@ -138,6 +138,6 @@ namespace Nz
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};
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}
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#include <Nazara/Graphics/Material.inl>
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#include <Nazara/Graphics/MaterialPass.inl>
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#endif // NAZARA_BASE_MATERIAL_HPP
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#endif // NAZARA_MATERIAL_PASS_HPP
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@ -2,7 +2,7 @@
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/MaterialPass.hpp>
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#include <Nazara/Core/ErrorFlags.hpp>
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#include <memory>
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#include <Nazara/Graphics/Debug.hpp>
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@ -14,7 +14,7 @@ namespace Nz
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*
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* \see OnMaterialRelease
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*/
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inline Material::~Material()
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inline MaterialPass::~MaterialPass()
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{
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OnMaterialRelease(this);
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}
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@ -28,7 +28,7 @@ namespace Nz
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*
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* \see Configure
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*/
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inline void Material::Configure(std::shared_ptr<MaterialPipeline> pipeline)
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inline void MaterialPass::Configure(std::shared_ptr<MaterialPipeline> pipeline)
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{
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NazaraAssert(pipeline, "Invalid material pipeline");
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@ -46,7 +46,7 @@ namespace Nz
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*
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* \see Configure
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*/
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inline void Material::Configure(const MaterialPipelineInfo& pipelineInfo)
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inline void MaterialPass::Configure(const MaterialPipelineInfo& pipelineInfo)
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{
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m_pipelineInfo = pipelineInfo;
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@ -67,7 +67,7 @@ namespace Nz
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* \see SetDstBlend
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* \see SetSrcBlend
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*/
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inline void Material::EnableBlending(bool blending)
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inline void MaterialPass::EnableBlending(bool blending)
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{
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m_pipelineInfo.blending = blending;
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@ -83,7 +83,7 @@ namespace Nz
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*
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* \see IsColorWritingEnabled
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*/
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inline void Material::EnableColorWrite(bool colorWrite)
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inline void MaterialPass::EnableColorWrite(bool colorWrite)
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{
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m_pipelineInfo.colorWrite = colorWrite;
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@ -108,7 +108,7 @@ namespace Nz
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* \see IsDepthBufferEnabled
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* \see SetDepthFunc
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*/
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inline void Material::EnableDepthBuffer(bool depthBuffer)
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inline void MaterialPass::EnableDepthBuffer(bool depthBuffer)
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{
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m_pipelineInfo.depthBuffer = depthBuffer;
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@ -130,7 +130,7 @@ namespace Nz
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*
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* \see IsDepthClampEnabled
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*/
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inline void Material::EnableDepthClamp(bool depthClamp)
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inline void MaterialPass::EnableDepthClamp(bool depthClamp)
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{
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m_pipelineInfo.depthClamp = depthClamp;
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@ -153,7 +153,7 @@ namespace Nz
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* \see EnableDepthBuffer
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* \see IsDepthWriteEnabled
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*/
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inline void Material::EnableDepthWrite(bool depthWrite)
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inline void MaterialPass::EnableDepthWrite(bool depthWrite)
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{
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m_pipelineInfo.depthWrite = depthWrite;
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@ -175,14 +175,14 @@ namespace Nz
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* \see IsFaceCullingEnabled
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* \see SetFaceCulling
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*/
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inline void Material::EnableFaceCulling(bool faceCulling)
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inline void MaterialPass::EnableFaceCulling(bool faceCulling)
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{
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m_pipelineInfo.faceCulling = faceCulling;
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InvalidatePipeline();
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}
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inline void Material::EnableOption(std::size_t optionIndex, bool enable)
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inline void MaterialPass::EnableOption(std::size_t optionIndex, bool enable)
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{
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if (TestBit<UInt64>(m_enabledOptions, optionIndex) != enable)
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{
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@ -203,7 +203,7 @@ namespace Nz
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*
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* \see IsScissorTestEnabled
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*/
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inline void Material::EnableScissorTest(bool scissorTest)
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inline void MaterialPass::EnableScissorTest(bool scissorTest)
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{
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m_pipelineInfo.scissorTest = scissorTest;
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@ -221,7 +221,7 @@ namespace Nz
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*
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* \see IsStencilTestEnabled
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*/
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inline void Material::EnableStencilTest(bool stencilTest)
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inline void MaterialPass::EnableStencilTest(bool stencilTest)
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{
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m_pipelineInfo.stencilTest = stencilTest;
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@ -236,7 +236,7 @@ namespace Nz
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*
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* \see GetPipeline
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*/
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inline void Material::EnsurePipelineUpdate() const
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inline void MaterialPass::EnsurePipelineUpdate() const
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{
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if (!m_pipelineUpdated)
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UpdatePipeline();
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@ -250,37 +250,37 @@ namespace Nz
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* \see EnableDepthTest
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* \see SetAmbientColor
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*/
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inline RendererComparison Material::GetDepthCompareFunc() const
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inline RendererComparison MaterialPass::GetDepthCompareFunc() const
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{
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return m_pipelineInfo.depthCompare;
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}
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inline BlendEquation Material::GetBlendAlphaModeEquation() const
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inline BlendEquation MaterialPass::GetBlendAlphaModeEquation() const
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{
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return m_pipelineInfo.blend.modeAlpha;
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}
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inline BlendEquation Material::GetBlendColorModeEquation() const
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inline BlendEquation MaterialPass::GetBlendColorModeEquation() const
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{
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return m_pipelineInfo.blend.modeColor;
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}
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inline BlendFunc Material::GetBlendDstAlphaFunc() const
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inline BlendFunc MaterialPass::GetBlendDstAlphaFunc() const
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{
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return m_pipelineInfo.blend.dstAlpha;
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}
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inline BlendFunc Material::GetBlendDstColorFunc() const
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inline BlendFunc MaterialPass::GetBlendDstColorFunc() const
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{
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return m_pipelineInfo.blend.dstColor;
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}
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inline BlendFunc Material::GetBlendSrcAlphaFunc() const
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inline BlendFunc MaterialPass::GetBlendSrcAlphaFunc() const
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{
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return m_pipelineInfo.blend.srcAlpha;
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}
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inline BlendFunc Material::GetBlendSrcColorFunc() const
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inline BlendFunc MaterialPass::GetBlendSrcColorFunc() const
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{
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return m_pipelineInfo.blend.srcColor;
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}
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@ -292,7 +292,7 @@ namespace Nz
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*
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* \see SetFaceCulling
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*/
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inline FaceSide Material::GetFaceCulling() const
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inline FaceSide MaterialPass::GetFaceCulling() const
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{
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return m_pipelineInfo.cullingSide;
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}
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@ -301,7 +301,7 @@ namespace Nz
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* \brief Gets the face filling
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* \return Current face filling
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*/
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inline FaceFilling Material::GetFaceFilling() const
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inline FaceFilling MaterialPass::GetFaceFilling() const
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{
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return m_pipelineInfo.faceFilling;
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}
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@ -310,7 +310,7 @@ namespace Nz
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* \brief Gets the line width of this material
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* \return Line width
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*/
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inline float Material::GetLineWidth() const
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inline float MaterialPass::GetLineWidth() const
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{
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return m_pipelineInfo.lineWidth;
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}
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@ -319,7 +319,7 @@ namespace Nz
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* \brief Gets the render states
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* \return Constant reference to the render states
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*/
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inline const std::shared_ptr<MaterialPipeline>& Material::GetPipeline() const
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inline const std::shared_ptr<MaterialPipeline>& MaterialPass::GetPipeline() const
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{
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EnsurePipelineUpdate();
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@ -330,7 +330,7 @@ namespace Nz
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* \brief Gets the pipeline informations
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* \return Constant reference to the pipeline info
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*/
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inline const MaterialPipelineInfo& Material::GetPipelineInfo() const
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inline const MaterialPipelineInfo& MaterialPass::GetPipelineInfo() const
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{
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return m_pipelineInfo;
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}
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@ -339,17 +339,17 @@ namespace Nz
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* \brief Gets the point size of this material
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* \return Point size
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*/
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inline float Material::GetPointSize() const
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inline float MaterialPass::GetPointSize() const
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{
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return m_pipelineInfo.pointSize;
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}
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inline PrimitiveMode Material::GetPrimitiveMode() const
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inline PrimitiveMode MaterialPass::GetPrimitiveMode() const
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{
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return m_pipelineInfo.primitiveMode;
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}
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inline const std::shared_ptr<const MaterialSettings>& Material::GetSettings() const
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inline const std::shared_ptr<const MaterialSettings>& MaterialPass::GetSettings() const
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{
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return m_settings;
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}
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@ -358,42 +358,42 @@ namespace Nz
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* \brief Gets the über-shader used by this material
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* \return Constant pointer to the über-shader used
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*/
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inline const std::shared_ptr<UberShader>& Material::GetShader(ShaderStageType shaderStage) const
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inline const std::shared_ptr<UberShader>& MaterialPass::GetShader(ShaderStageType shaderStage) const
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{
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return m_pipelineInfo.shaders[UnderlyingCast(shaderStage)].uberShader;
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}
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inline ShaderBinding& Material::GetShaderBinding()
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inline ShaderBinding& MaterialPass::GetShaderBinding()
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{
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assert(m_shaderBinding);
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return *m_shaderBinding;
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}
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|
||||
inline const std::shared_ptr<Texture>& Material::GetTexture(std::size_t textureIndex) const
|
||||
inline const std::shared_ptr<Texture>& MaterialPass::GetTexture(std::size_t textureIndex) const
|
||||
{
|
||||
NazaraAssert(textureIndex < m_textures.size(), "Invalid texture index");
|
||||
return m_textures[textureIndex].texture;
|
||||
}
|
||||
|
||||
inline const TextureSamplerInfo& Material::GetTextureSampler(std::size_t textureIndex) const
|
||||
inline const TextureSamplerInfo& MaterialPass::GetTextureSampler(std::size_t textureIndex) const
|
||||
{
|
||||
NazaraAssert(textureIndex < m_textures.size(), "Invalid texture index");
|
||||
return m_textures[textureIndex].samplerInfo;
|
||||
}
|
||||
|
||||
inline const std::shared_ptr<AbstractBuffer>& Material::GetUniformBuffer(std::size_t bufferIndex) const
|
||||
inline const std::shared_ptr<AbstractBuffer>& MaterialPass::GetUniformBuffer(std::size_t bufferIndex) const
|
||||
{
|
||||
NazaraAssert(bufferIndex < m_uniformBuffers.size(), "Invalid uniform buffer index");
|
||||
return m_uniformBuffers[bufferIndex].buffer;
|
||||
}
|
||||
|
||||
inline const std::vector<UInt8>& Material::GetUniformBufferConstData(std::size_t bufferIndex)
|
||||
inline const std::vector<UInt8>& MaterialPass::GetUniformBufferConstData(std::size_t bufferIndex)
|
||||
{
|
||||
NazaraAssert(bufferIndex < m_uniformBuffers.size(), "Invalid uniform buffer index");
|
||||
return m_uniformBuffers[bufferIndex].data;
|
||||
}
|
||||
|
||||
inline std::vector<UInt8>& Material::GetUniformBufferData(std::size_t bufferIndex)
|
||||
inline std::vector<UInt8>& MaterialPass::GetUniformBufferData(std::size_t bufferIndex)
|
||||
{
|
||||
NazaraAssert(bufferIndex < m_uniformBuffers.size(), "Invalid uniform buffer index");
|
||||
UniformBuffer& uboEntry = m_uniformBuffers[bufferIndex];
|
||||
|
|
@ -402,7 +402,7 @@ namespace Nz
|
|||
return uboEntry.data;
|
||||
}
|
||||
|
||||
inline bool Material::HasTexture(std::size_t textureIndex) const
|
||||
inline bool MaterialPass::HasTexture(std::size_t textureIndex) const
|
||||
{
|
||||
return GetTexture(textureIndex) != nullptr;
|
||||
}
|
||||
|
|
@ -411,7 +411,7 @@ namespace Nz
|
|||
* \brief Checks whether this material has blending enabled
|
||||
* \return true If it is the case
|
||||
*/
|
||||
inline bool Material::IsBlendingEnabled() const
|
||||
inline bool MaterialPass::IsBlendingEnabled() const
|
||||
{
|
||||
return m_pipelineInfo.blending;
|
||||
}
|
||||
|
|
@ -420,7 +420,7 @@ namespace Nz
|
|||
* \brief Checks whether this material has color write enabled
|
||||
* \return true If it is the case
|
||||
*/
|
||||
inline bool Material::IsColorWriteEnabled() const
|
||||
inline bool MaterialPass::IsColorWriteEnabled() const
|
||||
{
|
||||
return m_pipelineInfo.colorWrite;
|
||||
}
|
||||
|
|
@ -429,7 +429,7 @@ namespace Nz
|
|||
* \brief Checks whether this material has depth buffer enabled
|
||||
* \return true If it is the case
|
||||
*/
|
||||
inline bool Material::IsDepthBufferEnabled() const
|
||||
inline bool MaterialPass::IsDepthBufferEnabled() const
|
||||
{
|
||||
return m_pipelineInfo.depthBuffer;
|
||||
}
|
||||
|
|
@ -438,7 +438,7 @@ namespace Nz
|
|||
* \brief Checks whether this material has depth clamping enabled
|
||||
* \return true If it is the case
|
||||
*/
|
||||
inline bool Material::IsDepthClampEnabled() const
|
||||
inline bool MaterialPass::IsDepthClampEnabled() const
|
||||
{
|
||||
return m_pipelineInfo.depthClamp;
|
||||
}
|
||||
|
|
@ -447,7 +447,7 @@ namespace Nz
|
|||
* \brief Checks whether this material has depth writing enabled
|
||||
* \return true If it is the case
|
||||
*/
|
||||
inline bool Material::IsDepthWriteEnabled() const
|
||||
inline bool MaterialPass::IsDepthWriteEnabled() const
|
||||
{
|
||||
return m_pipelineInfo.depthWrite;
|
||||
}
|
||||
|
|
@ -456,12 +456,12 @@ namespace Nz
|
|||
* \brief Checks whether this material has face culling enabled
|
||||
* \return true If it is the case
|
||||
*/
|
||||
inline bool Material::IsFaceCullingEnabled() const
|
||||
inline bool MaterialPass::IsFaceCullingEnabled() const
|
||||
{
|
||||
return m_pipelineInfo.faceCulling;
|
||||
}
|
||||
|
||||
inline bool Material::IsOptionEnabled(std::size_t optionIndex) const
|
||||
inline bool MaterialPass::IsOptionEnabled(std::size_t optionIndex) const
|
||||
{
|
||||
return TestBit<UInt64>(m_enabledOptions, optionIndex);
|
||||
}
|
||||
|
|
@ -470,7 +470,7 @@ namespace Nz
|
|||
* \brief Checks whether this material has scissor test enabled
|
||||
* \return true If it is the case
|
||||
*/
|
||||
inline bool Material::IsScissorTestEnabled() const
|
||||
inline bool MaterialPass::IsScissorTestEnabled() const
|
||||
{
|
||||
return m_pipelineInfo.scissorTest;
|
||||
}
|
||||
|
|
@ -479,7 +479,7 @@ namespace Nz
|
|||
* \brief Checks whether this material has stencil test enabled
|
||||
* \return true If it is the case
|
||||
*/
|
||||
inline bool Material::IsStencilTestEnabled() const
|
||||
inline bool MaterialPass::IsStencilTestEnabled() const
|
||||
{
|
||||
return m_pipelineInfo.stencilTest;
|
||||
}
|
||||
|
|
@ -491,14 +491,14 @@ namespace Nz
|
|||
*
|
||||
* \remark Invalidates the pipeline
|
||||
*/
|
||||
inline void Material::SetDepthCompareFunc(RendererComparison depthFunc)
|
||||
inline void MaterialPass::SetDepthCompareFunc(RendererComparison depthFunc)
|
||||
{
|
||||
m_pipelineInfo.depthCompare = depthFunc;
|
||||
|
||||
InvalidatePipeline();
|
||||
}
|
||||
|
||||
inline void Material::SetBlendEquation(BlendEquation colorMode, BlendEquation alphaMode)
|
||||
inline void MaterialPass::SetBlendEquation(BlendEquation colorMode, BlendEquation alphaMode)
|
||||
{
|
||||
m_pipelineInfo.blend.modeAlpha = alphaMode;
|
||||
m_pipelineInfo.blend.modeColor = colorMode;
|
||||
|
|
@ -506,7 +506,7 @@ namespace Nz
|
|||
InvalidatePipeline();
|
||||
}
|
||||
|
||||
inline void Material::SetBlendFunc(BlendFunc srcColor, BlendFunc dstColor, BlendFunc srcAlpha, BlendFunc dstAlpha)
|
||||
inline void MaterialPass::SetBlendFunc(BlendFunc srcColor, BlendFunc dstColor, BlendFunc srcAlpha, BlendFunc dstAlpha)
|
||||
{
|
||||
m_pipelineInfo.blend.dstAlpha = dstAlpha;
|
||||
m_pipelineInfo.blend.dstColor = dstColor;
|
||||
|
|
@ -523,7 +523,7 @@ namespace Nz
|
|||
*
|
||||
* \remark Invalidates the pipeline
|
||||
*/
|
||||
inline void Material::SetFaceCulling(FaceSide faceSide)
|
||||
inline void MaterialPass::SetFaceCulling(FaceSide faceSide)
|
||||
{
|
||||
m_pipelineInfo.cullingSide = faceSide;
|
||||
|
||||
|
|
@ -537,7 +537,7 @@ namespace Nz
|
|||
*
|
||||
* \remark Invalidates the pipeline
|
||||
*/
|
||||
inline void Material::SetFaceFilling(FaceFilling filling)
|
||||
inline void MaterialPass::SetFaceFilling(FaceFilling filling)
|
||||
{
|
||||
m_pipelineInfo.faceFilling = filling;
|
||||
|
||||
|
|
@ -555,7 +555,7 @@ namespace Nz
|
|||
*
|
||||
* \see GetLineWidth
|
||||
*/
|
||||
inline void Material::SetLineWidth(float lineWidth)
|
||||
inline void MaterialPass::SetLineWidth(float lineWidth)
|
||||
{
|
||||
m_pipelineInfo.lineWidth = lineWidth;
|
||||
|
||||
|
|
@ -573,7 +573,7 @@ namespace Nz
|
|||
*
|
||||
* \see GetPointSize
|
||||
*/
|
||||
inline void Material::SetPointSize(float pointSize)
|
||||
inline void MaterialPass::SetPointSize(float pointSize)
|
||||
{
|
||||
m_pipelineInfo.pointSize = pointSize;
|
||||
|
||||
|
|
@ -581,14 +581,14 @@ namespace Nz
|
|||
}
|
||||
|
||||
|
||||
inline void Material::SetPrimitiveMode(PrimitiveMode mode)
|
||||
inline void MaterialPass::SetPrimitiveMode(PrimitiveMode mode)
|
||||
{
|
||||
m_pipelineInfo.primitiveMode = mode;
|
||||
|
||||
InvalidatePipeline();
|
||||
}
|
||||
|
||||
inline void Material::SetTexture(std::size_t textureIndex, std::shared_ptr<Texture> texture)
|
||||
inline void MaterialPass::SetTexture(std::size_t textureIndex, std::shared_ptr<Texture> texture)
|
||||
{
|
||||
NazaraAssert(textureIndex < m_textures.size(), "Invalid texture index");
|
||||
if (m_textures[textureIndex].texture != texture)
|
||||
|
|
@ -598,7 +598,7 @@ namespace Nz
|
|||
}
|
||||
}
|
||||
|
||||
inline void Material::SetTextureSampler(std::size_t textureIndex, TextureSamplerInfo samplerInfo)
|
||||
inline void MaterialPass::SetTextureSampler(std::size_t textureIndex, TextureSamplerInfo samplerInfo)
|
||||
{
|
||||
NazaraAssert(textureIndex < m_textures.size(), "Invalid texture index");
|
||||
if (m_textures[textureIndex].samplerInfo != samplerInfo)
|
||||
|
|
@ -608,7 +608,7 @@ namespace Nz
|
|||
}
|
||||
}
|
||||
|
||||
inline void Material::SetUniformBuffer(std::size_t bufferIndex, std::shared_ptr<AbstractBuffer> uniformBuffer)
|
||||
inline void MaterialPass::SetUniformBuffer(std::size_t bufferIndex, std::shared_ptr<AbstractBuffer> uniformBuffer)
|
||||
{
|
||||
NazaraAssert(bufferIndex < m_uniformBuffers.size(), "Invalid shared uniform buffer index");
|
||||
if (m_uniformBuffers[bufferIndex].buffer != uniformBuffer)
|
||||
|
|
@ -619,19 +619,19 @@ namespace Nz
|
|||
}
|
||||
}
|
||||
|
||||
inline void Material::InvalidatePipeline()
|
||||
inline void MaterialPass::InvalidatePipeline()
|
||||
{
|
||||
m_pipelineUpdated = false;
|
||||
OnMaterialInvalidated(this);
|
||||
}
|
||||
|
||||
inline void Material::InvalidateShaderBinding()
|
||||
inline void MaterialPass::InvalidateShaderBinding()
|
||||
{
|
||||
m_shaderBindingUpdated = false;
|
||||
OnMaterialInvalidated(this);
|
||||
}
|
||||
|
||||
inline void Material::InvalidateTextureSampler(std::size_t textureIndex)
|
||||
inline void MaterialPass::InvalidateTextureSampler(std::size_t textureIndex)
|
||||
{
|
||||
assert(textureIndex < m_textures.size());
|
||||
m_textures[textureIndex].sampler.reset();
|
||||
|
|
@ -639,7 +639,7 @@ namespace Nz
|
|||
InvalidateShaderBinding();
|
||||
}
|
||||
|
||||
inline void Material::InvalidateUniformData(std::size_t uniformBufferIndex)
|
||||
inline void MaterialPass::InvalidateUniformData(std::size_t uniformBufferIndex)
|
||||
{
|
||||
assert(uniformBufferIndex < m_uniformBuffers.size());
|
||||
UniformBuffer& uboEntry = m_uniformBuffers[uniformBufferIndex];
|
||||
|
|
@ -18,7 +18,7 @@
|
|||
namespace Nz
|
||||
{
|
||||
class GraphicalMesh;
|
||||
class Material;
|
||||
class MaterialPass;
|
||||
|
||||
class NAZARA_GRAPHICS_API Model : public InstancedRenderable
|
||||
{
|
||||
|
|
@ -32,13 +32,13 @@ namespace Nz
|
|||
|
||||
const std::shared_ptr<AbstractBuffer>& GetIndexBuffer(std::size_t subMeshIndex) const;
|
||||
std::size_t GetIndexCount(std::size_t subMeshIndex) const;
|
||||
const std::shared_ptr<Material>& GetMaterial(std::size_t subMeshIndex) const override;
|
||||
const std::shared_ptr<MaterialPass>& GetMaterial(std::size_t subMeshIndex) const override;
|
||||
std::size_t GetMaterialCount() const override;
|
||||
const std::shared_ptr<RenderPipeline>& GetRenderPipeline(std::size_t subMeshIndex) const;
|
||||
const std::shared_ptr<AbstractBuffer>& GetVertexBuffer(std::size_t subMeshIndex) const;
|
||||
inline std::size_t GetSubMeshCount() const;
|
||||
|
||||
inline void SetMaterial(std::size_t subMeshIndex, std::shared_ptr<Material> material);
|
||||
inline void SetMaterial(std::size_t subMeshIndex, std::shared_ptr<MaterialPass> material);
|
||||
|
||||
Model& operator=(const Model&) = delete;
|
||||
Model& operator=(Model&&) noexcept = default;
|
||||
|
|
@ -46,7 +46,7 @@ namespace Nz
|
|||
private:
|
||||
struct SubMeshData
|
||||
{
|
||||
std::shared_ptr<Material> material;
|
||||
std::shared_ptr<MaterialPass> material;
|
||||
std::vector<RenderPipelineInfo::VertexBufferData> vertexBufferData;
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ namespace Nz
|
|||
return m_subMeshes.size();
|
||||
}
|
||||
|
||||
inline void Model::SetMaterial(std::size_t subMeshIndex, std::shared_ptr<Material> material)
|
||||
inline void Model::SetMaterial(std::size_t subMeshIndex, std::shared_ptr<MaterialPass> material)
|
||||
{
|
||||
assert(subMeshIndex < m_subMeshes.size());
|
||||
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@
|
|||
#define NAZARA_PHONG_LIGHTING_MATERIAL_HPP
|
||||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Graphics/Material.hpp>
|
||||
#include <Nazara/Graphics/MaterialPass.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
|
|
@ -17,7 +17,7 @@ namespace Nz
|
|||
friend class MaterialPipeline;
|
||||
|
||||
public:
|
||||
PhongLightingMaterial(Material& material);
|
||||
PhongLightingMaterial(MaterialPass& material);
|
||||
|
||||
inline const std::shared_ptr<Texture>& GetAlphaMap() const;
|
||||
float GetAlphaThreshold() const;
|
||||
|
|
@ -86,7 +86,7 @@ namespace Nz
|
|||
static bool Initialize();
|
||||
static void Uninitialize();
|
||||
|
||||
Material& m_material;
|
||||
MaterialPass& m_material;
|
||||
std::size_t m_phongUniformIndex;
|
||||
TextureIndexes m_textureIndexes;
|
||||
PhongUniformOffsets m_phongUniformOffsets;
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ namespace Nz
|
|||
};
|
||||
}
|
||||
|
||||
BasicMaterial::BasicMaterial(Material& material) :
|
||||
BasicMaterial::BasicMaterial(MaterialPass& material) :
|
||||
m_material(material)
|
||||
{
|
||||
// Most common case: don't fetch texture indexes as a little optimization
|
||||
|
|
|
|||
|
|
@ -41,7 +41,7 @@ namespace Nz
|
|||
if (auto it = renderableMap.find(instancedRenderable); it == renderableMap.end())
|
||||
{
|
||||
auto& renderableData = renderableMap.emplace(instancedRenderable, RenderableData{}).first->second;
|
||||
renderableData.onMaterialInvalidated.Connect(instancedRenderable->OnMaterialInvalidated, [this](InstancedRenderable* instancedRenderable, std::size_t materialIndex, const std::shared_ptr<Material>& newMaterial)
|
||||
renderableData.onMaterialInvalidated.Connect(instancedRenderable->OnMaterialInvalidated, [this](InstancedRenderable* instancedRenderable, std::size_t materialIndex, const std::shared_ptr<MaterialPass>& newMaterial)
|
||||
{
|
||||
if (newMaterial)
|
||||
RegisterMaterial(newMaterial.get());
|
||||
|
|
@ -56,7 +56,7 @@ namespace Nz
|
|||
std::size_t matCount = instancedRenderable->GetMaterialCount();
|
||||
for (std::size_t i = 0; i < matCount; ++i)
|
||||
{
|
||||
if (Material* mat = instancedRenderable->GetMaterial(i).get())
|
||||
if (MaterialPass* mat = instancedRenderable->GetMaterial(i).get())
|
||||
RegisterMaterial(mat);
|
||||
}
|
||||
|
||||
|
|
@ -99,7 +99,7 @@ namespace Nz
|
|||
|
||||
m_invalidatedWorldInstances.clear();
|
||||
|
||||
for (Material* material : m_invalidatedMaterials)
|
||||
for (MaterialPass* material : m_invalidatedMaterials)
|
||||
{
|
||||
if (material->Update(renderFrame, builder))
|
||||
m_rebuildForwardPass = true;
|
||||
|
|
@ -192,7 +192,7 @@ namespace Nz
|
|||
std::size_t matCount = instancedRenderable->GetMaterialCount();
|
||||
for (std::size_t i = 0; i < matCount; ++i)
|
||||
{
|
||||
if (Material* mat = instancedRenderable->GetMaterial(i).get())
|
||||
if (MaterialPass* mat = instancedRenderable->GetMaterial(i).get())
|
||||
UnregisterMaterial(mat);
|
||||
}
|
||||
|
||||
|
|
@ -268,13 +268,13 @@ namespace Nz
|
|||
return frameGraph.Bake();
|
||||
}
|
||||
|
||||
void ForwardFramePipeline::RegisterMaterial(Material* material)
|
||||
void ForwardFramePipeline::RegisterMaterial(MaterialPass* material)
|
||||
{
|
||||
auto it = m_materials.find(material);
|
||||
if (it == m_materials.end())
|
||||
{
|
||||
it = m_materials.emplace(material, MaterialData{}).first;
|
||||
it->second.onMaterialInvalided.Connect(material->OnMaterialInvalidated, [this, material](const Material* /*material*/)
|
||||
it->second.onMaterialInvalided.Connect(material->OnMaterialInvalidated, [this, material](const MaterialPass* /*material*/)
|
||||
{
|
||||
m_invalidatedMaterials.insert(material);
|
||||
});
|
||||
|
|
@ -285,7 +285,7 @@ namespace Nz
|
|||
it->second.usedCount++;
|
||||
}
|
||||
|
||||
void ForwardFramePipeline::UnregisterMaterial(Material* material)
|
||||
void ForwardFramePipeline::UnregisterMaterial(MaterialPass* material)
|
||||
{
|
||||
auto it = m_materials.find(material);
|
||||
assert(it != m_materials.end());
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/Material.hpp>
|
||||
#include <Nazara/Graphics/MaterialPass.hpp>
|
||||
#include <Nazara/Core/ErrorFlags.hpp>
|
||||
#include <Nazara/Graphics/BasicMaterial.hpp>
|
||||
#include <Nazara/Graphics/UberShader.hpp>
|
||||
|
|
@ -26,7 +26,7 @@ namespace Nz
|
|||
*
|
||||
* \see Reset
|
||||
*/
|
||||
Material::Material(std::shared_ptr<const MaterialSettings> settings) :
|
||||
MaterialPass::MaterialPass(std::shared_ptr<const MaterialSettings> settings) :
|
||||
m_settings(std::move(settings)),
|
||||
m_enabledOptions(0),
|
||||
m_pipelineUpdated(false),
|
||||
|
|
@ -64,7 +64,7 @@ namespace Nz
|
|||
UpdateShaderBinding();
|
||||
}
|
||||
|
||||
bool Material::Update(RenderFrame& renderFrame, CommandBufferBuilder& builder)
|
||||
bool MaterialPass::Update(RenderFrame& renderFrame, CommandBufferBuilder& builder)
|
||||
{
|
||||
bool shouldRegenerateCommandBuffer = false;
|
||||
if (!m_shaderBindingUpdated)
|
||||
|
|
@ -95,7 +95,7 @@ namespace Nz
|
|||
return shouldRegenerateCommandBuffer;
|
||||
}
|
||||
|
||||
void Material::UpdatePipeline() const
|
||||
void MaterialPass::UpdatePipeline() const
|
||||
{
|
||||
for (auto& shader : m_pipelineInfo.shaders)
|
||||
shader.enabledOptions = 0;
|
||||
|
|
@ -122,7 +122,7 @@ namespace Nz
|
|||
m_pipelineUpdated = true;
|
||||
}
|
||||
|
||||
void Material::UpdateShaderBinding()
|
||||
void MaterialPass::UpdateShaderBinding()
|
||||
{
|
||||
assert(!m_shaderBinding);
|
||||
|
||||
|
|
@ -6,7 +6,7 @@
|
|||
#include <Nazara/Core/File.hpp>
|
||||
#include <Nazara/Core/Log.hpp>
|
||||
#include <Nazara/Graphics/BasicMaterial.hpp>
|
||||
#include <Nazara/Graphics/Material.hpp>
|
||||
#include <Nazara/Graphics/MaterialPass.hpp>
|
||||
#include <Nazara/Graphics/MaterialSettings.hpp>
|
||||
#include <Nazara/Graphics/PhongLightingMaterial.hpp>
|
||||
#include <Nazara/Graphics/UberShader.hpp>
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
#include <Nazara/Graphics/Model.hpp>
|
||||
#include <Nazara/Graphics/GraphicalMesh.hpp>
|
||||
#include <Nazara/Graphics/Graphics.hpp>
|
||||
#include <Nazara/Graphics/Material.hpp>
|
||||
#include <Nazara/Graphics/MaterialPass.hpp>
|
||||
#include <Nazara/Graphics/WorldInstance.hpp>
|
||||
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
|
@ -57,7 +57,7 @@ namespace Nz
|
|||
return m_graphicalMesh->GetIndexCount(subMeshIndex);
|
||||
}
|
||||
|
||||
const std::shared_ptr<Material>& Model::GetMaterial(std::size_t subMeshIndex) const
|
||||
const std::shared_ptr<MaterialPass>& Model::GetMaterial(std::size_t subMeshIndex) const
|
||||
{
|
||||
assert(subMeshIndex < m_subMeshes.size());
|
||||
const auto& subMeshData = m_subMeshes[subMeshIndex];
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@
|
|||
|
||||
namespace Nz
|
||||
{
|
||||
PhongLightingMaterial::PhongLightingMaterial(Material& material) :
|
||||
PhongLightingMaterial::PhongLightingMaterial(MaterialPass& material) :
|
||||
m_material(material)
|
||||
{
|
||||
// Most common case: don't fetch texture indexes as a little optimization
|
||||
|
|
|
|||
Loading…
Reference in New Issue