Graphics: Rename Material to MaterialPass
This commit is contained in:
@@ -189,7 +189,7 @@ int main()
|
||||
|
||||
auto customMatSettings = std::make_shared<Nz::MaterialSettings>(std::move(customSettings));
|
||||
|
||||
std::shared_ptr<Nz::Material> spaceshipMat = std::make_shared<Nz::Material>(customMatSettings);
|
||||
std::shared_ptr<Nz::MaterialPass> spaceshipMat = std::make_shared<Nz::MaterialPass>(customMatSettings);
|
||||
spaceshipMat->EnableDepthBuffer(true);
|
||||
{
|
||||
Nz::BasicMaterial basicMat(*spaceshipMat);
|
||||
@@ -198,7 +198,7 @@ int main()
|
||||
basicMat.SetDiffuseMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
|
||||
}
|
||||
|
||||
std::shared_ptr<Nz::Material> planeMat = std::make_shared<Nz::Material>(customMatSettings);
|
||||
std::shared_ptr<Nz::MaterialPass> planeMat = std::make_shared<Nz::MaterialPass>(customMatSettings);
|
||||
planeMat->EnableDepthBuffer(true);
|
||||
{
|
||||
Nz::BasicMaterial basicMat(*planeMat);
|
||||
|
||||
@@ -62,7 +62,7 @@ int main()
|
||||
texParams.renderDevice = device;
|
||||
texParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
|
||||
|
||||
std::shared_ptr<Nz::Material> material = std::make_shared<Nz::Material>(Nz::BasicMaterial::GetSettings());
|
||||
std::shared_ptr<Nz::MaterialPass> material = std::make_shared<Nz::MaterialPass>(Nz::BasicMaterial::GetSettings());
|
||||
material->EnableDepthBuffer(true);
|
||||
material->EnableFaceCulling(true);
|
||||
|
||||
|
||||
@@ -75,7 +75,7 @@ int main()
|
||||
texParams.renderDevice = device;
|
||||
texParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
|
||||
|
||||
std::shared_ptr<Nz::Material> material = std::make_shared<Nz::Material>(Nz::BasicMaterial::GetSettings());
|
||||
std::shared_ptr<Nz::MaterialPass> material = std::make_shared<Nz::MaterialPass>(Nz::BasicMaterial::GetSettings());
|
||||
material->EnableDepthBuffer(true);
|
||||
material->EnableDepthClamp(true);
|
||||
material->EnableFaceCulling(true);
|
||||
@@ -111,7 +111,7 @@ int main()
|
||||
|
||||
auto shipCollider = std::make_shared<Nz::ConvexCollider3D>(vertices, vertexMapper.GetVertexCount(), 0.01f);
|
||||
|
||||
std::shared_ptr<Nz::Material> colliderMat = std::make_shared<Nz::Material>(Nz::BasicMaterial::GetSettings());
|
||||
std::shared_ptr<Nz::MaterialPass> colliderMat = std::make_shared<Nz::MaterialPass>(Nz::BasicMaterial::GetSettings());
|
||||
colliderMat->EnableDepthBuffer(true);
|
||||
colliderMat->SetPrimitiveMode(Nz::PrimitiveMode::LineList);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user