Graphics: Rename Material to MaterialPass

This commit is contained in:
Jérôme Leclercq
2021-07-13 14:56:52 +02:00
parent f0ea623408
commit 5669b5bc60
18 changed files with 113 additions and 113 deletions

View File

@@ -189,7 +189,7 @@ int main()
auto customMatSettings = std::make_shared<Nz::MaterialSettings>(std::move(customSettings));
std::shared_ptr<Nz::Material> spaceshipMat = std::make_shared<Nz::Material>(customMatSettings);
std::shared_ptr<Nz::MaterialPass> spaceshipMat = std::make_shared<Nz::MaterialPass>(customMatSettings);
spaceshipMat->EnableDepthBuffer(true);
{
Nz::BasicMaterial basicMat(*spaceshipMat);
@@ -198,7 +198,7 @@ int main()
basicMat.SetDiffuseMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
}
std::shared_ptr<Nz::Material> planeMat = std::make_shared<Nz::Material>(customMatSettings);
std::shared_ptr<Nz::MaterialPass> planeMat = std::make_shared<Nz::MaterialPass>(customMatSettings);
planeMat->EnableDepthBuffer(true);
{
Nz::BasicMaterial basicMat(*planeMat);