Graphics: Rename Material to MaterialPass
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@@ -189,7 +189,7 @@ int main()
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auto customMatSettings = std::make_shared<Nz::MaterialSettings>(std::move(customSettings));
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std::shared_ptr<Nz::Material> spaceshipMat = std::make_shared<Nz::Material>(customMatSettings);
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std::shared_ptr<Nz::MaterialPass> spaceshipMat = std::make_shared<Nz::MaterialPass>(customMatSettings);
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spaceshipMat->EnableDepthBuffer(true);
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{
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Nz::BasicMaterial basicMat(*spaceshipMat);
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@@ -198,7 +198,7 @@ int main()
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basicMat.SetDiffuseMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
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}
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std::shared_ptr<Nz::Material> planeMat = std::make_shared<Nz::Material>(customMatSettings);
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std::shared_ptr<Nz::MaterialPass> planeMat = std::make_shared<Nz::MaterialPass>(customMatSettings);
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planeMat->EnableDepthBuffer(true);
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{
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Nz::BasicMaterial basicMat(*planeMat);
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