Graphics: Rename Material to MaterialPass

This commit is contained in:
Jérôme Leclercq
2021-07-13 14:56:52 +02:00
parent f0ea623408
commit 5669b5bc60
18 changed files with 113 additions and 113 deletions

View File

@@ -8,7 +8,7 @@
#define NAZARA_PHONG_LIGHTING_MATERIAL_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/MaterialPass.hpp>
namespace Nz
{
@@ -17,7 +17,7 @@ namespace Nz
friend class MaterialPipeline;
public:
PhongLightingMaterial(Material& material);
PhongLightingMaterial(MaterialPass& material);
inline const std::shared_ptr<Texture>& GetAlphaMap() const;
float GetAlphaThreshold() const;
@@ -86,7 +86,7 @@ namespace Nz
static bool Initialize();
static void Uninitialize();
Material& m_material;
MaterialPass& m_material;
std::size_t m_phongUniformIndex;
TextureIndexes m_textureIndexes;
PhongUniformOffsets m_phongUniformOffsets;