Graphics: Rename Material to MaterialPass
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@@ -8,7 +8,7 @@
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#define NAZARA_PHONG_LIGHTING_MATERIAL_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/MaterialPass.hpp>
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namespace Nz
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{
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@@ -17,7 +17,7 @@ namespace Nz
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friend class MaterialPipeline;
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public:
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PhongLightingMaterial(Material& material);
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PhongLightingMaterial(MaterialPass& material);
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inline const std::shared_ptr<Texture>& GetAlphaMap() const;
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float GetAlphaThreshold() const;
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@@ -86,7 +86,7 @@ namespace Nz
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static bool Initialize();
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static void Uninitialize();
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Material& m_material;
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MaterialPass& m_material;
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std::size_t m_phongUniformIndex;
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TextureIndexes m_textureIndexes;
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PhongUniformOffsets m_phongUniformOffsets;
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