Graphics: Rename Material to MaterialPass

This commit is contained in:
Jérôme Leclercq
2021-07-13 14:56:52 +02:00
parent f0ea623408
commit 5669b5bc60
18 changed files with 113 additions and 113 deletions

View File

@@ -1,180 +0,0 @@
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Graphics/BasicMaterial.hpp>
#include <Nazara/Graphics/UberShader.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/RenderFrame.hpp>
#include <Nazara/Renderer/UploadPool.hpp>
#include <Nazara/Utility/MaterialData.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
/*!
* \ingroup graphics
* \class Nz::Material
* \brief Graphics class that represents a material
*/
/*!
* \brief Constructs a Material object with default states
*
* \see Reset
*/
Material::Material(std::shared_ptr<const MaterialSettings> settings) :
m_settings(std::move(settings)),
m_enabledOptions(0),
m_pipelineUpdated(false),
m_shaderBindingUpdated(false)
{
m_pipelineInfo.settings = m_settings;
const auto& shaders = m_settings->GetShaders();
for (const auto& shader : shaders)
{
auto& shaderData = m_pipelineInfo.shaders.emplace_back();
shaderData.uberShader = shader;
}
const auto& textureSettings = m_settings->GetTextures();
const auto& uboSettings = m_settings->GetUniformBlocks();
m_textures.resize(m_settings->GetTextures().size());
m_uniformBuffers.reserve(m_settings->GetUniformBlocks().size());
for (const auto& uniformBufferInfo : m_settings->GetUniformBlocks())
{
auto& uniformBuffer = m_uniformBuffers.emplace_back();
uniformBuffer.buffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(Nz::BufferType::Uniform);
if (!uniformBuffer.buffer->Initialize(uniformBufferInfo.blockSize, BufferUsage::Dynamic))
throw std::runtime_error("failed to initialize UBO memory");
assert(uniformBufferInfo.defaultValues.size() <= uniformBufferInfo.blockSize);
uniformBuffer.data.resize(uniformBufferInfo.blockSize);
std::memcpy(uniformBuffer.data.data(), uniformBufferInfo.defaultValues.data(), uniformBufferInfo.defaultValues.size());
}
UpdateShaderBinding();
}
bool Material::Update(RenderFrame& renderFrame, CommandBufferBuilder& builder)
{
bool shouldRegenerateCommandBuffer = false;
if (!m_shaderBindingUpdated)
{
shouldRegenerateCommandBuffer = true;
renderFrame.PushForRelease(std::move(m_shaderBinding));
m_shaderBinding.reset();
UpdateShaderBinding();
}
UploadPool& uploadPool = renderFrame.GetUploadPool();
for (auto& ubo : m_uniformBuffers)
{
if (ubo.dataInvalidated)
{
auto& allocation = uploadPool.Allocate(ubo.data.size());
std::memcpy(allocation.mappedPtr, ubo.data.data(), ubo.data.size());
builder.CopyBuffer(allocation, ubo.buffer.get());
ubo.dataInvalidated = false;
}
}
return shouldRegenerateCommandBuffer;
}
void Material::UpdatePipeline() const
{
for (auto& shader : m_pipelineInfo.shaders)
shader.enabledOptions = 0;
const auto& options = m_settings->GetOptions();
for (std::size_t optionIndex = 0; optionIndex < options.size(); ++optionIndex)
{
if (TestBit<UInt64>(m_enabledOptions, optionIndex))
{
for (auto& shader : m_pipelineInfo.shaders)
{
ShaderStageTypeFlags supportedStages = shader.uberShader->GetSupportedStages();
for (std::size_t i = 0; i < ShaderStageTypeCount; ++i)
{
ShaderStageType shaderStage = static_cast<ShaderStageType>(i);
if (supportedStages & shaderStage)
shader.enabledOptions |= options[optionIndex].enabledOptions[i];
}
}
}
}
m_pipeline = MaterialPipeline::Get(m_pipelineInfo);
m_pipelineUpdated = true;
}
void Material::UpdateShaderBinding()
{
assert(!m_shaderBinding);
const auto& textureSettings = m_settings->GetTextures();
const auto& uboSettings = m_settings->GetUniformBlocks();
// TODO: Use StackVector
std::vector<ShaderBinding::Binding> bindings;
// Textures
for (std::size_t i = 0; i < m_textures.size(); ++i)
{
const auto& textureSetting = textureSettings[i];
const auto& textureSlot = m_textures[i];
if (!textureSlot.sampler)
{
TextureSamplerCache& samplerCache = Graphics::Instance()->GetSamplerCache();
textureSlot.sampler = samplerCache.Get(textureSlot.samplerInfo);
}
//TODO: Use "missing" texture
if (textureSlot.texture)
{
bindings.push_back({
textureSetting.bindingIndex,
ShaderBinding::TextureBinding {
textureSlot.texture.get(), textureSlot.sampler.get()
}
});
}
}
// Shared UBO (TODO)
// Owned UBO
for (std::size_t i = 0; i < m_uniformBuffers.size(); ++i)
{
const auto& uboSetting = uboSettings[i];
const auto& uboSlot = m_uniformBuffers[i];
bindings.push_back({
uboSetting.bindingIndex,
ShaderBinding::UniformBufferBinding {
uboSlot.buffer.get(), 0, uboSlot.buffer->GetSize()
}
});
}
m_shaderBinding = m_settings->GetRenderPipelineLayout()->AllocateShaderBinding(Graphics::MaterialBindingSet);
m_shaderBinding->Update(bindings.data(), bindings.size());
m_shaderBindingUpdated = true;
}
}