Graphics: Rename Material to MaterialPass
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@@ -5,7 +5,7 @@
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#include <Nazara/Graphics/Model.hpp>
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#include <Nazara/Graphics/GraphicalMesh.hpp>
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#include <Nazara/Graphics/Graphics.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/MaterialPass.hpp>
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#include <Nazara/Graphics/WorldInstance.hpp>
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#include <Nazara/Renderer/CommandBufferBuilder.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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@@ -57,7 +57,7 @@ namespace Nz
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return m_graphicalMesh->GetIndexCount(subMeshIndex);
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}
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const std::shared_ptr<Material>& Model::GetMaterial(std::size_t subMeshIndex) const
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const std::shared_ptr<MaterialPass>& Model::GetMaterial(std::size_t subMeshIndex) const
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{
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assert(subMeshIndex < m_subMeshes.size());
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const auto& subMeshData = m_subMeshes[subMeshIndex];
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