Graphics: Rename Material to MaterialPass

This commit is contained in:
Jérôme Leclercq
2021-07-13 14:56:52 +02:00
parent f0ea623408
commit 5669b5bc60
18 changed files with 113 additions and 113 deletions

View File

@@ -5,7 +5,7 @@
#include <Nazara/Graphics/Model.hpp>
#include <Nazara/Graphics/GraphicalMesh.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/MaterialPass.hpp>
#include <Nazara/Graphics/WorldInstance.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
#include <Nazara/Graphics/Debug.hpp>
@@ -57,7 +57,7 @@ namespace Nz
return m_graphicalMesh->GetIndexCount(subMeshIndex);
}
const std::shared_ptr<Material>& Model::GetMaterial(std::size_t subMeshIndex) const
const std::shared_ptr<MaterialPass>& Model::GetMaterial(std::size_t subMeshIndex) const
{
assert(subMeshIndex < m_subMeshes.size());
const auto& subMeshData = m_subMeshes[subMeshIndex];