Updated OpenGL header files

Moved OpenGL ext header files into GL3 directory
This commit is contained in:
Lynix 2012-05-22 12:10:04 +02:00
parent 506ad84def
commit 570e0a8070
5 changed files with 149 additions and 82 deletions

View File

@ -36,9 +36,9 @@ extern "C" {
* will probably change slightly as we make sure exactly the right set
* of interfaces is included.
*
* gl3.h last updated on $Date: 2012-01-26 02:57:23 -0800 (Thu, 26 Jan 2012) $
* gl3.h last updated on $Date: 2012-04-26 00:59:42 -0700 (Thu, 26 Apr 2012) $
*
* RELEASE NOTES - 2012/01/26
* RELEASE NOTES - 2012/04/25
*
* gl3.h should be placed under a directory 'GL3' and included as
* '<GL3/gl3.h>'.
@ -1106,6 +1106,7 @@ typedef void GLvoid;
/* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */
/* reuse GL_MAX_VARYING_VECTORS */
/* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */
/* reuse GL_RGB565 */
/* Reuse tokens from ARB_get_program_binary */
/* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
/* reuse GL_PROGRAM_BINARY_LENGTH */
@ -1426,8 +1427,10 @@ typedef void GLvoid;
#endif
#ifndef GL_ARB_copy_buffer
#define GL_COPY_READ_BUFFER 0x8F36
#define GL_COPY_WRITE_BUFFER 0x8F37
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
#define GL_COPY_READ_BUFFER GL_COPY_READ_BUFFER_BINDING
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
#define GL_COPY_WRITE_BUFFER GL_COPY_WRITE_BUFFER_BINDING
#endif
#ifndef GL_ARB_depth_clamp
@ -1672,8 +1675,10 @@ typedef void GLvoid;
#ifndef GL_ARB_transform_feedback2
#define GL_TRANSFORM_FEEDBACK 0x8E22
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED GL_TRANSFORM_FEEDBACK_PAUSED
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE GL_TRANSFORM_FEEDBACK_ACTIVE
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
#endif
@ -1697,6 +1702,7 @@ typedef void GLvoid;
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_RGB565 0x8D62
#endif
#ifndef GL_ARB_get_program_binary
@ -2055,9 +2061,9 @@ GLAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalform
GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glDrawBuffer (GLenum mode);
GLAPI void APIENTRY glClear (GLbitfield mask);
GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI void APIENTRY glClearStencil (GLint s);
GLAPI void APIENTRY glClearDepth (GLclampd depth);
GLAPI void APIENTRY glClearDepth (GLdouble depth);
GLAPI void APIENTRY glStencilMask (GLuint mask);
GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GLAPI void APIENTRY glDepthMask (GLboolean flag);
@ -2086,7 +2092,7 @@ GLAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *par
GLAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
GLAPI void APIENTRY glDepthRange (GLclampd near, GLclampd far);
GLAPI void APIENTRY glDepthRange (GLdouble near, GLdouble far);
GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
@ -2104,9 +2110,9 @@ typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC) (GLenum target, GLint level, GLint
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLDRAWBUFFERPROC) (GLenum mode);
typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
typedef void (APIENTRYP PFNGLCLEARDEPTHPROC) (GLclampd depth);
typedef void (APIENTRYP PFNGLCLEARDEPTHPROC) (GLdouble depth);
typedef void (APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
typedef void (APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
@ -2135,7 +2141,7 @@ typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params);
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
typedef void (APIENTRYP PFNGLDEPTHRANGEPROC) (GLclampd near, GLclampd far);
typedef void (APIENTRYP PFNGLDEPTHRANGEPROC) (GLdouble near, GLdouble far);
typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
#endif
@ -2176,14 +2182,14 @@ typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
#ifndef GL_VERSION_1_2
#define GL_VERSION_1_2 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI void APIENTRY glBlendEquation (GLenum mode);
GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
@ -2195,7 +2201,7 @@ typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level,
#define GL_VERSION_1_3 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glActiveTexture (GLenum texture);
GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
@ -2205,7 +2211,7 @@ GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint
GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
@ -2220,7 +2226,7 @@ typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint le
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount);
GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param);
GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param);
@ -2228,7 +2234,7 @@ GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount);
typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
@ -2316,7 +2322,7 @@ GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoi
GLAPI GLboolean APIENTRY glIsProgram (GLuint program);
GLAPI GLboolean APIENTRY glIsShader (GLuint shader);
GLAPI void APIENTRY glLinkProgram (GLuint program);
GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
GLAPI void APIENTRY glUseProgram (GLuint program);
GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0);
GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
@ -2410,7 +2416,7 @@ typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum
typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
@ -2506,7 +2512,7 @@ GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
GLAPI void APIENTRY glEndTransformFeedback (void);
GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp);
GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode);
@ -2565,7 +2571,7 @@ typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
@ -2682,13 +2688,13 @@ typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divi
/* ARB_transform_feedback2 */
/* ARB_transform_feedback3 */
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glMinSampleShading (GLclampf value);
GLAPI void APIENTRY glMinSampleShading (GLfloat value);
GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode);
GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst);
GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLclampf value);
typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value);
typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
@ -2815,7 +2821,7 @@ typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
#ifndef GL_ARB_uniform_buffer_object
#define GL_ARB_uniform_buffer_object 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices);
GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
@ -2823,7 +2829,7 @@ GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlo
GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices);
typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
@ -2850,12 +2856,12 @@ typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum w
GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex);
GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, const GLint *basevertex);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex);
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, const GLint *basevertex);
#endif
#ifndef GL_ARB_fragment_coord_conventions
@ -2929,9 +2935,9 @@ typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcR
#ifndef GL_ARB_sample_shading
#define GL_ARB_sample_shading 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glMinSampleShadingARB (GLclampf value);
GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value);
typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value);
#endif
#ifndef GL_ARB_texture_cube_map_array
@ -3258,14 +3264,14 @@ typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index
GLAPI void APIENTRY glReleaseShaderCompiler (void);
GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
GLAPI void APIENTRY glDepthRangef (GLclampf n, GLclampf f);
GLAPI void APIENTRY glClearDepthf (GLclampf d);
GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f);
GLAPI void APIENTRY glClearDepthf (GLfloat d);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f);
typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLclampf d);
typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
#endif
#ifndef GL_ARB_get_program_binary
@ -3285,7 +3291,7 @@ typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pnam
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar* *strings);
GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar* const *strings);
GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline);
GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines);
GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines);
@ -3346,7 +3352,7 @@ GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSiz
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar* *strings);
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar* const *strings);
typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines);
typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);
@ -3441,8 +3447,8 @@ GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v);
GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v);
GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v);
GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLclampd *v);
GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLclampd n, GLclampd f);
GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v);
GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f);
GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data);
GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data);
#endif /* GL3_PROTOTYPES */
@ -3452,8 +3458,8 @@ typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat
typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v);
typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v);
typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd *v);
typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f);
typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v);
typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f);
typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data);
typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data);
#endif
@ -3622,4 +3628,3 @@ typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum ta
#endif
#endif

View File

@ -29,9 +29,9 @@ extern "C" {
*/
/* Header file version number, required by OpenGL ABI for Linux */
/* glext.h last updated $Date: 2012-03-05 02:52:51 -0800 (Mon, 05 Mar 2012) $ */
/* glext.h last updated $Date: 2012-04-26 00:59:42 -0700 (Thu, 26 Apr 2012) $ */
/* Current version at http://www.opengl.org/registry/ */
#define GL_GLEXT_VERSION 76
#define GL_GLEXT_VERSION 81
/* Function declaration macros - to move into glplatform.h */
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
@ -1019,6 +1019,7 @@ extern "C" {
/* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */
/* reuse GL_MAX_VARYING_VECTORS */
/* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */
/* reuse GL_RGB565 */
/* Reuse tokens from ARB_get_program_binary */
/* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
/* reuse GL_PROGRAM_BINARY_LENGTH */
@ -1882,8 +1883,10 @@ extern "C" {
#endif
#ifndef GL_ARB_copy_buffer
#define GL_COPY_READ_BUFFER 0x8F36
#define GL_COPY_WRITE_BUFFER 0x8F37
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
#define GL_COPY_READ_BUFFER GL_COPY_READ_BUFFER_BINDING
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
#define GL_COPY_WRITE_BUFFER GL_COPY_WRITE_BUFFER_BINDING
#endif
#ifndef GL_ARB_shader_texture_lod
@ -2131,8 +2134,10 @@ extern "C" {
#ifndef GL_ARB_transform_feedback2
#define GL_TRANSFORM_FEEDBACK 0x8E22
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED GL_TRANSFORM_FEEDBACK_PAUSED
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE GL_TRANSFORM_FEEDBACK_ACTIVE
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
#endif
@ -2156,6 +2161,7 @@ extern "C" {
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_RGB565 0x8D62
#endif
#ifndef GL_ARB_get_program_binary
@ -5460,6 +5466,18 @@ extern "C" {
#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
#endif
#ifndef GL_AMD_vertex_shader_viewport_index
#endif
#ifndef GL_AMD_vertex_shader_layer
#endif
#ifndef GL_NV_bindless_texture
#endif
#ifndef GL_NV_shader_atomic_float
#endif
/*************************************************************/
@ -5566,14 +5584,14 @@ typedef GLintptr GLvdpauSurfaceNV;
#ifndef GL_VERSION_1_2
#define GL_VERSION_1_2 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI void APIENTRY glBlendEquation (GLenum mode);
GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
@ -5655,7 +5673,7 @@ typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
#define GL_VERSION_1_3 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glActiveTexture (GLenum texture);
GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
@ -5665,7 +5683,7 @@ GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint
GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
@ -5760,7 +5778,7 @@ typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount);
GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param);
GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param);
@ -5768,7 +5786,7 @@ GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount);
typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
@ -5938,7 +5956,7 @@ GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoi
GLAPI GLboolean APIENTRY glIsProgram (GLuint program);
GLAPI GLboolean APIENTRY glIsShader (GLuint shader);
GLAPI void APIENTRY glLinkProgram (GLuint program);
GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
GLAPI void APIENTRY glUseProgram (GLuint program);
GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0);
GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
@ -6032,7 +6050,7 @@ typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum
typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
@ -6128,7 +6146,7 @@ GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
GLAPI void APIENTRY glEndTransformFeedback (void);
GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp);
GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode);
@ -6187,7 +6205,7 @@ typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
@ -6304,13 +6322,13 @@ typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divi
/* ARB_transform_feedback2 */
/* ARB_transform_feedback3 */
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glMinSampleShading (GLclampf value);
GLAPI void APIENTRY glMinSampleShading (GLfloat value);
GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode);
GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst);
GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLclampf value);
typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value);
typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
@ -6435,9 +6453,9 @@ typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
#ifndef GL_ARB_multisample
#define GL_ARB_multisample 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glSampleCoverageARB (GLclampf value, GLboolean invert);
GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert);
#endif
#ifndef GL_ARB_texture_env_add
@ -7056,7 +7074,7 @@ typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
#ifndef GL_ARB_uniform_buffer_object
#define GL_ARB_uniform_buffer_object 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices);
GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
@ -7064,7 +7082,7 @@ GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlo
GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices);
typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
@ -7099,12 +7117,12 @@ typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum w
GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex);
GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, const GLint *basevertex);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex);
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, const GLint *basevertex);
#endif
#ifndef GL_ARB_fragment_coord_conventions
@ -7178,9 +7196,9 @@ typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcR
#ifndef GL_ARB_sample_shading
#define GL_ARB_sample_shading 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glMinSampleShadingARB (GLclampf value);
GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value);
typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value);
#endif
#ifndef GL_ARB_texture_cube_map_array
@ -7507,14 +7525,14 @@ typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index
GLAPI void APIENTRY glReleaseShaderCompiler (void);
GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
GLAPI void APIENTRY glDepthRangef (GLclampf n, GLclampf f);
GLAPI void APIENTRY glClearDepthf (GLclampf d);
GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f);
GLAPI void APIENTRY glClearDepthf (GLfloat d);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f);
typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLclampf d);
typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
#endif
#ifndef GL_ARB_get_program_binary
@ -7534,7 +7552,7 @@ typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pnam
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar* *strings);
GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar* const *strings);
GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline);
GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines);
GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines);
@ -7595,7 +7613,7 @@ GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSiz
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar* *strings);
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar* const *strings);
typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines);
typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);
@ -7690,8 +7708,8 @@ GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v);
GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v);
GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v);
GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLclampd *v);
GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLclampd n, GLclampd f);
GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v);
GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f);
GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data);
GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data);
#endif /* GL_GLEXT_PROTOTYPES */
@ -7701,8 +7719,8 @@ typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat
typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v);
typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v);
typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd *v);
typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f);
typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v);
typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f);
typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data);
typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data);
#endif
@ -7872,9 +7890,9 @@ typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum ta
#ifndef GL_EXT_blend_color
#define GL_EXT_blend_color 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBlendColorEXT (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
#endif
#ifndef GL_EXT_polygon_offset
@ -11743,6 +11761,50 @@ GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value);
typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value);
#endif
#ifndef GL_AMD_vertex_shader_viewport_index
#define GL_AMD_vertex_shader_viewport_index 1
#endif
#ifndef GL_AMD_vertex_shader_layer
#define GL_AMD_vertex_shader_layer 1
#endif
#ifndef GL_NV_bindless_texture
#define GL_NV_bindless_texture 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture);
GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler);
GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle);
GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle);
GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access);
GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle);
GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value);
GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value);
GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value);
GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values);
GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle);
GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle);
#endif /* GL_GLEXT_PROTOTYPES */
typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture);
typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler);
typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle);
typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access);
typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle);
typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value);
typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values);
typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle);
#endif
#ifndef GL_NV_shader_atomic_float
#define GL_NV_shader_atomic_float 1
#endif
#ifdef __cplusplus
}

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@ -17,11 +17,11 @@
#include <Nazara/Core/String.hpp>
// Il semblerait qu'il ne soit pas conseillé d'inclure gl3.h t glext.h en même temps, mais je ne vois pas oomment gérer les extensions autrement...
#include <GLext/glext.h>
#include <GL3/glext.h>
#if defined(NAZARA_PLATFORM_WINDOWS)
#include <GLext/wglext.h>
#include <GL3/wglext.h>
#elif defined(NAZARA_PLATFORM_LINUX)
#include <GLext/glxext.h>
#include <GL3/glxext.h>
#else
#error OS not handled
#endif