ShaderNode: Add Mat4x4 type and nodes
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@@ -173,22 +173,7 @@ auto BufferField::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIn
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const auto& member = RetrieveNestedMember();
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assert(std::holds_alternative<PrimitiveType>(member.type));
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switch (std::get<PrimitiveType>(member.type))
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{
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case PrimitiveType::Bool:
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return BoolData::Type();
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case PrimitiveType::Float1:
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return FloatData::Type();
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case PrimitiveType::Float2:
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case PrimitiveType::Float3:
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case PrimitiveType::Float4:
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return VecData::Type();
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}
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assert(false);
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throw std::runtime_error("Unhandled primitive type");
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return ShaderGraph::ToNodeDataType(std::get<PrimitiveType>(member.type));
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}
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QString BufferField::portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
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@@ -260,6 +245,7 @@ std::shared_ptr<QtNodes::NodeData> BufferField::outData(QtNodes::PortIndex port)
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case PrimitiveType::Float2: return std::make_shared<VecData>(2);
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case PrimitiveType::Float3: return std::make_shared<VecData>(3);
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case PrimitiveType::Float4: return std::make_shared<VecData>(4);
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case PrimitiveType::Mat4x4: return std::make_shared<Matrix4Data>();
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}
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assert(false);
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