Renderer/ShaderNodes: Fix BinOp expression type
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@@ -104,8 +104,25 @@ namespace Nz::ShaderNodes
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const ShaderExpressionType& rightExprType = right->GetExpressionType();
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assert(std::holds_alternative<BasicType>(rightExprType));
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//FIXME
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exprType = static_cast<BasicType>(std::max(UnderlyingCast(std::get<BasicType>(leftExprType)), UnderlyingCast(std::get<BasicType>(rightExprType))));
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switch (std::get<BasicType>(leftExprType))
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{
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case BasicType::Boolean:
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case BasicType::Float2:
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case BasicType::Float3:
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case BasicType::Float4:
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exprType = leftExprType;
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break;
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case BasicType::Float1:
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case BasicType::Mat4x4:
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exprType = rightExprType;
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break;
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case BasicType::Sampler2D:
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case BasicType::Void:
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break;
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}
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break;
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}
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