ShaderNode: Add Mat4x4 type and nodes
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@@ -35,8 +35,9 @@ enum class PrimitiveType
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Float2,
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Float3,
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Float4,
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Mat4x4,
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Max = Float4
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Max = Mat4x4
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};
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constexpr std::size_t PrimitiveTypeCount = static_cast<std::size_t>(PrimitiveType::Max) + 1;
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