ShaderNode: Add Mat4x4 type and nodes

This commit is contained in:
Jérôme Leclercq
2020-07-22 14:46:44 +02:00
parent b441bab218
commit 5a350ee76b
17 changed files with 668 additions and 104 deletions

View File

@@ -35,8 +35,9 @@ enum class PrimitiveType
Float2,
Float3,
Float4,
Mat4x4,
Max = Float4
Max = Mat4x4
};
constexpr std::size_t PrimitiveTypeCount = static_cast<std::size_t>(PrimitiveType::Max) + 1;