ShaderNode: Add Mat4x4 type and nodes
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@@ -122,6 +122,7 @@ class ShaderGraph
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NazaraSignal(OnTexturePreviewUpdate, ShaderGraph*, std::size_t /*textureIndex*/);
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NazaraSignal(OnTextureUpdate, ShaderGraph*, std::size_t /*textureIndex*/);
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static QtNodes::NodeDataType ToNodeDataType(PrimitiveType type);
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static Nz::ShaderExpressionType ToShaderExpressionType(PrimitiveType type);
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static Nz::ShaderExpressionType ToShaderExpressionType(TextureType type);
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