Last changes

This commit is contained in:
SirLynix 2023-02-02 20:33:53 +01:00 committed by Jérôme Leclercq
parent cee75dcc11
commit 5a57aca66a
26 changed files with 310 additions and 183 deletions

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@ -75,14 +75,7 @@ int main()
if (!std::filesystem::is_directory(shaderDir) && std::filesystem::is_directory("../.." / shaderDir))
shaderDir = "../.." / shaderDir;
Nz::Renderer::Config rendererConfig;
std::cout << "Run using Vulkan? (y/n)" << std::endl;
if (std::getchar() == 'y')
rendererConfig.preferredAPI = Nz::RenderAPI::Vulkan;
else
rendererConfig.preferredAPI = Nz::RenderAPI::OpenGL;
Nz::Application<Nz::Graphics> app(rendererConfig);
Nz::Application<Nz::Graphics> app;
nzsl::ShaderWriter::States states;
states.shaderModuleResolver = Nz::Graphics::Instance()->GetShaderModuleResolver();

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@ -16,7 +16,6 @@
#include <Nazara/Platform/Keyboard.hpp>
#include <Nazara/Platform/Platform.hpp>
#include <Nazara/Platform/Window.hpp>
#include <Nazara/Utility/BasicMainloop.hpp>
#include <chrono>
#include <iostream>
#include <thread>
@ -47,10 +46,10 @@ int main()
sound.EnableLooping(true);
// La source du son se situe vers la gauche (Et un peu en avant)
sound.SetPosition(Nz::Vector3f::Left()*50.f + Nz::Vector3f::Forward()*5.f);
sound.SetPosition(Nz::Vector3f::Left() * 50.f + Nz::Vector3f::Forward() * 5.f);
// Et possède une vitesse de 10 par seconde vers la droite
sound.SetVelocity(Nz::Vector3f::Left()*-10.f);
sound.SetVelocity(Nz::Vector3f::Right() * 10.f);
// On joue le son
sound.Play();
@ -58,16 +57,27 @@ int main()
Nz::MillisecondClock clock;
app.AddUpdater([&](Nz::Time elapsedTime)
{
std::this_thread::sleep_for(std::chrono::milliseconds(1000 / 30));
if (sound.GetStatus() != Nz::SoundStatus::Playing)
{
// On arrête le son et l'application
sound.Stop();
app.Quit();
}
// On bouge la source du son en fonction du temps depuis chaque mise à jour
Nz::Vector3f pos = sound.GetPosition() + sound.GetVelocity() * clock.GetElapsedTime().AsSeconds();
Nz::Vector3f pos = sound.GetPosition() + sound.GetVelocity() * clock.Restart().AsSeconds();
sound.SetPosition(pos);
std::cout << "Position: " << pos.x << std::endl;
// Si la position de la source atteint une certaine position, ou si l'utilisateur appuie sur echap
if (pos.x > Nz::Vector3f::Left().x * -50.f || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Escape))
sound.Stop(); // On arrête le son (Stoppant également la boucle)
if (pos.x > Nz::Vector3f::Right().x * 50.f || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Escape))
{
sound.Stop();
app.Quit();
}
});
return app.Run();

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@ -13,14 +13,7 @@ int main()
if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory("../.." / resourceDir))
resourceDir = "../.." / resourceDir;
Nz::Renderer::Config rendererConfig;
std::cout << "Run using Vulkan? (y/n)" << std::endl;
if (std::getchar() == 'y')
rendererConfig.preferredAPI = Nz::RenderAPI::Vulkan;
else
rendererConfig.preferredAPI = Nz::RenderAPI::OpenGL;
Nz::Application<Nz::Graphics> app(rendererConfig);
Nz::Application<Nz::Graphics> app;
std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();

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@ -21,16 +21,7 @@ int main()
if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory("../.." / resourceDir))
resourceDir = "../.." / resourceDir;
Nz::Renderer::Config rendererConfig;
std::cout << "Run using Vulkan? (y/n)" << std::endl;
if (std::getchar() != 'n')
rendererConfig.preferredAPI = Nz::RenderAPI::Vulkan;
else
rendererConfig.preferredAPI = Nz::RenderAPI::OpenGL;
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
Nz::Application<Nz::Graphics, Nz::Physics2D> app(rendererConfig);
Nz::Application<Nz::Graphics, Nz::Physics2D> app;
auto& windowing = app.AddComponent<Nz::AppWindowingComponent>();

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@ -20,16 +20,7 @@ int main()
if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory("../.." / resourceDir))
resourceDir = "../.." / resourceDir;
Nz::Renderer::Config rendererConfig;
std::cout << "Run using Vulkan? (y/n)" << std::endl;
if (std::getchar() != 'n')
rendererConfig.preferredAPI = Nz::RenderAPI::Vulkan;
else
rendererConfig.preferredAPI = Nz::RenderAPI::OpenGL;
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
Nz::Application<Nz::Graphics, Nz::Physics3D> app(rendererConfig);
Nz::Application<Nz::Graphics, Nz::Physics3D> app;
auto& windowing = app.AddComponent<Nz::AppWindowingComponent>();

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@ -1,3 +1,7 @@
if is_plat("wasm") then
return -- Physics3D is not yet supported on wasm because of Newton
end
target("PhysicsDemo")
add_deps("NazaraGraphics", "NazaraPhysics3D")
add_packages("entt")

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@ -9,49 +9,39 @@
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Platform/Keyboard.hpp>
#include <Nazara/Platform/Platform.hpp>
#include <Nazara/Utility/BasicMainloop.hpp>
#include <chrono>
#include <iostream>
#include <thread>
int main()
{
try
std::filesystem::path resourceDir = "assets/examples";
if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory("../.." / resourceDir))
resourceDir = "../.." / resourceDir;
Nz::Application<Nz::Audio> app;
Nz::SoundStreamParams streamParams;
streamParams.forceMono = false;
Nz::Music music;
if (!music.OpenFromFile(resourceDir / "Audio/file_example_MP3_700KB.mp3", streamParams))
{
std::filesystem::path resourceDir = "assets/examples";
if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory("../.." / resourceDir))
resourceDir = "../.." / resourceDir;
Nz::Application<Nz::Audio> app;
Nz::SoundStreamParams streamParams;
streamParams.forceMono = false;
Nz::Music music;
if (!music.OpenFromFile(resourceDir / "Audio/file_example_MP3_700KB.mp3", streamParams))
{
std::cout << "Failed to load sound" << std::endl;
std::getchar();
return EXIT_FAILURE;
}
std::getchar();
music.Play();
std::cout << "Playing sound..." << std::endl;
app.AddUpdater([&](Nz::Time /*elapsedTime*/)
{
if (!music.IsPlaying())
app.Quit();
});
return app.Run();
std::cout << "Failed to load sound" << std::endl;
return EXIT_FAILURE;
}
catch (const std::exception& e)
music.Play();
std::cout << "Playing sound..." << std::endl;
app.AddUpdater([&](Nz::Time /*elapsedTime*/)
{
std::cerr << e.what() << std::endl;
}
if (!music.IsPlaying())
app.Quit();
std::this_thread::sleep_for(std::chrono::milliseconds(100));
});
return app.Run();
}

View File

@ -1,3 +1,7 @@
if is_plat("wasm") then
return -- Threads are broken for now
end
target("PlayMusic")
add_deps("NazaraAudio", "NazaraUtility", "NazaraPlatform")
add_deps("NazaraAudio")
add_files("main.cpp")

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@ -22,14 +22,7 @@ int main()
if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory("../.." / resourceDir))
resourceDir = "../.." / resourceDir;
Nz::Renderer::Config rendererConfig;
std::cout << "Run using Vulkan? (y/n)" << std::endl;
if (std::getchar() == 'y')
rendererConfig.preferredAPI = Nz::RenderAPI::Vulkan;
else
rendererConfig.preferredAPI = Nz::RenderAPI::OpenGL;
Nz::Application<Nz::Graphics> app(rendererConfig);
Nz::Application<Nz::Graphics> app;
Nz::PluginLoader loader;
Nz::Plugin<Nz::AssimpPlugin> assimp = loader.Load<Nz::AssimpPlugin>();

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@ -2,6 +2,10 @@ if not has_config("assimp") then
return
end
if is_plat("wasm") then
return -- Physics3D is not yet supported on wasm because of Newton
end
target("Showcase")
set_group("Examples")
set_kind("binary")

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@ -1,3 +1,7 @@
if is_plat("wasm") then
return -- Physics3D is not yet supported on wasm because of Newton
end
target("Tut00_EmptyProject")
add_deps("NazaraAudio", "NazaraGraphics", "NazaraNetwork", "NazaraPhysics2D", "NazaraPhysics3D", "NazaraRenderer", "NazaraUtility")
add_files("main.cpp")

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@ -14,16 +14,7 @@ NAZARA_REQUEST_DEDICATED_GPU()
int main()
{
Nz::Renderer::Config rendererConfig;
std::cout << "Run using Vulkan? (y/n)" << std::endl;
if (std::getchar() != 'n')
rendererConfig.preferredAPI = Nz::RenderAPI::Vulkan;
else
rendererConfig.preferredAPI = Nz::RenderAPI::OpenGL;
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
Nz::Application<Nz::Graphics, Nz::Widgets> app(rendererConfig);
Nz::Application<Nz::Graphics, Nz::Widgets> app;
auto& windowing = app.AddComponent<Nz::AppWindowingComponent>();
Nz::Window& mainWindow = windowing.CreateWindow(Nz::VideoMode(1920, 1080), "Widget demo");
@ -67,7 +58,7 @@ int main()
samplerInfo.anisotropyLevel = 8;
std::shared_ptr<Nz::MaterialInstance> materialInstance = material->Instantiate();
materialInstance->SetTextureProperty("BaseColorMap", fs.GetOrLoad<Nz::Texture>("assets/lynix.jpg"));
materialInstance->SetTextureProperty("BaseColorMap", fs.Load<Nz::Texture>("assets/lynix.jpg"));
Nz::ImageWidget* imageWidget = canvas2D.Add<Nz::ImageWidget>(materialInstance);
imageWidget->SetPosition(1200.f, 200.f);

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@ -78,7 +78,6 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLch
cb(glCreateProgram, PFNGLCREATEPROGRAMPROC) \
cb(glCreateShader, PFNGLCREATESHADERPROC) \
cb(glCullFace, PFNGLCULLFACEPROC) \
cb(glDebugMessageControl, PFNGLDEBUGMESSAGECONTROLPROC) \
cb(glDeleteBuffers, PFNGLDELETEBUFFERSPROC) \
cb(glDeleteFramebuffers, PFNGLDELETEFRAMEBUFFERSPROC) \
cb(glDeleteProgram, PFNGLDELETEPROGRAMPROC) \
@ -118,7 +117,6 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLch
cb(glGetActiveUniformBlockiv, PFNGLGETACTIVEUNIFORMBLOCKIVPROC) \
cb(glGetActiveUniformBlockName, PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) \
cb(glGetBooleanv, PFNGLGETBOOLEANVPROC) \
cb(glGetBooleani_v, PFNGLGETBOOLEANI_VPROC) \
cb(glGetBufferParameteriv, PFNGLGETBUFFERPARAMETERIVPROC) \
cb(glGetError, PFNGLGETERRORPROC) \
cb(glGetFloatv, PFNGLGETFLOATVPROC) \
@ -196,10 +194,12 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLch
cb(glVertexAttribPointer, PFNGLVERTEXATTRIBPOINTERPROC) \
cb(glViewport, PFNGLVIEWPORTPROC) \
/* Core OpenGL (extension in OpenGL ES) */ \
extCb(glDebugMessageControl, PFNGLDEBUGMESSAGECONTROLPROC) \
extCb(glDrawBuffer, PFNGLDRAWBUFFERPROC) \
extCb(glPolygonMode, PFNGLPOLYGONMODEPROC) \
/* OpenGL 4.2 - OpenGL ES 3.1 */\
extCb(glBindImageTexture, PFNGLBINDIMAGETEXTUREPROC) \
extCb(glGetBooleani_v, PFNGLGETBOOLEANI_VPROC) \
extCb(glMemoryBarrier, PFNGLMEMORYBARRIERPROC) \
extCb(glMemoryBarrierByRegion, PFNGLMEMORYBARRIERBYREGIONPROC) \
/* OpenGL 4.3 - OpenGL ES 3.1 */\

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@ -19,8 +19,8 @@ namespace Nz
Cocoa,
X11,
Wayland,
Windows,
Web
Web,
Windows
};
struct WindowHandle

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@ -34,7 +34,6 @@
#include <Nazara/Utility/AbstractTextDrawer.hpp>
#include <Nazara/Utility/Algorithm.hpp>
#include <Nazara/Utility/Animation.hpp>
#include <Nazara/Utility/BasicMainloop.hpp>
#include <Nazara/Utility/Buffer.hpp>
#include <Nazara/Utility/BufferMapper.hpp>
#include <Nazara/Utility/Config.hpp>

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@ -1,43 +0,0 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_UTILITY_BASICMAINLOOP_HPP
#define NAZARA_UTILITY_BASICMAINLOOP_HPP
#include <Nazara/Platform/Window.hpp>
#ifdef NAZARA_PLATFORM_WEB
#include <emscripten/html5.h>
#endif
namespace Nz
{
template <typename CallbackT>
void BasicMainloop(Window& window, CallbackT&& callback)
{
#ifndef NAZARA_PLATFORM_WEB
while (window.IsOpen())
{
callback();
}
#else
emscripten_set_main_loop_arg([] (void* callbackInstance)
{
try
{
(*static_cast<decltype(&callback)>(callbackInstance))();
}
catch(std::exception e)
{
NazaraDebug(e.what());
}
}, &callback, 0, 1);
#endif
}
}
#endif // NAZARA_UTILITY_BASICMAINLOOP_HPP

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@ -32,7 +32,10 @@ namespace Nz
{
ApplicationBase* app = static_cast<ApplicationBase*>(application);
if (!app->m_running)
{
emscripten_cancel_main_loop();
return;
}
try
{
@ -44,6 +47,7 @@ namespace Nz
NazaraError(e.what());
}
}, this, 0, 1);
emscripten_set_main_loop_timing(EM_TIMING_RAF, 1);
#endif
return 0;

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@ -169,7 +169,7 @@ namespace Nz
IpAddress::IPv6 address = ipAddress.ToIPv6();
for (unsigned int i = 0; i < 8; ++i)
{
u_short addressPart = htons(address[i]);
UInt16 addressPart = htons(address[i]);
socketAddress->sin6_addr.s6_addr[i * 2 + 0] = addressPart >> 0;
socketAddress->sin6_addr.s6_addr[i * 2 + 1] = addressPart >> 8;
}

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@ -322,8 +322,8 @@ namespace Nz
}
}
/*if (!invalidateAttachments.empty())
context->glInvalidateFramebuffer(GL_FRAMEBUFFER, GLsizei(invalidateAttachments.size()), invalidateAttachments.data());*/
if (!invalidateAttachments.empty())
context->glInvalidateFramebuffer(GL_FRAMEBUFFER, GLsizei(invalidateAttachments.size()), invalidateAttachments.data());
}
else
static_assert(AlwaysFalse<T>::value, "non-exhaustive visitor");

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@ -431,7 +431,7 @@ namespace Nz::GL
try
{
#define NAZARA_OPENGLRENDERER_FUNC(name, sig) loader.Load<sig, UnderlyingCast(FunctionIndex:: name)>(name, #name, false, true);
#define NAZARA_OPENGLRENDERER_FUNC(name, sig) loader.Load<sig, UnderlyingCast(FunctionIndex:: name)>(name, #name, true, true);
#define NAZARA_OPENGLRENDERER_EXT_FUNC(name, sig) //< Do nothing
NAZARA_OPENGLRENDERER_FOREACH_GLES_FUNC(NAZARA_OPENGLRENDERER_FUNC, NAZARA_OPENGLRENDERER_EXT_FUNC)
#undef NAZARA_OPENGLRENDERER_EXT_FUNC

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@ -165,6 +165,7 @@ namespace Nz::GL
{
case WindowBackend::Invalid:
case WindowBackend::Cocoa: //< TODO?
case WindowBackend::Web: //< TODO?
break;
case WindowBackend::X11:

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@ -1,3 +1,7 @@
if is_plat("wasm") then
return -- Compute shaders are not supported with WebGL (but are with WebGPU)
end
target("ComputeTest")
add_deps("NazaraRenderer")
add_files("main.cpp")

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@ -17,14 +17,16 @@ int main()
resourceDir = "../.." / resourceDir;
Nz::Renderer::Config rendererConfig;
rendererConfig.preferredAPI = Nz::RenderAPI::OpenGL;
/*std::cout << "Run using Vulkan? (y/n)" << std::endl;
#ifndef NAZARA_PLATFORM_WEB
std::cout << "Run using Vulkan? (y/n)" << std::endl;
if (std::getchar() == 'y')
rendererConfig.preferredAPI = Nz::RenderAPI::Vulkan;
else
rendererConfig.preferredAPI = Nz::RenderAPI::OpenGL;*/
rendererConfig.preferredAPI = Nz::RenderAPI::OpenGL;
#endif
Nz::Modules<Nz::Graphics> nazara(rendererConfig);
Nz::Application<Nz::Graphics> app(rendererConfig);
auto& windowingApp = app.AddComponent<Nz::AppWindowingComponent>();
Nz::MeshParams meshParams;
meshParams.center = true;
@ -35,12 +37,7 @@ int main()
std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();
std::string windowTitle = "Graphics Test";
Nz::Window window;
if (!window.Create(Nz::VideoMode(1280, 720), windowTitle))
{
std::cout << "Failed to create Window" << std::endl;
std::abort();
}
Nz::Window& window = windowingApp.CreateWindow(Nz::VideoMode(1280, 720), windowTitle);
Nz::WindowSwapchain windowSwapchain(device, window);
std::shared_ptr<Nz::Mesh> spaceshipMesh = Nz::Mesh::LoadFromFile(resourceDir / "Spaceship/spaceship.obj", meshParams);
@ -177,10 +174,8 @@ int main()
}
});
while (window.IsOpen())
app.AddUpdater([&](Nz::Time /*elapsedTime*/)
{
Nz::Window::ProcessEvents();
if (std::optional<Nz::Time> deltaTime = updateClock.RestartIfOver(Nz::Time::TickDuration(60)))
{
float cameraSpeed = 2.f * deltaTime->AsSeconds();
@ -215,7 +210,7 @@ int main()
if (!frame)
{
std::this_thread::sleep_for(std::chrono::milliseconds(1));
continue;
return;
}
framePipeline.GetDebugDrawer().DrawLine(Nz::Vector3f::Zero(), Nz::Vector3f::Forward(), Nz::Color::Blue());
@ -243,7 +238,7 @@ int main()
window.SetTitle(windowTitle + " - " + Nz::NumberToString(fps) + " FPS");
fps = 0;
}
}
});
return EXIT_SUCCESS;
return app.Run();
}

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@ -88,25 +88,22 @@ int main()
resourceDir = "../.." / resourceDir;
Nz::Renderer::Config rendererConfig;
#ifndef NAZARA_PLATFORM_WEB
std::cout << "Run using Vulkan? (y/n)" << std::endl;
if (std::getchar() == 'y')
rendererConfig.preferredAPI = Nz::RenderAPI::Vulkan;
else
rendererConfig.preferredAPI = Nz::RenderAPI::OpenGL;
#endif
Nz::Modules<Nz::Renderer> nazara(rendererConfig);
Nz::Application<Nz::Renderer> app(rendererConfig);
auto& windowingApp = app.AddComponent<Nz::AppWindowingComponent>();
std::shared_ptr<Nz::RenderDevice> device = Nz::Renderer::Instance()->InstanciateRenderDevice(0);
Nz::Window window;
Nz::WindowSwapchain windowSwapchain(device, window);
std::string windowTitle = "Render Test";
if (!window.Create(Nz::VideoMode(1280, 720), windowTitle))
{
std::cout << "Failed to create Window" << std::endl;
return __LINE__;
}
Nz::Window& window = windowingApp.CreateWindow(Nz::VideoMode(1280, 720), windowTitle);
Nz::WindowSwapchain windowSwapchain(device, window);
nzsl::Ast::ModulePtr shaderModule = nzsl::Parse(std::string_view(shaderSource, sizeof(shaderSource)));
if (!shaderModule)
@ -287,10 +284,8 @@ int main()
uboUpdate = true;
});
Nz::BasicMainloop(window, [&]
app.AddUpdater([&](Nz::Time /*elapsedTime*/)
{
Nz::Window::ProcessEvents();
if (std::optional<Nz::Time> deltaTime = updateClock.RestartIfOver(Nz::Time::TickDuration(60)))
{
float cameraSpeed = 2.f * deltaTime->AsSeconds();
@ -416,5 +411,5 @@ int main()
}
});
return EXIT_SUCCESS;
return app.Run();
}

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@ -0,0 +1,194 @@
package("libsdl")
set_homepage("https://www.libsdl.org/")
set_description("Simple DirectMedia Layer")
if is_plat("mingw") and is_subhost("msys") then
add_extsources("pacman::SDL2")
elseif is_plat("linux") then
add_extsources("pacman::sdl2", "apt::libsdl2-dev")
elseif is_plat("macosx") then
add_extsources("brew::sdl2")
end
set_license("zlib")
add_urls("https://www.libsdl.org/release/SDL2-$(version).zip",
"https://github.com/libsdl-org/SDL/releases/download/release-$(version)/SDL2-$(version).zip", { alias = "archive" })
add_urls("https://github.com/libsdl-org/SDL.git", { alias = "github" })
add_versions("archive:2.0.8", "e6a7c71154c3001e318ba7ed4b98582de72ff970aca05abc9f45f7cbdc9088cb")
add_versions("archive:2.0.12", "476e84d6fcbc499cd1f4a2d3fd05a924abc165b5d0e0d53522c9604fe5a021aa")
add_versions("archive:2.0.14", "2c1e870d74e13dfdae870600bfcb6862a5eab4ea5b915144aff8d75a0f9bf046")
add_versions("archive:2.0.16", "010148866e2226e5469f2879425d28ff7c572c736cb3fb65a0604c3cde6bfab9")
add_versions("archive:2.0.18", "2d96cc82020341f7f5957c42001ad526e15fbb7056be8a74dab302483e97aa24")
add_versions("archive:2.0.20", "cc8b16a326eb082c1f48ca30fdf471acfd2334b69bd7527e65ac58369013a1ba")
add_versions("archive:2.0.22", "9a81ab724e6dcef96c61a4a2ebe7758e5b8bb191794650d276a20d5148fbd50c")
add_versions("archive:2.24.0", "4b065503d45652d5f65d807fe98c757c73af2968727945b596861995bc3b69c2")
add_versions("archive:2.24.2", "7fae98ac4e7b39eb2511fc27c2e84b220ac69b5296ff41f833b967c891f9d2ac")
add_versions("archive:2.26.0", "4a181f158f88676816e4993d7e97e7b48ef273aa6f4e2909c6a85497e9af3e9f")
add_versions("archive:2.26.1", "c038222fcac6ccc448daaa3febcae93fdac401aed12fd60da3b7939529276b1b")
add_versions("archive:2.26.2", "31510e53266c9e4730070ec20543c25642a85db7f678445cd9cfc61c7b6eb94b")
add_versions("github:2.0.8", "release-2.0.8")
add_versions("github:2.0.12", "release-2.0.12")
add_versions("github:2.0.14", "release-2.0.14")
add_versions("github:2.0.16", "release-2.0.16")
add_versions("github:2.0.18", "release-2.0.18")
add_versions("github:2.0.20", "release-2.0.20")
add_versions("github:2.0.22", "release-2.0.22")
add_versions("github:2.24.0", "release-2.24.0")
add_versions("github:2.24.2", "release-2.24.2")
add_versions("github:2.26.0", "release-2.26.0")
add_versions("github:2.26.1", "release-2.26.1")
add_versions("github:2.26.2", "release-2.26.2")
add_deps("cmake")
add_includedirs("include", "include/SDL2")
add_configs("use_sdlmain", {description = "Use SDL_main entry point", default = true, type = "boolean"})
if is_plat("linux") then
add_configs("with_x", {description = "Enables X support (requires it on the system)", default = true, type = "boolean"})
elseif is_plat("wasm") then
add_configs("pthread", {description = "Compiles libsdl with pthread support", default = true, type = "boolean"})
end
on_load(function (package)
if package:config("use_sdlmain") then
package:add("components", "main")
end
package:add("components", "lib")
if package:is_plat("linux") and package:config("with_x") then
package:add("deps", "libxext", {private = true})
elseif package:is_plat("wasm") and package:config("pthread") then
package:add("cxflags", "-pthread")
package:add("syslinks", "pthread")
end
end)
on_component("main", function (package, component)
component:add("links", "SDL2main")
component:add("defines", "SDL_MAIN_HANDLED")
component:add("deps", "lib")
end)
on_component("lib", function (package, component)
if package:config("shared") then
component:add("links", "SDL2")
else
component:add("links", package:is_plat("windows") and "SDL2-static" or "SDL2")
if package:is_plat("windows", "mingw") then
component:add("syslinks", "user32", "gdi32", "winmm", "imm32", "ole32", "oleaut32", "version", "uuid", "advapi32", "setupapi", "shell32")
elseif package:is_plat("linux", "bsd") then
component:add("syslinks", "pthread", "dl")
if package:is_plat("bsd") then
component:add("syslinks", "usbhid")
end
elseif package:is_plat("android") then
component:add("syslinks", "dl", "log", "android", "GLESv1_CM", "GLESv2", "OpenSLES")
elseif package:is_plat("iphoneos", "macosx") then
component:add("frameworks", "AudioToolbox", "AVFoundation", "CoreAudio", "CoreVideo", "Foundation", "Metal", "QuartzCore", "CoreFoundation")
component:add("syslinks", "iconv")
if package:is_plat("macosx") then
component:add("frameworks", "Cocoa", "Carbon", "ForceFeedback", "IOKit")
else
component:add("frameworks", "CoreBluetooth", "CoreGraphics", "CoreMotion", "OpenGLES", "UIKit")
end
if package:version():ge("2.0.14") then
package:add("frameworks", "CoreHaptics", "GameController")
end
end
end
end)
on_fetch("linux", "macosx", "bsd", function (package, opt)
if opt.system then
-- use sdl2-config
local sdl2conf = try {function() return os.iorunv("sdl2-config", {"--version", "--cflags", "--libs"}) end}
if sdl2conf then
sdl2conf = os.argv(sdl2conf)
local sdl2ver = table.remove(sdl2conf, 1)
local result = {version = sdl2ver}
for _, flag in ipairs(sdl2conf) do
if flag:startswith("-L") and #flag > 2 then
-- get linkdirs
local linkdir = flag:sub(3)
if linkdir and os.isdir(linkdir) then
result.linkdirs = result.linkdirs or {}
table.insert(result.linkdirs, linkdir)
end
elseif flag:startswith("-I") and #flag > 2 then
-- get includedirs
local includedir = flag:sub(3)
if includedir and os.isdir(includedir) then
result.includedirs = result.includedirs or {}
table.insert(result.includedirs, includedir)
end
elseif flag:startswith("-l") and #flag > 2 then
-- get links
local link = flag:sub(3)
result.links = result.links or {}
table.insert(result.links, link)
elseif flag:startswith("-D") and #flag > 2 then
-- get defines
local define = flag:sub(3)
result.defines = result.defines or {}
table.insert(result.defines, define)
end
end
return result
end
-- finding using sdl2-config didn't work, fallback on pkgconfig
if package.find_package then
return package:find_package("pkgconfig::sdl2", opt)
else
return find_package("pkgconfig::sdl2", opt)
end
end
end)
on_install(function (package)
local configs = {}
table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release"))
table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF"))
table.insert(configs, "-DSDL_TEST=OFF")
local opt
if package:is_plat("linux", "cross") then
local includedirs = {}
for _, depname in ipairs({"libxext", "libx11", "xorgproto"}) do
local dep = package:dep(depname)
if dep then
local depfetch = dep:fetch()
if depfetch then
for _, includedir in ipairs(depfetch.includedirs or depfetch.sysincludedirs) do
table.insert(includedirs, includedir)
end
end
end
end
if #includedirs > 0 then
includedirs = table.unique(includedirs)
local cflags = {}
opt = opt or {}
opt.cflags = cflags
for _, includedir in ipairs(includedirs) do
table.insert(cflags, "-I" .. includedir)
end
table.insert(configs, "-DCMAKE_INCLUDE_PATH=" .. table.concat(includedirs, ";"))
end
elseif package:is_plat("bsd") then
opt = opt or {}
opt.packagedeps = "libusb"
elseif package:is_plat("wasm") then
-- emscripten enables USE_SDL by default which will conflict with the sdl headers
opt = opt or {}
opt.cflags = {"-sUSE_SDL=0"}
table.insert(configs, "-DSDL_PTHREADS=" .. (package:config("pthread") and "ON" or "OFF"))
end
import("package.tools.cmake").install(package, configs, opt)
end)
on_test(function (package)
assert(package:has_cfuncs("SDL_Init", {includes = "SDL2/SDL.h", configs = {defines = "SDL_MAIN_HANDLED"}}))
end)

View File

@ -45,10 +45,6 @@ local rendererBackends = {
}
NazaraRendererBackends = rendererBackends
if is_plat("wasm") then
rendererBackends.VulkanRenderer = nil
end
local modules = {
Audio = {
Deps = {"NazaraCore"},
@ -83,6 +79,13 @@ local modules = {
elseif is_plat("linux") then
add_packages("libuuid")
add_syslinks("dl", "pthread")
elseif is_plat("wasm") then
--[[
Have to fix issues with libsdl first
add_ldflags("-sPTHREAD_POOL_SIZE=4", { public = true })
add_cxflags("-pthread", { public = true })
add_ldflags("-pthread", { public = true })
]]
end
if is_plat("macosx", "iphoneos") then
@ -164,6 +167,12 @@ local modules = {
}
}
-- Vulkan doesn't run on web and Newton does not (yet) compile using emscripten
if is_plat("wasm") then
rendererBackends.VulkanRenderer = nil
modules.Physics3D = nil
end
if not has_config("embed_rendererbackends") then
-- Register backends as separate modules
for name, module in pairs(rendererBackends) do
@ -217,6 +226,7 @@ else
end
add_repositories("nazara-engine-repo https://github.com/NazaraEngine/xmake-repo")
--add_repositories("local-repo xmake-repo")
add_requires("nazarautils")
add_requires("nzsl", { debug = is_mode("debug"), configs = { with_symbols = not is_mode("release"), shared = not is_plat("wasm") } })