Last changes
This commit is contained in:
committed by
Jérôme Leclercq
parent
cee75dcc11
commit
5a57aca66a
@@ -75,14 +75,7 @@ int main()
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if (!std::filesystem::is_directory(shaderDir) && std::filesystem::is_directory("../.." / shaderDir))
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shaderDir = "../.." / shaderDir;
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Nz::Renderer::Config rendererConfig;
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std::cout << "Run using Vulkan? (y/n)" << std::endl;
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if (std::getchar() == 'y')
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rendererConfig.preferredAPI = Nz::RenderAPI::Vulkan;
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else
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rendererConfig.preferredAPI = Nz::RenderAPI::OpenGL;
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Nz::Application<Nz::Graphics> app(rendererConfig);
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Nz::Application<Nz::Graphics> app;
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nzsl::ShaderWriter::States states;
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states.shaderModuleResolver = Nz::Graphics::Instance()->GetShaderModuleResolver();
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@@ -16,7 +16,6 @@
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#include <Nazara/Platform/Keyboard.hpp>
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#include <Nazara/Platform/Platform.hpp>
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#include <Nazara/Platform/Window.hpp>
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#include <Nazara/Utility/BasicMainloop.hpp>
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#include <chrono>
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#include <iostream>
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#include <thread>
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@@ -47,10 +46,10 @@ int main()
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sound.EnableLooping(true);
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// La source du son se situe vers la gauche (Et un peu en avant)
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sound.SetPosition(Nz::Vector3f::Left()*50.f + Nz::Vector3f::Forward()*5.f);
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sound.SetPosition(Nz::Vector3f::Left() * 50.f + Nz::Vector3f::Forward() * 5.f);
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// Et possède une vitesse de 10 par seconde vers la droite
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sound.SetVelocity(Nz::Vector3f::Left()*-10.f);
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sound.SetVelocity(Nz::Vector3f::Right() * 10.f);
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// On joue le son
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sound.Play();
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@@ -58,16 +57,27 @@ int main()
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Nz::MillisecondClock clock;
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app.AddUpdater([&](Nz::Time elapsedTime)
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{
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std::this_thread::sleep_for(std::chrono::milliseconds(1000 / 30));
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if (sound.GetStatus() != Nz::SoundStatus::Playing)
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{
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// On arrête le son et l'application
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sound.Stop();
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app.Quit();
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}
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// On bouge la source du son en fonction du temps depuis chaque mise à jour
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Nz::Vector3f pos = sound.GetPosition() + sound.GetVelocity() * clock.GetElapsedTime().AsSeconds();
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Nz::Vector3f pos = sound.GetPosition() + sound.GetVelocity() * clock.Restart().AsSeconds();
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sound.SetPosition(pos);
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std::cout << "Position: " << pos.x << std::endl;
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// Si la position de la source atteint une certaine position, ou si l'utilisateur appuie sur echap
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if (pos.x > Nz::Vector3f::Left().x * -50.f || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Escape))
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sound.Stop(); // On arrête le son (Stoppant également la boucle)
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if (pos.x > Nz::Vector3f::Right().x * 50.f || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Escape))
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{
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sound.Stop();
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app.Quit();
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}
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});
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return app.Run();
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@@ -13,14 +13,7 @@ int main()
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if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory("../.." / resourceDir))
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resourceDir = "../.." / resourceDir;
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Nz::Renderer::Config rendererConfig;
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std::cout << "Run using Vulkan? (y/n)" << std::endl;
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if (std::getchar() == 'y')
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rendererConfig.preferredAPI = Nz::RenderAPI::Vulkan;
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else
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rendererConfig.preferredAPI = Nz::RenderAPI::OpenGL;
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Nz::Application<Nz::Graphics> app(rendererConfig);
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Nz::Application<Nz::Graphics> app;
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std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();
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@@ -21,16 +21,7 @@ int main()
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if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory("../.." / resourceDir))
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resourceDir = "../.." / resourceDir;
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Nz::Renderer::Config rendererConfig;
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std::cout << "Run using Vulkan? (y/n)" << std::endl;
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if (std::getchar() != 'n')
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rendererConfig.preferredAPI = Nz::RenderAPI::Vulkan;
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else
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rendererConfig.preferredAPI = Nz::RenderAPI::OpenGL;
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std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
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Nz::Application<Nz::Graphics, Nz::Physics2D> app(rendererConfig);
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Nz::Application<Nz::Graphics, Nz::Physics2D> app;
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auto& windowing = app.AddComponent<Nz::AppWindowingComponent>();
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@@ -20,16 +20,7 @@ int main()
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if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory("../.." / resourceDir))
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resourceDir = "../.." / resourceDir;
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Nz::Renderer::Config rendererConfig;
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std::cout << "Run using Vulkan? (y/n)" << std::endl;
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if (std::getchar() != 'n')
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rendererConfig.preferredAPI = Nz::RenderAPI::Vulkan;
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else
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rendererConfig.preferredAPI = Nz::RenderAPI::OpenGL;
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std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
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Nz::Application<Nz::Graphics, Nz::Physics3D> app(rendererConfig);
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Nz::Application<Nz::Graphics, Nz::Physics3D> app;
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auto& windowing = app.AddComponent<Nz::AppWindowingComponent>();
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@@ -1,3 +1,7 @@
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if is_plat("wasm") then
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return -- Physics3D is not yet supported on wasm because of Newton
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end
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target("PhysicsDemo")
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add_deps("NazaraGraphics", "NazaraPhysics3D")
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add_packages("entt")
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@@ -9,49 +9,39 @@
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Platform/Keyboard.hpp>
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#include <Nazara/Platform/Platform.hpp>
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#include <Nazara/Utility/BasicMainloop.hpp>
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#include <chrono>
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#include <iostream>
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#include <thread>
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int main()
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{
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try
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std::filesystem::path resourceDir = "assets/examples";
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if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory("../.." / resourceDir))
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resourceDir = "../.." / resourceDir;
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Nz::Application<Nz::Audio> app;
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Nz::SoundStreamParams streamParams;
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streamParams.forceMono = false;
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Nz::Music music;
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if (!music.OpenFromFile(resourceDir / "Audio/file_example_MP3_700KB.mp3", streamParams))
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{
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std::filesystem::path resourceDir = "assets/examples";
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if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory("../.." / resourceDir))
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resourceDir = "../.." / resourceDir;
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Nz::Application<Nz::Audio> app;
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Nz::SoundStreamParams streamParams;
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streamParams.forceMono = false;
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Nz::Music music;
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if (!music.OpenFromFile(resourceDir / "Audio/file_example_MP3_700KB.mp3", streamParams))
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{
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std::cout << "Failed to load sound" << std::endl;
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std::getchar();
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return EXIT_FAILURE;
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}
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std::getchar();
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music.Play();
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std::cout << "Playing sound..." << std::endl;
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app.AddUpdater([&](Nz::Time /*elapsedTime*/)
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{
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if (!music.IsPlaying())
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app.Quit();
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});
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return app.Run();
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std::cout << "Failed to load sound" << std::endl;
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return EXIT_FAILURE;
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}
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catch (const std::exception& e)
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music.Play();
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std::cout << "Playing sound..." << std::endl;
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app.AddUpdater([&](Nz::Time /*elapsedTime*/)
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{
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std::cerr << e.what() << std::endl;
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}
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if (!music.IsPlaying())
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app.Quit();
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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});
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return app.Run();
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}
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@@ -1,3 +1,7 @@
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if is_plat("wasm") then
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return -- Threads are broken for now
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end
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target("PlayMusic")
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add_deps("NazaraAudio", "NazaraUtility", "NazaraPlatform")
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add_deps("NazaraAudio")
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add_files("main.cpp")
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@@ -22,14 +22,7 @@ int main()
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if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory("../.." / resourceDir))
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resourceDir = "../.." / resourceDir;
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Nz::Renderer::Config rendererConfig;
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std::cout << "Run using Vulkan? (y/n)" << std::endl;
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if (std::getchar() == 'y')
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rendererConfig.preferredAPI = Nz::RenderAPI::Vulkan;
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else
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rendererConfig.preferredAPI = Nz::RenderAPI::OpenGL;
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Nz::Application<Nz::Graphics> app(rendererConfig);
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Nz::Application<Nz::Graphics> app;
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Nz::PluginLoader loader;
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Nz::Plugin<Nz::AssimpPlugin> assimp = loader.Load<Nz::AssimpPlugin>();
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@@ -2,6 +2,10 @@ if not has_config("assimp") then
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return
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end
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if is_plat("wasm") then
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return -- Physics3D is not yet supported on wasm because of Newton
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end
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target("Showcase")
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set_group("Examples")
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set_kind("binary")
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@@ -1,3 +1,7 @@
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if is_plat("wasm") then
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return -- Physics3D is not yet supported on wasm because of Newton
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end
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target("Tut00_EmptyProject")
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add_deps("NazaraAudio", "NazaraGraphics", "NazaraNetwork", "NazaraPhysics2D", "NazaraPhysics3D", "NazaraRenderer", "NazaraUtility")
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add_files("main.cpp")
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@@ -14,16 +14,7 @@ NAZARA_REQUEST_DEDICATED_GPU()
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int main()
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{
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Nz::Renderer::Config rendererConfig;
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std::cout << "Run using Vulkan? (y/n)" << std::endl;
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if (std::getchar() != 'n')
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rendererConfig.preferredAPI = Nz::RenderAPI::Vulkan;
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else
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rendererConfig.preferredAPI = Nz::RenderAPI::OpenGL;
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std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
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Nz::Application<Nz::Graphics, Nz::Widgets> app(rendererConfig);
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Nz::Application<Nz::Graphics, Nz::Widgets> app;
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auto& windowing = app.AddComponent<Nz::AppWindowingComponent>();
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Nz::Window& mainWindow = windowing.CreateWindow(Nz::VideoMode(1920, 1080), "Widget demo");
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@@ -67,7 +58,7 @@ int main()
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samplerInfo.anisotropyLevel = 8;
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std::shared_ptr<Nz::MaterialInstance> materialInstance = material->Instantiate();
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materialInstance->SetTextureProperty("BaseColorMap", fs.GetOrLoad<Nz::Texture>("assets/lynix.jpg"));
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materialInstance->SetTextureProperty("BaseColorMap", fs.Load<Nz::Texture>("assets/lynix.jpg"));
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Nz::ImageWidget* imageWidget = canvas2D.Add<Nz::ImageWidget>(materialInstance);
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imageWidget->SetPosition(1200.f, 200.f);
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