Graphics/DepthRenderTechnique: Fix SceneAmbient uniform not being sent

This commit is contained in:
Lynix 2016-12-15 23:08:56 +01:00
parent 2d3c6010be
commit 5aa0c362a6
1 changed files with 1 additions and 0 deletions

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@ -627,6 +627,7 @@ namespace Nz
uniforms.shaderReleaseSlot.Connect(shader->OnShaderRelease, this, &DepthRenderTechnique::OnShaderInvalidated);
uniforms.shaderUniformInvalidatedSlot.Connect(shader->OnShaderUniformInvalidated, this, &DepthRenderTechnique::OnShaderInvalidated);
uniforms.sceneAmbient = shader->GetUniformLocation("SceneAmbient");
uniforms.textureOverlay = shader->GetUniformLocation("TextureOverlay");
it = m_shaderUniforms.emplace(shader, std::move(uniforms)).first;