Fixed OpenGL Renderer and Vendor names
Former-commit-id: ce962b69924f6e78e51b6f2e86f1b6cccf7dc13e
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09e3027129
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@ -1013,6 +1013,10 @@ bool NzOpenGL::Initialize()
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/****************************************Initialisation****************************************/
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s_contextStates = nullptr;
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s_rendererName = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
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s_vendorName = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
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///FIXME: Utiliser le contexte de chargement comme référence ? (Vérifier mode debug)
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if (!NzContext::Initialize())
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{
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@ -1022,9 +1026,7 @@ bool NzOpenGL::Initialize()
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return false;
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}
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s_rendererName = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
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s_contextStates = nullptr;
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s_vendorName = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
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// Le contexte OpenGL n'est plus assuré à partir d'ici
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return true;
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}
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