Fixed OpenGL Renderer and Vendor names

Former-commit-id: ce962b69924f6e78e51b6f2e86f1b6cccf7dc13e
This commit is contained in:
Lynix 2013-08-12 01:09:01 +02:00
parent 09e3027129
commit 5bc3d3b46e
1 changed files with 5 additions and 3 deletions

View File

@ -1013,6 +1013,10 @@ bool NzOpenGL::Initialize()
/****************************************Initialisation****************************************/
s_contextStates = nullptr;
s_rendererName = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
s_vendorName = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
///FIXME: Utiliser le contexte de chargement comme référence ? (Vérifier mode debug)
if (!NzContext::Initialize())
{
@ -1022,9 +1026,7 @@ bool NzOpenGL::Initialize()
return false;
}
s_rendererName = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
s_contextStates = nullptr;
s_vendorName = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
// Le contexte OpenGL n'est plus assuré à partir d'ici
return true;
}