Shader: Add LangWriter (outputs NZSL)
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/LangWriter.hpp>
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#include <Nazara/Core/Algorithm.hpp>
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#include <Nazara/Core/CallOnExit.hpp>
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#include <Nazara/Math/Algorithm.hpp>
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#include <Nazara/Shader/ShaderBuilder.hpp>
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#include <Nazara/Shader/Ast/AstCloner.hpp>
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#include <Nazara/Shader/Ast/AstRecursiveVisitor.hpp>
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#include <Nazara/Shader/Ast/AstUtils.hpp>
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#include <Nazara/Shader/Ast/SanitizeVisitor.hpp>
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#include <optional>
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#include <stdexcept>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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namespace
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{
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template<typename T> const T& Retrieve(const std::unordered_map<std::size_t, T>& map, std::size_t id)
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{
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auto it = map.find(id);
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assert(it != map.end());
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return it->second;
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}
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}
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struct LangWriter::BindingAttribute
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{
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std::optional<unsigned int> bindingIndex;
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inline bool HasValue() const { return bindingIndex.has_value(); }
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};
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struct LangWriter::BuiltinAttribute
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{
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std::optional<ShaderAst::BuiltinEntry> builtin;
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inline bool HasValue() const { return builtin.has_value(); }
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};
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struct LangWriter::EntryAttribute
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{
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std::optional<ShaderStageType> stageType;
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inline bool HasValue() const { return stageType.has_value(); }
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};
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struct LangWriter::LayoutAttribute
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{
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std::optional<StructLayout> layout;
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inline bool HasValue() const { return layout.has_value(); }
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};
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struct LangWriter::LocationAttribute
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{
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std::optional<unsigned int> locationIndex;
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inline bool HasValue() const { return locationIndex.has_value(); }
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};
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struct LangWriter::State
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{
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const States* states = nullptr;
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std::stringstream stream;
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std::unordered_map<std::size_t, std::string> optionNames;
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std::unordered_map<std::size_t, ShaderAst::StructDescription> structs;
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std::unordered_map<std::size_t, std::string> variableNames;
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bool isInEntryPoint = false;
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unsigned int indentLevel = 0;
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};
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std::string LangWriter::Generate(ShaderAst::StatementPtr& shader, const States& states)
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{
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State state;
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m_currentState = &state;
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CallOnExit onExit([this]()
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{
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m_currentState = nullptr;
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});
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ShaderAst::SanitizeVisitor::Options options;
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options.removeOptionDeclaration = false;
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ShaderAst::StatementPtr sanitizedAst = ShaderAst::Sanitize(shader, options);
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AppendHeader();
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sanitizedAst->Visit(*this);
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return state.stream.str();
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}
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void LangWriter::SetEnv(Environment environment)
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{
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m_environment = std::move(environment);
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}
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void LangWriter::Append(const ShaderAst::ExpressionType& type)
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{
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std::visit([&](auto&& arg)
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{
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Append(arg);
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}, type);
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}
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void LangWriter::Append(const ShaderAst::IdentifierType& identifierType)
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{
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throw std::runtime_error("unexpected identifier type");
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}
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void LangWriter::Append(const ShaderAst::MatrixType& matrixType)
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{
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if (matrixType.columnCount == matrixType.rowCount)
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{
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Append("mat");
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Append(matrixType.columnCount);
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}
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else
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{
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Append("mat");
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Append(matrixType.columnCount);
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Append("x");
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Append(matrixType.rowCount);
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}
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Append("<", matrixType.type, ">");
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}
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void LangWriter::Append(ShaderAst::PrimitiveType type)
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{
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switch (type)
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{
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case ShaderAst::PrimitiveType::Boolean: return Append("bool");
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case ShaderAst::PrimitiveType::Float32: return Append("f32");
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case ShaderAst::PrimitiveType::Int32: return Append("i32");
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case ShaderAst::PrimitiveType::UInt32: return Append("ui32");
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}
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}
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void LangWriter::Append(const ShaderAst::SamplerType& samplerType)
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{
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Append("sampler");
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switch (samplerType.dim)
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{
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case ImageType_1D: Append("1D"); break;
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case ImageType_1D_Array: Append("1DArray"); break;
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case ImageType_2D: Append("2D"); break;
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case ImageType_2D_Array: Append("2DArray"); break;
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case ImageType_3D: Append("3D"); break;
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case ImageType_Cubemap: Append("Cube"); break;
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}
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Append("<", samplerType.sampledType, ">");
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}
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void LangWriter::Append(const ShaderAst::StructType& structType)
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{
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const auto& structDesc = Retrieve(m_currentState->structs, structType.structIndex);
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Append(structDesc.name);
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}
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void LangWriter::Append(const ShaderAst::UniformType& uniformType)
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{
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Append("uniform<");
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std::visit([&](auto&& arg)
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{
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Append(arg);
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}, uniformType.containedType);
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Append(">");
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}
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void LangWriter::Append(const ShaderAst::VectorType& vecType)
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{
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Append("vec", vecType.componentCount, "<", vecType.type, ">");
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}
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void LangWriter::Append(ShaderAst::NoType)
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{
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return Append("()");
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}
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template<typename T>
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void LangWriter::Append(const T& param)
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{
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NazaraAssert(m_currentState, "This function should only be called while processing an AST");
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m_currentState->stream << param;
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}
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template<typename T1, typename T2, typename... Args>
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void LangWriter::Append(const T1& firstParam, const T2& secondParam, Args&&... params)
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{
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Append(firstParam);
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Append(secondParam, std::forward<Args>(params)...);
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}
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template<typename ...Args>
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void LangWriter::AppendAttributes(bool appendLine, Args&&... params)
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{
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bool hasAnyAttribute = (params.HasValue() || ...);
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if (!hasAnyAttribute)
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return;
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Append("[");
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(AppendAttribute(params), ...);
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Append("]");
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if (appendLine)
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AppendLine();
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else
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Append(" ");
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}
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void LangWriter::AppendAttribute(BindingAttribute builtin)
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{
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if (!builtin.HasValue())
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return;
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Append("binding(", *builtin.bindingIndex, ")");
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}
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void LangWriter::AppendAttribute(BuiltinAttribute builtin)
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{
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if (!builtin.HasValue())
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return;
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switch (*builtin.builtin)
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{
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case ShaderAst::BuiltinEntry::VertexPosition:
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Append("builtin(position)");
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break;
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}
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}
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void LangWriter::AppendAttribute(EntryAttribute entry)
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{
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if (!entry.HasValue())
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return;
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switch (*entry.stageType)
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{
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case ShaderStageType::Fragment:
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Append("entry(frag)");
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break;
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case ShaderStageType::Vertex:
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Append("entry(vert)");
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break;
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}
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}
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void LangWriter::AppendAttribute(LayoutAttribute entry)
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{
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if (!entry.HasValue())
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return;
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switch (*entry.layout)
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{
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case StructLayout_Std140:
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Append("layout(std140)");
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break;
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}
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}
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void LangWriter::AppendAttribute(LocationAttribute location)
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{
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if (!location.HasValue())
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return;
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Append("location(", *location.locationIndex, ")");
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}
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void LangWriter::AppendCommentSection(const std::string& section)
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{
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NazaraAssert(m_currentState, "This function should only be called while processing an AST");
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std::string stars((section.size() < 33) ? (36 - section.size()) / 2 : 3, '*');
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m_currentState->stream << "/*" << stars << ' ' << section << ' ' << stars << "*/";
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AppendLine();
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}
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void LangWriter::AppendField(std::size_t structIndex, const std::size_t* memberIndices, std::size_t remainingMembers)
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{
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const auto& structDesc = Retrieve(m_currentState->structs, structIndex);
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const auto& member = structDesc.members[*memberIndices];
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Append(".");
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Append(member.name);
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if (remainingMembers > 1)
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{
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assert(IsStructType(member.type));
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AppendField(std::get<ShaderAst::StructType>(member.type).structIndex, memberIndices + 1, remainingMembers - 1);
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}
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}
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void LangWriter::AppendLine(const std::string& txt)
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{
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NazaraAssert(m_currentState, "This function should only be called while processing an AST");
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m_currentState->stream << txt << '\n' << std::string(m_currentState->indentLevel, '\t');
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}
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template<typename... Args>
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void LangWriter::AppendLine(Args&&... params)
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{
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(Append(std::forward<Args>(params)), ...);
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AppendLine();
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}
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void LangWriter::AppendStatementList(std::vector<ShaderAst::StatementPtr>& statements)
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{
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bool first = true;
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for (const ShaderAst::StatementPtr& statement : statements)
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{
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if (!first && statement->GetType() != ShaderAst::NodeType::NoOpStatement)
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AppendLine();
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statement->Visit(*this);
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first = false;
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}
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}
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void LangWriter::EnterScope()
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{
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NazaraAssert(m_currentState, "This function should only be called while processing an AST");
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m_currentState->indentLevel++;
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AppendLine("{");
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}
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void LangWriter::LeaveScope(bool skipLine)
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{
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NazaraAssert(m_currentState, "This function should only be called while processing an AST");
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m_currentState->indentLevel--;
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AppendLine();
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if (skipLine)
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AppendLine("}");
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else
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Append("}");
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}
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void LangWriter::RegisterOption(std::size_t optionIndex, std::string optionName)
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{
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assert(m_currentState->optionNames.find(optionIndex) == m_currentState->optionNames.end());
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m_currentState->optionNames.emplace(optionIndex, std::move(optionName));
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}
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void LangWriter::RegisterStruct(std::size_t structIndex, ShaderAst::StructDescription desc)
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{
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assert(m_currentState->structs.find(structIndex) == m_currentState->structs.end());
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m_currentState->structs.emplace(structIndex, std::move(desc));
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}
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void LangWriter::RegisterVariable(std::size_t varIndex, std::string varName)
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{
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assert(m_currentState->variableNames.find(varIndex) == m_currentState->variableNames.end());
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m_currentState->variableNames.emplace(varIndex, std::move(varName));
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}
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void LangWriter::Visit(ShaderAst::ExpressionPtr& expr, bool encloseIfRequired)
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{
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bool enclose = encloseIfRequired && (GetExpressionCategory(*expr) != ShaderAst::ExpressionCategory::LValue);
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if (enclose)
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Append("(");
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expr->Visit(*this);
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if (enclose)
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Append(")");
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}
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void LangWriter::Visit(ShaderAst::AccessMemberIndexExpression& node)
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{
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Visit(node.structExpr, true);
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const ShaderAst::ExpressionType& exprType = GetExpressionType(*node.structExpr);
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assert(IsStructType(exprType));
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AppendField(std::get<ShaderAst::StructType>(exprType).structIndex, node.memberIndices.data(), node.memberIndices.size());
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}
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void LangWriter::Visit(ShaderAst::AssignExpression& node)
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{
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node.left->Visit(*this);
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switch (node.op)
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{
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case ShaderAst::AssignType::Simple:
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Append(" = ");
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break;
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}
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node.right->Visit(*this);
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}
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void LangWriter::Visit(ShaderAst::BranchStatement& node)
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{
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bool first = true;
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for (const auto& statement : node.condStatements)
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{
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if (!first)
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Append("else ");
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Append("if (");
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statement.condition->Visit(*this);
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AppendLine(")");
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EnterScope();
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statement.statement->Visit(*this);
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LeaveScope();
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first = false;
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}
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if (node.elseStatement)
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{
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AppendLine("else");
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EnterScope();
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node.elseStatement->Visit(*this);
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LeaveScope();
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}
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}
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void LangWriter::Visit(ShaderAst::BinaryExpression& node)
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{
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Visit(node.left, true);
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switch (node.op)
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{
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case ShaderAst::BinaryType::Add: Append(" + "); break;
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case ShaderAst::BinaryType::Subtract: Append(" - "); break;
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case ShaderAst::BinaryType::Multiply: Append(" * "); break;
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case ShaderAst::BinaryType::Divide: Append(" / "); break;
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case ShaderAst::BinaryType::CompEq: Append(" == "); break;
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case ShaderAst::BinaryType::CompGe: Append(" >= "); break;
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case ShaderAst::BinaryType::CompGt: Append(" > "); break;
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case ShaderAst::BinaryType::CompLe: Append(" <= "); break;
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case ShaderAst::BinaryType::CompLt: Append(" < "); break;
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case ShaderAst::BinaryType::CompNe: Append(" != "); break;
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}
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Visit(node.right, true);
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}
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void LangWriter::Visit(ShaderAst::CastExpression& node)
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{
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Append(node.targetType);
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Append("(");
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bool first = true;
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for (const auto& exprPtr : node.expressions)
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{
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if (!exprPtr)
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break;
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if (!first)
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m_currentState->stream << ", ";
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exprPtr->Visit(*this);
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first = false;
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}
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Append(")");
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}
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void LangWriter::Visit(ShaderAst::ConditionalExpression& node)
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{
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Append("select_opt(", Retrieve(m_currentState->optionNames, node.optionIndex), ", ");
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node.truePath->Visit(*this);
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Append(", ");
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node.falsePath->Visit(*this);
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Append(")");
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}
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void LangWriter::Visit(ShaderAst::ConditionalStatement& node)
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{
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Append("[opt(", Retrieve(m_currentState->optionNames, node.optionIndex), ")]");
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node.statement->Visit(*this);
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}
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void LangWriter::Visit(ShaderAst::ConstantExpression& node)
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{
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std::visit([&](auto&& arg)
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{
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using T = std::decay_t<decltype(arg)>;
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if constexpr (std::is_same_v<T, bool>)
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Append((arg) ? "true" : "false");
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else if constexpr (std::is_same_v<T, float> || std::is_same_v<T, Int32> || std::is_same_v<T, UInt32>)
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Append(std::to_string(arg));
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else if constexpr (std::is_same_v<T, Vector2f>)
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Append("vec2<f32>(" + std::to_string(arg.x) + ", " + std::to_string(arg.y) + ")");
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else if constexpr (std::is_same_v<T, Vector2i32>)
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Append("vec2<i32>(" + std::to_string(arg.x) + ", " + std::to_string(arg.y) + ")");
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else if constexpr (std::is_same_v<T, Vector3f>)
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Append("vec3<f32>(" + std::to_string(arg.x) + ", " + std::to_string(arg.y) + ", " + std::to_string(arg.z) + ")");
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else if constexpr (std::is_same_v<T, Vector3i32>)
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Append("vec3<i32>(" + std::to_string(arg.x) + ", " + std::to_string(arg.y) + ", " + std::to_string(arg.z) + ")");
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else if constexpr (std::is_same_v<T, Vector4f>)
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Append("vec4<f32>(" + std::to_string(arg.x) + ", " + std::to_string(arg.y) + ", " + std::to_string(arg.z) + ", " + std::to_string(arg.w) + ")");
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else if constexpr (std::is_same_v<T, Vector4i32>)
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Append("vec4<i32>(" + std::to_string(arg.x) + ", " + std::to_string(arg.y) + ", " + std::to_string(arg.z) + ", " + std::to_string(arg.w) + ")");
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else
|
||||
static_assert(AlwaysFalse<T>::value, "non-exhaustive visitor");
|
||||
}, node.value);
|
||||
}
|
||||
|
||||
void LangWriter::Visit(ShaderAst::DeclareExternalStatement& node)
|
||||
{
|
||||
assert(node.varIndex);
|
||||
std::size_t varIndex = *node.varIndex;
|
||||
|
||||
AppendLine("external");
|
||||
EnterScope();
|
||||
|
||||
bool first = true;
|
||||
for (const auto& externalVar : node.externalVars)
|
||||
{
|
||||
if (!first)
|
||||
AppendLine(",");
|
||||
|
||||
first = false;
|
||||
|
||||
AppendAttributes(false, BindingAttribute{ externalVar.bindingIndex });
|
||||
Append(externalVar.name, ": ", externalVar.type);
|
||||
|
||||
RegisterVariable(varIndex++, externalVar.name);
|
||||
}
|
||||
|
||||
LeaveScope();
|
||||
}
|
||||
|
||||
void LangWriter::Visit(ShaderAst::DeclareFunctionStatement& node)
|
||||
{
|
||||
NazaraAssert(m_currentState, "This function should only be called while processing an AST");
|
||||
|
||||
std::optional<std::size_t> varIndexOpt = node.varIndex;
|
||||
|
||||
AppendAttributes(true, EntryAttribute{ node.entryStage });
|
||||
Append("fn ", node.name, "(");
|
||||
for (std::size_t i = 0; i < node.parameters.size(); ++i)
|
||||
{
|
||||
if (i != 0)
|
||||
Append(", ");
|
||||
|
||||
Append(node.parameters[i].type);
|
||||
Append(" ");
|
||||
Append(node.parameters[i].name);
|
||||
|
||||
assert(varIndexOpt);
|
||||
std::size_t& varIndex = *varIndexOpt;
|
||||
RegisterVariable(varIndex++, node.parameters[i].name);
|
||||
}
|
||||
Append(")");
|
||||
if (!IsNoType(node.returnType))
|
||||
Append(" -> ", node.returnType);
|
||||
|
||||
AppendLine();
|
||||
EnterScope();
|
||||
{
|
||||
AppendStatementList(node.statements);
|
||||
}
|
||||
LeaveScope();
|
||||
}
|
||||
|
||||
void LangWriter::Visit(ShaderAst::DeclareOptionStatement& node)
|
||||
{
|
||||
assert(node.optIndex);
|
||||
RegisterOption(*node.optIndex, node.optName);
|
||||
|
||||
Append("option ", node.optName, ": ", node.optType);
|
||||
if (node.initialValue)
|
||||
{
|
||||
Append(" = ");
|
||||
node.initialValue->Visit(*this);
|
||||
}
|
||||
|
||||
Append(";");
|
||||
}
|
||||
|
||||
void LangWriter::Visit(ShaderAst::DeclareStructStatement& node)
|
||||
{
|
||||
assert(node.structIndex);
|
||||
RegisterStruct(*node.structIndex, node.description);
|
||||
|
||||
AppendAttributes(true, LayoutAttribute{ node.description.layout });
|
||||
Append("struct ");
|
||||
AppendLine(node.description.name);
|
||||
EnterScope();
|
||||
{
|
||||
bool first = true;
|
||||
for (const auto& member : node.description.members)
|
||||
{
|
||||
if (!first)
|
||||
AppendLine(",");
|
||||
|
||||
first = false;
|
||||
|
||||
AppendAttributes(false, BindingAttribute{ member.locationIndex }, BuiltinAttribute{ member.builtin });
|
||||
Append(member.name, ": ", member.type);
|
||||
}
|
||||
}
|
||||
LeaveScope();
|
||||
}
|
||||
|
||||
void LangWriter::Visit(ShaderAst::DeclareVariableStatement& node)
|
||||
{
|
||||
assert(node.varIndex);
|
||||
RegisterVariable(*node.varIndex, node.varName);
|
||||
|
||||
Append("let ", node.varName, ": ", node.varType);
|
||||
if (node.initialExpression)
|
||||
{
|
||||
Append(" = ");
|
||||
node.initialExpression->Visit(*this);
|
||||
}
|
||||
|
||||
Append(";");
|
||||
}
|
||||
|
||||
void LangWriter::Visit(ShaderAst::DiscardStatement& /*node*/)
|
||||
{
|
||||
Append("discard;");
|
||||
}
|
||||
|
||||
void LangWriter::Visit(ShaderAst::ExpressionStatement& node)
|
||||
{
|
||||
node.expression->Visit(*this);
|
||||
Append(";");
|
||||
}
|
||||
|
||||
void LangWriter::Visit(ShaderAst::IntrinsicExpression& node)
|
||||
{
|
||||
switch (node.intrinsic)
|
||||
{
|
||||
case ShaderAst::IntrinsicType::CrossProduct:
|
||||
Append("cross");
|
||||
break;
|
||||
|
||||
case ShaderAst::IntrinsicType::DotProduct:
|
||||
Append("dot");
|
||||
break;
|
||||
|
||||
case ShaderAst::IntrinsicType::SampleTexture:
|
||||
Append("texture");
|
||||
break;
|
||||
}
|
||||
|
||||
Append("(");
|
||||
for (std::size_t i = 0; i < node.parameters.size(); ++i)
|
||||
{
|
||||
if (i != 0)
|
||||
Append(", ");
|
||||
|
||||
node.parameters[i]->Visit(*this);
|
||||
}
|
||||
Append(")");
|
||||
}
|
||||
|
||||
void LangWriter::Visit(ShaderAst::MultiStatement& node)
|
||||
{
|
||||
AppendStatementList(node.statements);
|
||||
}
|
||||
|
||||
void LangWriter::Visit(ShaderAst::NoOpStatement& /*node*/)
|
||||
{
|
||||
/* nothing to do */
|
||||
}
|
||||
|
||||
void LangWriter::Visit(ShaderAst::ReturnStatement& node)
|
||||
{
|
||||
if (node.returnExpr)
|
||||
{
|
||||
Append("return ");
|
||||
node.returnExpr->Visit(*this);
|
||||
Append(";");
|
||||
}
|
||||
else
|
||||
Append("return;");
|
||||
}
|
||||
|
||||
void LangWriter::Visit(ShaderAst::SwizzleExpression& node)
|
||||
{
|
||||
Visit(node.expression, true);
|
||||
Append(".");
|
||||
|
||||
for (std::size_t i = 0; i < node.componentCount; ++i)
|
||||
{
|
||||
switch (node.components[i])
|
||||
{
|
||||
case ShaderAst::SwizzleComponent::First:
|
||||
Append("x");
|
||||
break;
|
||||
|
||||
case ShaderAst::SwizzleComponent::Second:
|
||||
Append("y");
|
||||
break;
|
||||
|
||||
case ShaderAst::SwizzleComponent::Third:
|
||||
Append("z");
|
||||
break;
|
||||
|
||||
case ShaderAst::SwizzleComponent::Fourth:
|
||||
Append("w");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LangWriter::Visit(ShaderAst::VariableExpression& node)
|
||||
{
|
||||
const std::string& varName = Retrieve(m_currentState->variableNames, node.variableId);
|
||||
Append(varName);
|
||||
}
|
||||
|
||||
void LangWriter::AppendHeader()
|
||||
{
|
||||
// Nothing yet
|
||||
}
|
||||
}
|
||||
|
|
@ -1,6 +1,8 @@
|
|||
#include <ShaderNode/Widgets/CodeOutputWidget.hpp>
|
||||
#include <Nazara/Shader/GlslWriter.hpp>
|
||||
#include <Nazara/Shader/LangWriter.hpp>
|
||||
#include <Nazara/Shader/Ast/AstOptimizer.hpp>
|
||||
#include <Nazara/Shader/Ast/SanitizeVisitor.hpp>
|
||||
#include <Nazara/Shader/SpirvPrinter.hpp>
|
||||
#include <Nazara/Shader/SpirvWriter.hpp>
|
||||
#include <ShaderNode/ShaderGraph.hpp>
|
||||
|
|
@ -14,6 +16,7 @@
|
|||
enum class OutputLanguage
|
||||
{
|
||||
GLSL,
|
||||
Nazalang,
|
||||
SpirV
|
||||
};
|
||||
|
||||
|
|
@ -24,6 +27,7 @@ m_shaderGraph(shaderGraph)
|
|||
|
||||
m_outputLang = new QComboBox;
|
||||
m_outputLang->addItem("GLSL", int(OutputLanguage::GLSL));
|
||||
m_outputLang->addItem("Nazalang", int(OutputLanguage::Nazalang));
|
||||
m_outputLang->addItem("SPIR-V", int(OutputLanguage::SpirV));
|
||||
connect(m_outputLang, qOverload<int>(&QComboBox::currentIndexChanged), [this](int)
|
||||
{
|
||||
|
|
@ -62,12 +66,14 @@ void CodeOutputWidget::Refresh()
|
|||
|
||||
if (m_optimisationCheckbox->isChecked())
|
||||
{
|
||||
shaderAst = Nz::ShaderAst::Sanitize(shaderAst);
|
||||
|
||||
Nz::ShaderAst::AstOptimizer optimiser;
|
||||
shaderAst = optimiser.Optimise(shaderAst, enabledConditions);
|
||||
}
|
||||
|
||||
Nz::ShaderWriter::States states;
|
||||
states.enabledConditions = enabledConditions;
|
||||
states.enabledOptions = enabledConditions;
|
||||
|
||||
std::string output;
|
||||
OutputLanguage outputLang = static_cast<OutputLanguage>(m_outputLang->currentIndex());
|
||||
|
|
@ -80,6 +86,13 @@ void CodeOutputWidget::Refresh()
|
|||
break;
|
||||
}
|
||||
|
||||
case OutputLanguage::Nazalang:
|
||||
{
|
||||
Nz::LangWriter writer;
|
||||
output = writer.Generate(shaderAst, states);
|
||||
break;
|
||||
}
|
||||
|
||||
case OutputLanguage::SpirV:
|
||||
{
|
||||
Nz::SpirvWriter writer;
|
||||
|
|
|
|||
Loading…
Reference in New Issue