Minor fixes
This commit is contained in:
committed by
Jérôme Leclercq
parent
f45c2c5008
commit
5c7059c8fc
@@ -217,7 +217,7 @@ namespace Nz
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inline void OpenGLCommandBuffer::Execute(const GL::Context* context, const InsertDebugLabelCommand& command)
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{
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if (context->glDebugMessageInsert)
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context->glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER, 0, GL_DEBUG_SEVERITY_NOTIFICATION, SafeCast<GLsizei>(command.label.size()), command.label.data());
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context->glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER, 0, GL_DEBUG_SEVERITY_NOTIFICATION, SafeCaster(command.label.size()), command.label.data());
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}
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inline void OpenGLCommandBuffer::Execute(const GL::Context* context, const MemoryBarrier& command)
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@@ -277,7 +277,7 @@ namespace Nz
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if (command.framebuffer->GetType() == FramebufferType::Texture)
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{
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const OpenGLFboFramebuffer& fboFramebuffer = static_cast<const OpenGLFboFramebuffer&>(*command.framebuffer);
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const OpenGLFboFramebuffer& fboFramebuffer = SafeCast<const OpenGLFboFramebuffer&>(*command.framebuffer);
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invalidateAttachments = NazaraStackVector(GLenum, colorBufferCount + 1);
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@@ -10,7 +10,7 @@
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namespace Nz
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{
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CommandBufferPtr OpenGLCommandPool::BuildCommandBuffer(const std::function<void(CommandBufferBuilder& builder)>& callback)
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CommandBufferPtr OpenGLCommandPool::BuildCommandBuffer(const FunctionRef<void(CommandBufferBuilder& builder)>& callback)
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{
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CommandBufferPtr commandBuffer;
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for (std::size_t i = 0; i < m_commandPools.size(); ++i)
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@@ -30,7 +30,7 @@ namespace Nz
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assert(commandBuffer);
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}
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OpenGLCommandBufferBuilder builder(static_cast<OpenGLCommandBuffer&>(*commandBuffer.get()));
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OpenGLCommandBufferBuilder builder(SafeCast<OpenGLCommandBuffer&>(*commandBuffer.get()));
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callback(builder);
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return commandBuffer;
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@@ -68,7 +68,7 @@ namespace Nz
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void OpenGLCommandPool::Release(CommandBuffer& binding)
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{
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OpenGLCommandBuffer& openglBinding = static_cast<OpenGLCommandBuffer&>(binding);
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OpenGLCommandBuffer& openglBinding = SafeCast<OpenGLCommandBuffer&>(binding);
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std::size_t poolIndex = openglBinding.GetPoolIndex();
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std::size_t bindingIndex = openglBinding.GetBindingIndex();
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@@ -22,14 +22,14 @@ namespace Nz
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if (!device.GetEnabledFeatures().computeShaders)
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throw std::runtime_error("compute shaders are not enabled on the device");
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OpenGLRenderPipelineLayout& pipelineLayout = static_cast<OpenGLRenderPipelineLayout&>(*m_pipelineInfo.pipelineLayout);
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OpenGLRenderPipelineLayout& pipelineLayout = SafeCast<OpenGLRenderPipelineLayout&>(*m_pipelineInfo.pipelineLayout);
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if (!m_program.Create(device))
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throw std::runtime_error("failed to create program");
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NazaraAssert(m_pipelineInfo.shaderModule, "invalid shader module");
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OpenGLShaderModule& shaderModule = static_cast<OpenGLShaderModule&>(*m_pipelineInfo.shaderModule);
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OpenGLShaderModule& shaderModule = SafeCast<OpenGLShaderModule&>(*m_pipelineInfo.shaderModule);
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std::vector<OpenGLShaderModule::ExplicitBinding> explicitBindings;
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nzsl::ShaderStageTypeFlags stageFlags = shaderModule.Attach(m_program, pipelineLayout.GetBindingMapping(), &explicitBindings);
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@@ -91,7 +91,7 @@ namespace Nz
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for (std::size_t i = 0; i < m_attachments.size(); ++i)
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{
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assert(m_attachments[i]);
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const OpenGLTexture& glTexture = static_cast<const OpenGLTexture&>(*m_attachments[i]);
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const OpenGLTexture& glTexture = SafeCast<const OpenGLTexture&>(*m_attachments[i]);
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PixelFormat textureFormat = glTexture.GetFormat();
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@@ -187,7 +187,7 @@ namespace Nz
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for (std::size_t i = 0; i < m_colorAttachmentCount; ++i)
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fboDrawBuffers[i] = GLenum(GL_COLOR_ATTACHMENT0 + i);
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framebuffer.DrawBuffers(SafeCast<GLsizei>(m_colorAttachmentCount), fboDrawBuffers.data());
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framebuffer.DrawBuffers(SafeCaster(m_colorAttachmentCount), fboDrawBuffers.data());
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}
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else
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{
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@@ -46,7 +46,7 @@ namespace Nz
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void OpenGLRenderImage::SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags /*queueTypeFlags*/)
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{
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OpenGLCommandBuffer* oglCommandBuffer = static_cast<OpenGLCommandBuffer*>(commandBuffer);
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OpenGLCommandBuffer* oglCommandBuffer = SafeCast<OpenGLCommandBuffer*>(commandBuffer);
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oglCommandBuffer->Execute();
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}
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}
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@@ -22,7 +22,7 @@ namespace Nz
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{
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ValidatePipelineInfo(device, m_pipelineInfo);
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OpenGLRenderPipelineLayout& pipelineLayout = static_cast<OpenGLRenderPipelineLayout&>(*m_pipelineInfo.pipelineLayout);
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OpenGLRenderPipelineLayout& pipelineLayout = SafeCast<OpenGLRenderPipelineLayout&>(*m_pipelineInfo.pipelineLayout);
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if (!m_program.Create(device))
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throw std::runtime_error("failed to create program");
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@@ -38,7 +38,7 @@ namespace Nz
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for (const auto& shaderModulePtr : m_pipelineInfo.shaderModules)
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{
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OpenGLShaderModule& shaderModule = static_cast<OpenGLShaderModule&>(*shaderModulePtr);
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OpenGLShaderModule& shaderModule = SafeCast<OpenGLShaderModule&>(*shaderModulePtr);
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stageFlags |= shaderModule.Attach(m_program, pipelineLayout.GetBindingMapping(), &explicitBindings);
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}
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@@ -138,7 +138,7 @@ namespace Nz
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void OpenGLRenderPipelineLayout::Release(ShaderBinding& binding)
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{
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OpenGLShaderBinding& vulkanBinding = static_cast<OpenGLShaderBinding&>(binding);
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OpenGLShaderBinding& vulkanBinding = SafeCast<OpenGLShaderBinding&>(binding);
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std::size_t poolIndex = vulkanBinding.GetPoolIndex();
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std::size_t bindingIndex = vulkanBinding.GetBindingIndex();
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@@ -102,7 +102,7 @@ namespace Nz
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storageDescriptor.offset = arg.offset;
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storageDescriptor.size = arg.range;
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if (OpenGLBuffer* glBuffer = static_cast<OpenGLBuffer*>(arg.buffer))
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if (OpenGLBuffer* glBuffer = SafeCast<OpenGLBuffer*>(arg.buffer))
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{
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if (glBuffer->GetType() != BufferType::Storage)
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throw std::runtime_error("expected storage buffer");
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@@ -115,7 +115,7 @@ namespace Nz
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else if constexpr (std::is_same_v<T, TextureBinding>)
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{
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auto& textureDescriptor = m_owner.GetTextureDescriptor(m_poolIndex, m_bindingIndex, binding.bindingIndex);
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if (const OpenGLTexture* glTexture = static_cast<const OpenGLTexture*>(arg.texture))
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if (const OpenGLTexture* glTexture = SafeCast<const OpenGLTexture*>(arg.texture))
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{
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std::optional<GLTextureFormat> format = DescribeTextureFormat(glTexture->GetFormat());
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if (!format)
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@@ -151,7 +151,7 @@ namespace Nz
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uboDescriptor.offset = arg.offset;
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uboDescriptor.size = arg.range;
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if (OpenGLBuffer* glBuffer = static_cast<OpenGLBuffer*>(arg.buffer))
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if (OpenGLBuffer* glBuffer = SafeCast<OpenGLBuffer*>(arg.buffer))
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{
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if (glBuffer->GetType() != BufferType::Uniform)
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throw std::runtime_error("expected uniform buffer");
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@@ -177,13 +177,13 @@ namespace Nz
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{
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auto& textureDescriptor = m_owner.GetSampledTextureDescriptor(m_poolIndex, m_bindingIndex, bindingIndex);
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if (const OpenGLTexture* glTexture = static_cast<const OpenGLTexture*>(textureBinding.texture))
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if (const OpenGLTexture* glTexture = SafeCast<const OpenGLTexture*>(textureBinding.texture))
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{
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// TODO: Add texture view emulation
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textureDescriptor.texture = glTexture->GetTexture().GetObjectId();
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if (const OpenGLTextureSampler* glSampler = static_cast<const OpenGLTextureSampler*>(textureBinding.sampler))
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if (const OpenGLTextureSampler* glSampler = SafeCast<const OpenGLTextureSampler*>(textureBinding.sampler))
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textureDescriptor.sampler = glSampler->GetSampler(glTexture->GetLevelCount() > 1).GetObjectId();
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else
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textureDescriptor.sampler = 0;
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@@ -118,7 +118,7 @@ namespace Nz
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bool OpenGLTexture::Copy(const Texture& source, const Boxui& srcBox, const Vector3ui& dstPos)
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{
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const OpenGLTexture& glTexture = static_cast<const OpenGLTexture&>(source);
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const OpenGLTexture& glTexture = SafeCast<const OpenGLTexture&>(source);
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const GL::Context& context = m_texture.EnsureDeviceContext();
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return context.CopyTexture(glTexture, *this, srcBox, dstPos);
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@@ -312,7 +312,7 @@ namespace Nz::GL
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glClearDepthf = [](GLfloat depth)
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{
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const EGLContextBase* context = static_cast<const EGLContextBase*>(GetCurrentContext());
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const EGLContextBase* context = SafeCast<const EGLContextBase*>(GetCurrentContext());
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assert(context);
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context->fallbacks.glClearDepth(depth);
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};
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@@ -143,7 +143,7 @@ namespace Nz::GL
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context = std::make_shared<EGLContextBase>(device, *this);
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#endif
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if (!context->Create(params, static_cast<EGLContextBase*>(shareContext)))
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if (!context->Create(params, SafeCast<EGLContextBase*>(shareContext)))
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{
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NazaraError("failed to create context");
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return {};
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@@ -193,7 +193,7 @@ namespace Nz::GL
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return {};
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}
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if (!context->Create(params, handle, static_cast<EGLContextBase*>(shareContext)))
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if (!context->Create(params, handle, SafeCast<EGLContextBase*>(shareContext)))
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{
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NazaraError("failed to create context");
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return {};
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@@ -254,7 +254,7 @@ namespace Nz::GL
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glClearDepthf = [](GLfloat depth)
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{
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const WGLContext* context = static_cast<const WGLContext*>(GetCurrentContext());
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const WGLContext* context = SafeCast<const WGLContext*>(GetCurrentContext());
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assert(context);
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context->fallbacks.glClearDepth(depth);
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};
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@@ -328,7 +328,7 @@ namespace Nz::GL
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int pixelFormat = 0;
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if (m_params.sampleCount > 1)
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{
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const WGLContext* currentContext = static_cast<const WGLContext*>(GetCurrentContext()); //< Pay TLS cost only once
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const WGLContext* currentContext = SafeCast<const WGLContext*>(GetCurrentContext()); //< Pay TLS cost only once
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if (currentContext)
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{
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// WGL_ARB_pixel_format and WGL_EXT_pixel_format are the same, except for the symbol
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@@ -96,7 +96,7 @@ namespace Nz::GL
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std::shared_ptr<Context> WGLLoader::CreateContext(const OpenGLDevice* device, const ContextParams& params, Context* shareContext) const
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{
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auto context = std::make_shared<WGLContext>(device, *this);
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if (!context->Create(&m_baseContext, params, static_cast<WGLContext*>(shareContext)))
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if (!context->Create(&m_baseContext, params, SafeCast<WGLContext*>(shareContext)))
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{
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NazaraError("failed to create context");
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return {};
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@@ -114,7 +114,7 @@ namespace Nz::GL
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std::shared_ptr<Context> WGLLoader::CreateContext(const OpenGLDevice* device, const ContextParams& params, WindowHandle handle, Context* shareContext) const
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{
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auto context = std::make_shared<WGLContext>(device, *this);
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if (!context->Create(&m_baseContext, params, handle, static_cast<WGLContext*>(shareContext)))
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if (!context->Create(&m_baseContext, params, handle, SafeCast<WGLContext*>(shareContext)))
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{
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NazaraError("failed to create context");
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return {};
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