Physics3D: Add PivotConstraint3D
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committed by
Jérôme Leclercq
parent
522315dbca
commit
5cbc435e1a
@@ -10,6 +10,25 @@ namespace Nz
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{
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return EnableSleeping(false);
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}
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inline const std::shared_ptr<Collider3D>& RigidBody3D::GetGeom() const
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{
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return m_geom;
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}
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inline btRigidBody* RigidBody3D::GetRigidBody() const
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{
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return m_body;
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}
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inline std::size_t RigidBody3D::GetUniqueIndex() const
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{
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return m_bodyPoolIndex;
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}
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inline PhysWorld3D* RigidBody3D::GetWorld() const
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{
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return m_world;
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}
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}
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#include <Nazara/Physics3D/DebugOff.hpp>
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