(Material) Fixed depth sorting not being copied
Former-commit-id: ecd4e3c8e44c6027c0e662f7d9d235a69ca9dc3d
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@ -628,24 +628,25 @@ NzMaterial* NzMaterial::GetDefault()
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void NzMaterial::Copy(const NzMaterial& material)
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{
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// Copie des états de base
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m_alphaTestEnabled = material.m_alphaTestEnabled;
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m_alphaThreshold = material.m_alphaThreshold;
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m_ambientColor = material.m_ambientColor;
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m_diffuseColor = material.m_diffuseColor;
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m_diffuseSampler = material.m_diffuseSampler;
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m_lightingEnabled = material.m_lightingEnabled;
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m_shininess = material.m_shininess;
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m_specularColor = material.m_specularColor;
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m_specularSampler = material.m_specularSampler;
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m_states = material.m_states;
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m_transformEnabled = material.m_transformEnabled;
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m_alphaTestEnabled = material.m_alphaTestEnabled;
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m_alphaThreshold = material.m_alphaThreshold;
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m_ambientColor = material.m_ambientColor;
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m_depthSortingEnabled = material.m_depthSortingEnabled;
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m_diffuseColor = material.m_diffuseColor;
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m_diffuseSampler = material.m_diffuseSampler;
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m_lightingEnabled = material.m_lightingEnabled;
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m_shininess = material.m_shininess;
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m_specularColor = material.m_specularColor;
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m_specularSampler = material.m_specularSampler;
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m_states = material.m_states;
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m_transformEnabled = material.m_transformEnabled;
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// Copie des références de texture
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m_alphaMap = material.m_alphaMap;
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m_diffuseMap = material.m_diffuseMap;
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m_alphaMap = material.m_alphaMap;
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m_diffuseMap = material.m_diffuseMap;
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m_emissiveMap = material.m_emissiveMap;
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m_heightMap = material.m_heightMap;
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m_normalMap = material.m_normalMap;
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m_heightMap = material.m_heightMap;
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m_normalMap = material.m_normalMap;
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m_specularMap = material.m_specularMap;
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// Copie de la référence vers l'Über-Shader
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