(Material) Fixed depth sorting not being copied

Former-commit-id: ecd4e3c8e44c6027c0e662f7d9d235a69ca9dc3d
This commit is contained in:
Lynix 2015-01-19 11:56:26 +01:00
parent 75ffa09792
commit 5d16d7ab7e
1 changed files with 16 additions and 15 deletions

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@ -628,24 +628,25 @@ NzMaterial* NzMaterial::GetDefault()
void NzMaterial::Copy(const NzMaterial& material) void NzMaterial::Copy(const NzMaterial& material)
{ {
// Copie des états de base // Copie des états de base
m_alphaTestEnabled = material.m_alphaTestEnabled; m_alphaTestEnabled = material.m_alphaTestEnabled;
m_alphaThreshold = material.m_alphaThreshold; m_alphaThreshold = material.m_alphaThreshold;
m_ambientColor = material.m_ambientColor; m_ambientColor = material.m_ambientColor;
m_diffuseColor = material.m_diffuseColor; m_depthSortingEnabled = material.m_depthSortingEnabled;
m_diffuseSampler = material.m_diffuseSampler; m_diffuseColor = material.m_diffuseColor;
m_lightingEnabled = material.m_lightingEnabled; m_diffuseSampler = material.m_diffuseSampler;
m_shininess = material.m_shininess; m_lightingEnabled = material.m_lightingEnabled;
m_specularColor = material.m_specularColor; m_shininess = material.m_shininess;
m_specularSampler = material.m_specularSampler; m_specularColor = material.m_specularColor;
m_states = material.m_states; m_specularSampler = material.m_specularSampler;
m_transformEnabled = material.m_transformEnabled; m_states = material.m_states;
m_transformEnabled = material.m_transformEnabled;
// Copie des références de texture // Copie des références de texture
m_alphaMap = material.m_alphaMap; m_alphaMap = material.m_alphaMap;
m_diffuseMap = material.m_diffuseMap; m_diffuseMap = material.m_diffuseMap;
m_emissiveMap = material.m_emissiveMap; m_emissiveMap = material.m_emissiveMap;
m_heightMap = material.m_heightMap; m_heightMap = material.m_heightMap;
m_normalMap = material.m_normalMap; m_normalMap = material.m_normalMap;
m_specularMap = material.m_specularMap; m_specularMap = material.m_specularMap;
// Copie de la référence vers l'Über-Shader // Copie de la référence vers l'Über-Shader