Fix compilation
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e42ff5b18a
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5e6204fad4
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@ -97,8 +97,8 @@ int main()
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particleCountGfx.Attach(shared.particleCount, 1);
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Nz::Boxf fpsCountBox = fpsGfx.GetBoundingVolume().aabb;
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Nz::Boxf particleCountBox = particleCountGfx.GetBoundingVolume().aabb;
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Nz::Boxf fpsCountBox = fpsGfx.GetAABB();
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Nz::Boxf particleCountBox = particleCountGfx.GetAABB();
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Nz::Vector2ui windowSize = window.GetSize();
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demoNameNode.SetPosition(5.f, 5.f);
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@ -76,7 +76,7 @@ SCENARIO("RenderSystem", "[NDK][RenderSystem]")
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{
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CHECK(nodeComponent.GetPosition() == position + velocity);
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CHECK(physicsComponent2D.GetAABB() == aabb.Translate(position + velocity));
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CompareAABB(physicsComponent2D.GetAABB(), graphicsComponent.GetBoundingVolume());
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CompareAABB(physicsComponent2D.GetAABB(), graphicsComponent.GetAABB());
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}
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}
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@ -91,17 +91,17 @@ SCENARIO("RenderSystem", "[NDK][RenderSystem]")
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CHECK(physicsComponent2D.GetAngularVelocity() == Approx(angularSpeed));
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CHECK(physicsComponent2D.GetRotation() == Approx(angularSpeed));
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CHECK(physicsComponent2D.GetAABB() == Nz::Rectf(1.f, 4.f, 2.f, 1.f));
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CompareAABB(physicsComponent2D.GetAABB(), graphicsComponent.GetBoundingVolume());
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CompareAABB(physicsComponent2D.GetAABB(), graphicsComponent.GetAABB());
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world.Update(1.f);
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CHECK(physicsComponent2D.GetRotation() == Approx(2.f * angularSpeed));
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CHECK(physicsComponent2D.GetAABB() == Nz::Rectf(2.f, 2.f, 1.f, 2.f));
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CompareAABB(physicsComponent2D.GetAABB(), graphicsComponent.GetBoundingVolume());
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CompareAABB(physicsComponent2D.GetAABB(), graphicsComponent.GetAABB());
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world.Update(1.f);
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CHECK(physicsComponent2D.GetRotation() == Approx(3.f * angularSpeed));
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CHECK(physicsComponent2D.GetAABB() == Nz::Rectf(3.f, 3.f, 2.f, 1.f));
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CompareAABB(physicsComponent2D.GetAABB(), graphicsComponent.GetBoundingVolume());
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CompareAABB(physicsComponent2D.GetAABB(), graphicsComponent.GetAABB());
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world.Update(1.f);
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CHECK(physicsComponent2D.GetRotation() == Approx(4.f * angularSpeed));
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@ -117,4 +117,4 @@ void CompareAABB(const Nz::Rectf& aabb, const Nz::BoundingVolumef& boundingVolum
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CHECK(aabb.y == Approx(box.y));
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CHECK(aabb.width == Approx(box.width));
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CHECK(aabb.height == Approx(box.height));
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}
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}
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