Fix compilation

This commit is contained in:
Jérôme Leclercq 2018-08-31 17:33:51 +02:00
parent e42ff5b18a
commit 5e6204fad4
2 changed files with 7 additions and 7 deletions

View File

@ -97,8 +97,8 @@ int main()
particleCountGfx.Attach(shared.particleCount, 1);
Nz::Boxf fpsCountBox = fpsGfx.GetBoundingVolume().aabb;
Nz::Boxf particleCountBox = particleCountGfx.GetBoundingVolume().aabb;
Nz::Boxf fpsCountBox = fpsGfx.GetAABB();
Nz::Boxf particleCountBox = particleCountGfx.GetAABB();
Nz::Vector2ui windowSize = window.GetSize();
demoNameNode.SetPosition(5.f, 5.f);

View File

@ -76,7 +76,7 @@ SCENARIO("RenderSystem", "[NDK][RenderSystem]")
{
CHECK(nodeComponent.GetPosition() == position + velocity);
CHECK(physicsComponent2D.GetAABB() == aabb.Translate(position + velocity));
CompareAABB(physicsComponent2D.GetAABB(), graphicsComponent.GetBoundingVolume());
CompareAABB(physicsComponent2D.GetAABB(), graphicsComponent.GetAABB());
}
}
@ -91,17 +91,17 @@ SCENARIO("RenderSystem", "[NDK][RenderSystem]")
CHECK(physicsComponent2D.GetAngularVelocity() == Approx(angularSpeed));
CHECK(physicsComponent2D.GetRotation() == Approx(angularSpeed));
CHECK(physicsComponent2D.GetAABB() == Nz::Rectf(1.f, 4.f, 2.f, 1.f));
CompareAABB(physicsComponent2D.GetAABB(), graphicsComponent.GetBoundingVolume());
CompareAABB(physicsComponent2D.GetAABB(), graphicsComponent.GetAABB());
world.Update(1.f);
CHECK(physicsComponent2D.GetRotation() == Approx(2.f * angularSpeed));
CHECK(physicsComponent2D.GetAABB() == Nz::Rectf(2.f, 2.f, 1.f, 2.f));
CompareAABB(physicsComponent2D.GetAABB(), graphicsComponent.GetBoundingVolume());
CompareAABB(physicsComponent2D.GetAABB(), graphicsComponent.GetAABB());
world.Update(1.f);
CHECK(physicsComponent2D.GetRotation() == Approx(3.f * angularSpeed));
CHECK(physicsComponent2D.GetAABB() == Nz::Rectf(3.f, 3.f, 2.f, 1.f));
CompareAABB(physicsComponent2D.GetAABB(), graphicsComponent.GetBoundingVolume());
CompareAABB(physicsComponent2D.GetAABB(), graphicsComponent.GetAABB());
world.Update(1.f);
CHECK(physicsComponent2D.GetRotation() == Approx(4.f * angularSpeed));
@ -117,4 +117,4 @@ void CompareAABB(const Nz::Rectf& aabb, const Nz::BoundingVolumef& boundingVolum
CHECK(aabb.y == Approx(box.y));
CHECK(aabb.width == Approx(box.width));
CHECK(aabb.height == Approx(box.height));
}
}