Merge remote-tracking branch 'origin/master' into Resource-Update
Conflicts: include/Nazara/Audio/Music.hpp include/Nazara/Audio/SoundBuffer.hpp include/Nazara/Core/Resource.hpp include/Nazara/Core/ResourceListener.hpp include/Nazara/Graphics/Material.hpp include/Nazara/Renderer/Context.hpp include/Nazara/Renderer/RenderBuffer.hpp include/Nazara/Renderer/Shader.hpp include/Nazara/Renderer/Texture.hpp include/Nazara/Renderer/UberShader.hpp include/Nazara/Utility/Animation.hpp include/Nazara/Utility/Buffer.hpp include/Nazara/Utility/Image.hpp include/Nazara/Utility/IndexBuffer.hpp include/Nazara/Utility/Mesh.hpp include/Nazara/Utility/SkeletalMesh.hpp include/Nazara/Utility/Skeleton.hpp include/Nazara/Utility/StaticMesh.hpp include/Nazara/Utility/SubMesh.hpp include/Nazara/Utility/VertexBuffer.hpp include/Nazara/Utility/VertexDeclaration.hpp src/Nazara/Core/Resource.cpp src/Nazara/Core/ResourceListener.cpp src/Nazara/Graphics/DeferredRenderQueue.cpp src/Nazara/Graphics/ForwardRenderQueue.cpp src/Nazara/Graphics/SkinningManager.cpp src/Nazara/Renderer/RenderTexture.cpp src/Nazara/Renderer/Renderer.cpp src/Nazara/Utility/Mesh.cpp Former-commit-id: 99b5ad26a19fe9c9f8118da7b5920bffe89f60f8
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@@ -1,4 +1,4 @@
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// Copyright (C) 2014 Jérôme Leclercq
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Audio module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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@@ -12,6 +12,7 @@
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#include <Nazara/Core/InputStream.hpp>
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#include <Nazara/Core/NonCopyable.hpp>
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#include <Nazara/Core/ObjectRef.hpp>
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#include <Nazara/Core/ObjectListenerWrapper.hpp>
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#include <Nazara/Core/RefCounted.hpp>
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Core/ResourceLoader.hpp>
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@@ -26,7 +27,9 @@ struct NzSoundBufferParams
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class NzSound;
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class NzSoundBuffer;
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using NzSoundBufferConstListener = NzObjectListenerWrapper<const NzSoundBuffer>;
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using NzSoundBufferConstRef = NzObjectRef<const NzSoundBuffer>;
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using NzSoundBufferListener = NzObjectListenerWrapper<NzSoundBuffer>;
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using NzSoundBufferLoader = NzResourceLoader<NzSoundBuffer, NzSoundBufferParams>;
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using NzSoundBufferRef = NzObjectRef<NzSoundBuffer>;
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