Fixed compile errors introducted in 228ecfe7e5f59d8c4091c3ebfee8190f66cf62ed [formerly 837c414856dbb7b5be20fd745359b3f1e7791c20]
Former-commit-id: efe88a0a209916b0aeea2813ec074182ab3a7adf
This commit is contained in:
@@ -142,7 +142,7 @@ bool NzDeferredGeometryPass::Process(const NzScene* scene, unsigned int firstWor
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instanceMatrices += renderedInstanceCount;
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// Et on affiche
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InstancedDrawFunc(renderedInstanceCount, meshData.primitiveMode, 0, indexCount);
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instancedDrawFunc(renderedInstanceCount, meshData.primitiveMode, 0, indexCount);
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}
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}
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else
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@@ -153,7 +153,7 @@ bool NzDeferredGeometryPass::Process(const NzScene* scene, unsigned int firstWor
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for (const NzMatrix4f& matrix : instances)
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{
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NzRenderer::SetMatrix(nzMatrixType_World, matrix);
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DrawFunc(meshData.primitiveMode, 0, indexCount);
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drawFunc(meshData.primitiveMode, 0, indexCount);
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}
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}
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@@ -544,7 +544,7 @@ void NzForwardRenderTechnique::DrawOpaqueModels(const NzScene* scene) const
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instanceMatrices += renderedInstanceCount;
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// Et on affiche
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InstancedDrawFunc(renderedInstanceCount, meshData.primitiveMode, 0, indexCount);
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instancedDrawFunc(renderedInstanceCount, meshData.primitiveMode, 0, indexCount);
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}
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}
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@@ -598,7 +598,7 @@ void NzForwardRenderTechnique::DrawOpaqueModels(const NzScene* scene) const
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NzLight::Disable(shader, shaderUniforms->lightUniforms, shaderUniforms->lightOffset*i);
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// Et on passe à l'affichage
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DrawFunc(meshData.primitiveMode, 0, indexCount);
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drawFunc(meshData.primitiveMode, 0, indexCount);
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}
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NzRenderer::Enable(nzRendererParameter_Blend, false);
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@@ -613,7 +613,7 @@ void NzForwardRenderTechnique::DrawOpaqueModels(const NzScene* scene) const
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for (const NzMatrix4f& matrix : instances)
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{
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NzRenderer::SetMatrix(nzMatrixType_World, matrix);
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DrawFunc(meshData.primitiveMode, 0, indexCount);
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drawFunc(meshData.primitiveMode, 0, indexCount);
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}
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}
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}
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@@ -706,7 +706,7 @@ void NzForwardRenderTechnique::DrawTransparentModels(const NzScene* scene) const
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NzLight::Disable(shader, shaderUniforms->lightUniforms, shaderUniforms->lightOffset*i);
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NzRenderer::SetMatrix(nzMatrixType_World, matrix);
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DrawFunc(meshData.primitiveMode, 0, indexCount);
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drawFunc(meshData.primitiveMode, 0, indexCount);
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}
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}
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