Merge remote-tracking branch 'origin/master' into Resource-Update

Conflicts:
	include/Nazara/Audio/Music.hpp
	include/Nazara/Audio/SoundBuffer.hpp
	include/Nazara/Core/Resource.hpp
	include/Nazara/Core/ResourceListener.hpp
	include/Nazara/Graphics/Material.hpp
	include/Nazara/Renderer/Context.hpp
	include/Nazara/Renderer/RenderBuffer.hpp
	include/Nazara/Renderer/Shader.hpp
	include/Nazara/Renderer/Texture.hpp
	include/Nazara/Renderer/UberShader.hpp
	include/Nazara/Utility/Animation.hpp
	include/Nazara/Utility/Buffer.hpp
	include/Nazara/Utility/Image.hpp
	include/Nazara/Utility/IndexBuffer.hpp
	include/Nazara/Utility/Mesh.hpp
	include/Nazara/Utility/SkeletalMesh.hpp
	include/Nazara/Utility/Skeleton.hpp
	include/Nazara/Utility/StaticMesh.hpp
	include/Nazara/Utility/SubMesh.hpp
	include/Nazara/Utility/VertexBuffer.hpp
	include/Nazara/Utility/VertexDeclaration.hpp
	src/Nazara/Core/Resource.cpp
	src/Nazara/Core/ResourceListener.cpp
	src/Nazara/Graphics/DeferredRenderQueue.cpp
	src/Nazara/Graphics/ForwardRenderQueue.cpp
	src/Nazara/Graphics/SkinningManager.cpp
	src/Nazara/Renderer/RenderTexture.cpp
	src/Nazara/Renderer/Renderer.cpp
	src/Nazara/Utility/Mesh.cpp

Former-commit-id: 99b5ad26a19fe9c9f8118da7b5920bffe89f60f8
This commit is contained in:
Lynix
2015-01-25 19:29:55 +01:00
579 changed files with 11958 additions and 3706 deletions

View File

@@ -1,4 +1,4 @@
// Copyright (C) 2014 Jérôme Leclercq
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
@@ -9,7 +9,7 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/InputStream.hpp>
#include <Nazara/Core/ObjectListener.hpp>
#include <Nazara/Core/ObjectListenerWrapper.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/Primitive.hpp>
#include <Nazara/Core/RefCounted.hpp>
@@ -25,18 +25,21 @@ struct NAZARA_API NzMeshParams
{
NzMeshParams(); // Vérifie que le storage par défaut est supporté (software autrement)
// Si ceci sera le stockage utilisé par les buffers
nzBufferStorage storage = nzBufferStorage_Hardware;
// La mise à l'échelle éventuelle que subira le mesh
NzVector3f scale = NzVector3f::Unit();
// Si ceci sera le stockage utilisé par les buffers
nzUInt32 storage = nzDataStorage_Hardware;
// Charger une version animée du mesh si possible ?
bool animated = true;
// Faut-il centrer le mesh autour de l'origine ?
bool center = false;
// Faut-il retourner les UV ?
bool flipUVs = false;
// Faut-il optimiser les index buffers ? (Rendu plus rapide, mais le chargement dure plus longtemps)
bool optimizeIndexBuffers = true;
@@ -50,13 +53,15 @@ class NzPrimitiveList;
typedef NzVertexStruct_XYZ_Normal_UV_Tangent NzMeshVertex;
typedef NzVertexStruct_XYZ_Normal_UV_Tangent_Skinning NzSkeletalMeshVertex;
using NzMeshConstListener = NzObjectListenerWrapper<const NzMesh>;
using NzMeshConstRef = NzObjectRef<const NzMesh>;
using NzMeshListener = NzObjectListenerWrapper<NzMesh>;
using NzMeshLoader = NzResourceLoader<NzMesh, NzMeshParams>;
using NzMeshRef = NzObjectRef<NzMesh>;
struct NzMeshImpl;
class NAZARA_API NzMesh : public NzRefCounted, public NzResource, NzObjectListener
class NAZARA_API NzMesh : public NzRefCounted, public NzResource
{
friend NzMeshLoader;
@@ -119,8 +124,6 @@ class NAZARA_API NzMesh : public NzRefCounted, public NzResource, NzObjectListen
void Transform(const NzMatrix4f& matrix);
private:
void OnObjectReleased(const NzRefCounted* object, int index) override;
NzMeshImpl* m_impl = nullptr;
static NzMeshLoader::LoaderList s_loaders;