Merge remote-tracking branch 'origin/master' into Resource-Update
Conflicts: include/Nazara/Audio/Music.hpp include/Nazara/Audio/SoundBuffer.hpp include/Nazara/Core/Resource.hpp include/Nazara/Core/ResourceListener.hpp include/Nazara/Graphics/Material.hpp include/Nazara/Renderer/Context.hpp include/Nazara/Renderer/RenderBuffer.hpp include/Nazara/Renderer/Shader.hpp include/Nazara/Renderer/Texture.hpp include/Nazara/Renderer/UberShader.hpp include/Nazara/Utility/Animation.hpp include/Nazara/Utility/Buffer.hpp include/Nazara/Utility/Image.hpp include/Nazara/Utility/IndexBuffer.hpp include/Nazara/Utility/Mesh.hpp include/Nazara/Utility/SkeletalMesh.hpp include/Nazara/Utility/Skeleton.hpp include/Nazara/Utility/StaticMesh.hpp include/Nazara/Utility/SubMesh.hpp include/Nazara/Utility/VertexBuffer.hpp include/Nazara/Utility/VertexDeclaration.hpp src/Nazara/Core/Resource.cpp src/Nazara/Core/ResourceListener.cpp src/Nazara/Graphics/DeferredRenderQueue.cpp src/Nazara/Graphics/ForwardRenderQueue.cpp src/Nazara/Graphics/SkinningManager.cpp src/Nazara/Renderer/RenderTexture.cpp src/Nazara/Renderer/Renderer.cpp src/Nazara/Utility/Mesh.cpp Former-commit-id: 99b5ad26a19fe9c9f8118da7b5920bffe89f60f8
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@@ -1,4 +1,4 @@
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// Copyright (C) 2014 Jérôme Leclercq
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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@@ -9,7 +9,7 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/InputStream.hpp>
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#include <Nazara/Core/ObjectListener.hpp>
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#include <Nazara/Core/ObjectListenerWrapper.hpp>
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#include <Nazara/Core/ObjectRef.hpp>
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#include <Nazara/Core/Primitive.hpp>
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#include <Nazara/Core/RefCounted.hpp>
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@@ -25,18 +25,21 @@ struct NAZARA_API NzMeshParams
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{
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NzMeshParams(); // Vérifie que le storage par défaut est supporté (software autrement)
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// Si ceci sera le stockage utilisé par les buffers
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nzBufferStorage storage = nzBufferStorage_Hardware;
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// La mise à l'échelle éventuelle que subira le mesh
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NzVector3f scale = NzVector3f::Unit();
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// Si ceci sera le stockage utilisé par les buffers
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nzUInt32 storage = nzDataStorage_Hardware;
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// Charger une version animée du mesh si possible ?
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bool animated = true;
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// Faut-il centrer le mesh autour de l'origine ?
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bool center = false;
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// Faut-il retourner les UV ?
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bool flipUVs = false;
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// Faut-il optimiser les index buffers ? (Rendu plus rapide, mais le chargement dure plus longtemps)
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bool optimizeIndexBuffers = true;
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@@ -50,13 +53,15 @@ class NzPrimitiveList;
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typedef NzVertexStruct_XYZ_Normal_UV_Tangent NzMeshVertex;
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typedef NzVertexStruct_XYZ_Normal_UV_Tangent_Skinning NzSkeletalMeshVertex;
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using NzMeshConstListener = NzObjectListenerWrapper<const NzMesh>;
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using NzMeshConstRef = NzObjectRef<const NzMesh>;
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using NzMeshListener = NzObjectListenerWrapper<NzMesh>;
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using NzMeshLoader = NzResourceLoader<NzMesh, NzMeshParams>;
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using NzMeshRef = NzObjectRef<NzMesh>;
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struct NzMeshImpl;
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class NAZARA_API NzMesh : public NzRefCounted, public NzResource, NzObjectListener
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class NAZARA_API NzMesh : public NzRefCounted, public NzResource
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{
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friend NzMeshLoader;
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@@ -119,8 +124,6 @@ class NAZARA_API NzMesh : public NzRefCounted, public NzResource, NzObjectListen
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void Transform(const NzMatrix4f& matrix);
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private:
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void OnObjectReleased(const NzRefCounted* object, int index) override;
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NzMeshImpl* m_impl = nullptr;
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static NzMeshLoader::LoaderList s_loaders;
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