Merge remote-tracking branch 'origin/master' into Resource-Update

Conflicts:
	include/Nazara/Audio/Music.hpp
	include/Nazara/Audio/SoundBuffer.hpp
	include/Nazara/Core/Resource.hpp
	include/Nazara/Core/ResourceListener.hpp
	include/Nazara/Graphics/Material.hpp
	include/Nazara/Renderer/Context.hpp
	include/Nazara/Renderer/RenderBuffer.hpp
	include/Nazara/Renderer/Shader.hpp
	include/Nazara/Renderer/Texture.hpp
	include/Nazara/Renderer/UberShader.hpp
	include/Nazara/Utility/Animation.hpp
	include/Nazara/Utility/Buffer.hpp
	include/Nazara/Utility/Image.hpp
	include/Nazara/Utility/IndexBuffer.hpp
	include/Nazara/Utility/Mesh.hpp
	include/Nazara/Utility/SkeletalMesh.hpp
	include/Nazara/Utility/Skeleton.hpp
	include/Nazara/Utility/StaticMesh.hpp
	include/Nazara/Utility/SubMesh.hpp
	include/Nazara/Utility/VertexBuffer.hpp
	include/Nazara/Utility/VertexDeclaration.hpp
	src/Nazara/Core/Resource.cpp
	src/Nazara/Core/ResourceListener.cpp
	src/Nazara/Graphics/DeferredRenderQueue.cpp
	src/Nazara/Graphics/ForwardRenderQueue.cpp
	src/Nazara/Graphics/SkinningManager.cpp
	src/Nazara/Renderer/RenderTexture.cpp
	src/Nazara/Renderer/Renderer.cpp
	src/Nazara/Utility/Mesh.cpp

Former-commit-id: 99b5ad26a19fe9c9f8118da7b5920bffe89f60f8
This commit is contained in:
Lynix
2015-01-25 19:29:55 +01:00
579 changed files with 11958 additions and 3706 deletions

View File

@@ -1,4 +1,4 @@
// Copyright (C) 2014 Jérôme Leclercq
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
@@ -25,7 +25,6 @@ bool NzModelParameters::IsValid() const
}
NzModel::NzModel() :
m_boundingVolumeUpdated(true),
m_matCount(0),
m_skin(0),
m_skinCount(1)
@@ -33,22 +32,15 @@ m_skinCount(1)
}
NzModel::NzModel(const NzModel& model) :
NzResource(model),
NzSceneNode(model),
m_materials(model.m_materials),
m_boundingVolume(model.m_boundingVolume),
m_boundingVolumeUpdated(model.m_boundingVolumeUpdated),
m_mesh(model.m_mesh),
m_matCount(model.m_matCount),
m_skin(model.m_skin),
m_skinCount(model.m_skinCount)
{
if (model.m_mesh)
{
// Nous n'avons des matériaux que si nous avons un mesh
m_mesh = model.m_mesh;
m_materials = model.m_materials;
}
SetParent(model);
SetParent(model.GetParent());
}
NzModel::~NzModel()
@@ -75,22 +67,14 @@ void NzModel::AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const
}
}
const NzBoundingVolumef& NzModel::GetBoundingVolume() const
NzModel* NzModel::Clone() const
{
#if NAZARA_GRAPHICS_SAFE
if (!m_mesh)
{
NazaraError("Model has no mesh");
return new NzModel(*this);
}
static NzBoundingVolumef dummy(nzExtend_Null);
return dummy;
}
#endif
if (!m_boundingVolumeUpdated)
UpdateBoundingVolume();
return m_boundingVolume;
NzModel* NzModel::Create() const
{
return new NzModel;
}
NzMaterial* NzModel::GetMaterial(const NzString& subMeshName) const
@@ -396,7 +380,7 @@ void NzModel::SetSkinCount(unsigned int skinCount)
#if NAZARA_GRAPHICS_SAFE
if (skinCount == 0)
{
NazaraError("Skin count must be over 0");
NazaraError("Skin count must be over zero");
return;
}
#endif
@@ -407,6 +391,7 @@ void NzModel::SetSkinCount(unsigned int skinCount)
NzModel& NzModel::operator=(const NzModel& node)
{
NzResource::operator=(node);
NzSceneNode::operator=(node);
m_boundingVolume = node.m_boundingVolume;
@@ -420,41 +405,12 @@ NzModel& NzModel::operator=(const NzModel& node)
return *this;
}
NzModel& NzModel::operator=(NzModel&& node)
void NzModel::MakeBoundingVolume() const
{
NzSceneNode::operator=(node);
// Ressources
m_mesh = std::move(node.m_mesh);
m_materials = std::move(node.m_materials);
// Paramètres
m_boundingVolume = node.m_boundingVolume;
m_boundingVolumeUpdated = node.m_boundingVolumeUpdated;
m_matCount = node.m_matCount;
m_skin = node.m_skin;
m_skinCount = node.m_skinCount;
return *this;
}
void NzModel::InvalidateNode()
{
NzSceneNode::InvalidateNode();
m_boundingVolumeUpdated = false;
}
void NzModel::UpdateBoundingVolume() const
{
if (m_boundingVolume.IsNull())
if (m_mesh)
m_boundingVolume.Set(m_mesh->GetAABB());
if (!m_transformMatrixUpdated)
UpdateTransformMatrix();
m_boundingVolume.Update(m_transformMatrix);
m_boundingVolumeUpdated = true;
else
m_boundingVolume.MakeNull();
}
NzModelLoader::LoaderList NzModel::s_loaders;