Fix some initialization order
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@@ -15,8 +15,8 @@ namespace Nz
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m_spriteCount(spriteCount),
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m_spriteData(spriteData),
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m_matFlags(matFlags),
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m_worldInstance(worldInstance),
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m_materialBinding(materialBinding),
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m_worldInstance(worldInstance),
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m_renderLayer(renderLayer)
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{
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}
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@@ -14,8 +14,8 @@ namespace Nz
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m_renderPipeline(std::move(renderPipeline)),
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m_indexCount(indexCount),
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m_matFlags(matFlags),
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m_worldInstance(worldInstance),
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m_materialBinding(materialBinding),
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m_worldInstance(worldInstance),
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m_renderLayer(renderLayer)
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{
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}
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