Fix some initialization order
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@@ -8,8 +8,8 @@
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namespace Nz
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{
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inline OpenGLUploadPool::OpenGLUploadPool(UInt64 blockSize) :
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m_blockSize(blockSize),
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m_nextAllocationIndex(0)
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m_nextAllocationIndex(0),
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m_blockSize(blockSize)
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{
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}
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}
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