Renderer/RenderTexture: Fix size miscalculation

Former-commit-id: e1f3b7b72a3c9de192bab34021aa4e7fbf04a1ff
This commit is contained in:
Lynix
2015-05-13 14:03:26 +02:00
parent 55b94f2bbf
commit 602dd561d2

View File

@@ -451,6 +451,8 @@ void NzRenderTexture::Detach(nzAttachmentPoint attachmentPoint, nzUInt8 index)
attachement.texture = nullptr;
}
m_impl->sizeUpdated = false;
if (attachement.attachmentPoint == nzAttachmentPoint_Color)
{
m_impl->drawBuffersUpdated = false;
@@ -924,8 +926,11 @@ void NzRenderTexture::UpdateSize() const
m_impl->height = 0;
for (Attachment& attachment : m_impl->attachments)
{
m_impl->height = std::max(m_impl->height, attachment.height);
m_impl->width = std::max(m_impl->width, attachment.width);
if (attachment.isUsed)
{
m_impl->height = std::max(m_impl->height, attachment.height);
m_impl->width = std::max(m_impl->width, attachment.width);
}
}
m_impl->sizeUpdated = true;