Graphics/Sprite: Add Origin parameter
Allows you to change center of translation/rotation/scale Former-commit-id: f3ce3d4f8350738f8ddca2e157282b70a982b5ef [formerly b3c9dff5ec52ee320e68c032817caef84862c059] [formerly 0dd589e277f5d625f2c52d9195e812d940e2a4e0 [formerly 06491fb509c1e8a49acb8628c82e60a8ca71db84]] Former-commit-id: 811657fd21f956a06906796be7986d8ddc37023c [formerly 7d6a08ef01b05140f6aed6f3f65b2ec5837fa28e] Former-commit-id: af0ee4137a64a0cd4986cfc29854aced0698bde0
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@ -38,12 +38,14 @@ namespace Nz
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inline const Color& GetColor() const;
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inline const MaterialRef& GetMaterial() const;
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inline const Vector3f& GetOrigin() const;
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inline const Vector2f& GetSize() const;
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inline const Rectf& GetTextureCoords() const;
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inline void SetColor(const Color& color);
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inline void SetDefaultMaterial();
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inline void SetMaterial(MaterialRef material, bool resizeSprite = true);
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inline void SetOrigin(const Vector3f& origin);
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inline void SetSize(const Vector2f& size);
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inline void SetSize(float sizeX, float sizeY);
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inline void SetTexture(TextureRef texture, bool resizeSprite = true);
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@ -67,6 +69,7 @@ namespace Nz
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MaterialRef m_material;
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Rectf m_textureCoords;
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Vector2f m_size;
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Vector3f m_origin;
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static SpriteLibrary::LibraryMap s_library;
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};
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@ -14,6 +14,7 @@ namespace Nz
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inline Sprite::Sprite() :
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m_color(Color::White),
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m_origin(Nz::Vector3f::Zero()),
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m_textureCoords(0.f, 0.f, 1.f, 1.f),
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m_size(64.f, 64.f)
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{
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@ -77,12 +78,23 @@ namespace Nz
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* \brief Gets the material of the sprite
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* \return Current material
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*/
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inline const MaterialRef& Sprite::GetMaterial() const
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{
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return m_material;
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}
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/*!
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* \brief Gets the origin of the sprite
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*
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* \return Current material
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*
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* \see SetOrigin
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*/
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inline const Vector3f & Sprite::GetOrigin() const
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{
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return m_origin;
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}
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/*!
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* \brief Gets the size of the sprite
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* \return Current size
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@ -146,6 +158,24 @@ namespace Nz
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}
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}
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/*!
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* \brief Sets the origin of the sprite
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*
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* The origin is the center of translation/rotation/scaling of the sprite.
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*
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* \param origin New origin for the sprite
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*
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* \see GetOrigin
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*/
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inline void Sprite::SetOrigin(const Vector3f& origin)
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{
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m_origin = origin;
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// On invalide la bounding box
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InvalidateBoundingVolume();
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InvalidateVertices();
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}
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/*!
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* \brief Sets the size of the sprite
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*
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@ -277,3 +307,4 @@ namespace Nz
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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#include "Sprite.hpp"
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@ -39,7 +39,9 @@ namespace Nz
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void Sprite::MakeBoundingVolume() const
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{
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m_boundingVolume.Set(Vector3f(0.f), m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down());
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Vector3f origin(m_origin.x, -m_origin.y, m_origin.z);
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m_boundingVolume.Set(-origin, m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down() - origin);
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}
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/*!
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@ -57,20 +59,22 @@ namespace Nz
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SparsePtr<Vector3f> posPtr(&vertices[0].position, sizeof(VertexStruct_XYZ_Color_UV));
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SparsePtr<Vector2f> texCoordPtr(&vertices[0].uv, sizeof(VertexStruct_XYZ_Color_UV));
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Vector3f origin(m_origin.x, -m_origin.y, m_origin.z);
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix->Transform(Vector3f(0.f));
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*posPtr++ = instanceData->transformMatrix->Transform(Vector3f(-origin));
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftTop);
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right());
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right() - origin);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightTop);
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.y*Vector3f::Down());
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.y*Vector3f::Down() - origin);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftBottom);
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down());
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down() - origin);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightBottom);
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}
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