Graphics/Sprite: Add Origin parameter
Allows you to change center of translation/rotation/scale Former-commit-id: f3ce3d4f8350738f8ddca2e157282b70a982b5ef [formerly b3c9dff5ec52ee320e68c032817caef84862c059] [formerly 0dd589e277f5d625f2c52d9195e812d940e2a4e0 [formerly 06491fb509c1e8a49acb8628c82e60a8ca71db84]] Former-commit-id: 811657fd21f956a06906796be7986d8ddc37023c [formerly 7d6a08ef01b05140f6aed6f3f65b2ec5837fa28e] Former-commit-id: af0ee4137a64a0cd4986cfc29854aced0698bde0
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@@ -39,7 +39,9 @@ namespace Nz
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void Sprite::MakeBoundingVolume() const
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{
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m_boundingVolume.Set(Vector3f(0.f), m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down());
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Vector3f origin(m_origin.x, -m_origin.y, m_origin.z);
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m_boundingVolume.Set(-origin, m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down() - origin);
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}
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/*!
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@@ -57,20 +59,22 @@ namespace Nz
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SparsePtr<Vector3f> posPtr(&vertices[0].position, sizeof(VertexStruct_XYZ_Color_UV));
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SparsePtr<Vector2f> texCoordPtr(&vertices[0].uv, sizeof(VertexStruct_XYZ_Color_UV));
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Vector3f origin(m_origin.x, -m_origin.y, m_origin.z);
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix->Transform(Vector3f(0.f));
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*posPtr++ = instanceData->transformMatrix->Transform(Vector3f(-origin));
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftTop);
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right());
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right() - origin);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightTop);
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.y*Vector3f::Down());
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.y*Vector3f::Down() - origin);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftBottom);
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down());
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down() - origin);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightBottom);
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}
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