Fix unity build compilation
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parent
d610baf920
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60ed70d3fd
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@ -16,6 +16,8 @@
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namespace Nz
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{
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namespace NAZARA_ANONYMOUS_NAMESPACE
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{
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class CallbackHitResult : public btCollisionWorld::RayResultCallback
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{
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public:
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@ -47,6 +49,7 @@ namespace Nz
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Vector3f m_from;
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Vector3f m_to;
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};
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}
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struct BulletPhysWorld3D::BulletWorld
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{
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@ -104,6 +107,8 @@ namespace Nz
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bool BulletPhysWorld3D::RaycastQuery(const Vector3f& from, const Vector3f& to, const FunctionRef<std::optional<float>(const RaycastHit& hitInfo)>& callback)
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{
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NAZARA_USE_ANONYMOUS_NAMESPACE
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CallbackHitResult resultHandler(from, to, callback);
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m_world->dynamicWorld.rayTest(ToBullet(from), ToBullet(to), resultHandler);
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@ -350,6 +350,8 @@ namespace Nz
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bool JoltPhysWorld3D::RaycastQuery(const Vector3f& from, const Vector3f& to, const FunctionRef<std::optional<float>(const RaycastHit& hitInfo)>& callback)
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{
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NAZARA_USE_ANONYMOUS_NAMESPACE
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JPH::RRayCast rayCast;
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rayCast.mDirection = ToJolt(to - from);
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rayCast.mOrigin = ToJolt(from);
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