Shader/ShaderWrite: Add optimize bool

This commit is contained in:
Lynix
2021-05-16 23:08:36 +02:00
parent 525f24af2e
commit 61d082e61b
6 changed files with 47 additions and 6 deletions

View File

@@ -101,6 +101,7 @@ int main()
Nz::ShaderWriter::States states;
states.enabledOptions = 0;
states.optimize = true;
auto fragVertShader = device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, shaderSource, sizeof(shaderSource), states);
if (!fragVertShader)