Shader/ShaderWrite: Add optimize bool
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@@ -101,6 +101,7 @@ int main()
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Nz::ShaderWriter::States states;
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states.enabledOptions = 0;
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states.optimize = true;
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auto fragVertShader = device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, shaderSource, sizeof(shaderSource), states);
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if (!fragVertShader)
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