Shader/ShaderWrite: Add optimize bool
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@@ -42,6 +42,9 @@ namespace Nz::ShaderAst
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private:
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std::optional<UInt64> m_enabledOptions;
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};
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inline StatementPtr Optimize(const StatementPtr& ast);
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inline StatementPtr Optimize(const StatementPtr& ast, UInt64 enabledConditions);
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}
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#include <Nazara/Shader/Ast/AstOptimizer.inl>
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@@ -5,8 +5,19 @@
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#include <Nazara/Shader/Ast/AstOptimizer.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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namespace Nz::ShaderAst
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{
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inline StatementPtr Optimize(const StatementPtr& ast)
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{
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AstOptimizer optimize;
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return optimize.Optimise(ast);
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}
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inline StatementPtr Optimize(const StatementPtr& ast, UInt64 enabledConditions)
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{
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AstOptimizer optimize;
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return optimize.Optimise(ast, enabledConditions);
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}
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}
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#include <Nazara/Shader/DebugOff.hpp>
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@@ -27,6 +27,7 @@ namespace Nz
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struct States
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{
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Nz::UInt64 enabledOptions = 0;
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bool optimize = false;
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bool sanitized = false;
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};
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};
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