Shader/ShaderWrite: Add optimize bool
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@@ -11,6 +11,7 @@
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#include <Nazara/Shader/SpirvData.hpp>
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#include <Nazara/Shader/SpirvSection.hpp>
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#include <Nazara/Shader/Ast/AstCloner.hpp>
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#include <Nazara/Shader/Ast/AstOptimizer.hpp>
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#include <Nazara/Shader/Ast/AstRecursiveVisitor.hpp>
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#include <Nazara/Shader/Ast/SanitizeVisitor.hpp>
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#include <tsl/ordered_map.h>
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@@ -401,11 +402,23 @@ namespace Nz
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std::vector<UInt32> SpirvWriter::Generate(ShaderAst::StatementPtr& shader, const States& states)
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{
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ShaderAst::StatementPtr* targetAstPtr = &shader;
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ShaderAst::StatementPtr sanitizedAst;
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if (!states.sanitized)
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{
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sanitizedAst = ShaderAst::Sanitize(shader);
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targetAstPtr = &sanitizedAst;
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}
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ShaderAst::StatementPtr& targetAst = (states.sanitized) ? shader : sanitizedAst;
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ShaderAst::StatementPtr optimizedAst;
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if (states.optimize)
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{
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optimizedAst = ShaderAst::Optimize(*targetAstPtr);
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targetAstPtr = &optimizedAst;
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}
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ShaderAst::StatementPtr& targetAst = *targetAstPtr;
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m_context.states = &states;
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