(World) Replaced pointers to Entity by EntityHandle

Former-commit-id: b29aaaa7362c0c816dc270e15ba5f8253717c457
This commit is contained in:
Lynix
2015-02-19 23:51:17 +01:00
parent 924d10e61c
commit 6201183572
4 changed files with 10 additions and 10 deletions

View File

@@ -30,12 +30,12 @@ namespace Ndk
void Clear();
void KillEntity(Entity* entity);
void KillEntity(EntityHandle entity);
void KillEntities(const EntityList& list);
Entity* GetEntity(Entity::Id id);
EntityHandle GetEntity(Entity::Id id);
bool IsEntityValid(Entity* entity) const;
bool IsEntityValid(EntityHandle entity) const;
bool IsEntityIdValid(Entity::Id id) const;
void Update();

View File

@@ -22,9 +22,9 @@ namespace Ndk
KillEntity(entity);
}
inline bool World::IsEntityValid(Entity* entity) const
inline bool World::IsEntityValid(EntityHandle entity) const
{
return entity != nullptr && entity->GetWorld() == this && IsEntityIdValid(entity->GetId());
return entity.IsValid() && entity->GetWorld() == this && IsEntityIdValid(entity->GetId());
}
inline bool World::IsEntityIdValid(Entity::Id id) const